Questions tagged with "act 3 consequences" (Page 15)
What are the consequences of siding with the Githyanki in Act 3 of Baldur's Gate 3?
Siding with the Githyanki in Act 3 of Baldur's Gate 3 is a significant narrative choice that can have far-reaching consequences for your playthrough. This decision primarily revolves around the Githyanki Creche storyline, where you are faced with the choice of aligning with the Githyanki or opposing them. The Githyanki are a militaristic and highly disciplined race, and their goals often conflict with those of other factions in the game. Understanding the mechanics, strategies, and consequences ...
What happens if I let the hag curse me in Act 2 of Baldur's Gate 3?
In Baldur's Gate 3, the encounter with the hag in Act 2 is a pivotal moment that can significantly impact your character and the story. The hag, known as Auntie Ethel, offers to lift a curse from you or a companion, but this comes at a cost. If you choose to let the hag curse you, the consequences can be both beneficial and detrimental, depending on how you navigate the situation.
The mechanics of the hag's curse involve a trade-off. Auntie Ethel will offer to remove a curse from you or a compa...
What happens if I let the Goblins kill the Druids in Act 1 of Baldur's Gate 3?
In Baldur's Gate 3, the conflict between the Goblins and the Druids in Act 1 is a pivotal moment that can significantly alter the course of the story. If you choose to let the Goblins kill the Druids, this decision will have far-reaching consequences for the narrative, your relationships with companions, and the world around you. Here is a detailed explanation of how this scenario unfolds, the mechanics involved, and the strategies you can use to achieve this outcome.
To begin, the Druids are l...
What happens if I let Wyll break his pact and kill Karlach in Baldur's Gate 3?
In Baldur's Gate 3, Wyll is a companion who has made a pact with a fiend, Mizora, to gain warlock powers. This pact comes with significant consequences, and one of the key moments in Wyll's story is the decision to either uphold or break his pact. If you choose to let Wyll break his pact and kill Karlach, it will have major implications for both Wyll and your party dynamics. Here is a detailed explanation of how this scenario unfolds, the mechanics involved, and the strategies to achieve it.
To...
What happens if I let Astarion turn me into a vampire in Baldur's Gate 3?
In Baldur's Gate 3, allowing Astarion to turn you into a vampire is a significant story choice that has both narrative and gameplay consequences. This event is tied to Astarion's personal questline and requires specific conditions to be met. HereÔÇÖs a detailed explanation of how this works, the mechanics involved, and what you need to consider before making this decision.
To begin, Astarion is a vampire spawn, and his personal quest revolves around his desire to become a full vampire. As you p...
What are the consequences of letting Gale destroy the Absolute in Act 2 of Baldur's Gate 3?
In Baldur's Gate 3, allowing Gale to destroy the Absolute in Act 2 is a significant story choice with far-reaching consequences. This decision revolves around Gale's personal questline and his connection to the Netherese Orb embedded in his chest. The Netherese Orb is a powerful and dangerous artifact that Gale can use to destroy the Absolute, but doing so comes at a great cost. Here is a detailed explanation of the mechanics, strategies, and consequences involved in this choice.
To begin, Gale...
What are the consequences of letting the Goblins take over the Grove in Act 1 of Baldur's Gate 3?
Letting the Goblins take over the Grove in Act 1 of Baldur's Gate 3 is a significant story choice that has far-reaching consequences for the game's narrative, your companions, and the world around you. This decision is tied to the conflict between the Druids of the Emerald Grove, the Tiefling refugees, and the Goblin forces led by the Absolute. To achieve this outcome, you must side with the Goblins during the pivotal moments of Act 1, which involves specific steps and considerations.
First, to...
What happens if I let the Goblins kill the Tieflings in Act 1 of Baldur's Gate 3?
In Baldur's Gate 3, the decision to let the Goblins kill the Tieflings in Act 1 is a significant moral and narrative choice that can have far-reaching consequences for the story, your companions, and the world around you. This choice occurs during the early stages of the game, specifically in the Druid Grove, where the Tiefling refugees are seeking shelter from the Goblins and other threats. HereÔÇÖs a detailed breakdown of what happens if you choose to let the Goblins kill the Tieflings, along ...
What are the consequences of letting Astarion kill the Gur in Act 1 of Baldur's Gate 3?
In Baldur's Gate 3, the decision to let Astarion kill the Gur hunter in Act 1 has significant consequences that ripple through the story, particularly in relation to Astarion's personal questline and the broader narrative. The Gur hunter, Gandrel, is searching for Astarion because he is a vampire spawn, and the Gur have been tasked with capturing him. When you encounter Gandrel in the Sunlit Wetlands, he will ask for information about Astarion's whereabouts. Depending on your choices, you can ei...
What are the consequences of siding with the Absolute in Act 2 of Baldur's Gate 3?
Siding with the Absolute in Act 2 of Baldur's Gate 3 is a significant story choice that can drastically alter the course of the game. This decision involves aligning yourself with the forces of the Absolute, a mysterious and malevolent entity that seeks to dominate the world. The consequences of this choice are far-reaching, affecting your relationships with companions, the progression of the main story, and the overall outcome of the game. Here is a detailed explanation of what happens when you...