What happens if I let the Goblins kill the Tieflings in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the decision to let the Goblins kill the Tieflings in Act 1 is a significant moral and narrative choice that can have far-reaching consequences for the story, your companions, and the world around you. This choice occurs during the early stages of the game, specifically in the Druid Grove, where the Tiefling refugees are seeking shelter from the Goblins and other threats. HereÔÇÖs a detailed breakdown of what happens if you choose to let the Goblins kill the Tieflings, along with the mechanics, strategies, and considerations involved.

First, to set the stage, the Druid Grove is a location where the Tiefling refugees, led by Zevlor, are trying to survive. The Goblins, led by leaders like Priestess Gut, Dror Ragzlin, and Minthara, are actively seeking to destroy the Grove. If you decide to side with the Goblins or simply allow them to attack the Grove, the Tieflings will be slaughtered. This decision can be made in several ways. You can actively join the Goblins in their assault, or you can choose to stand by and do nothing, effectively allowing the Goblins to overrun the Grove.

The mechanics of this choice involve dialogue options and combat scenarios. If you choose to side with the Goblins, you will need to speak with Minthara, the Goblin leader, and agree to help her attack the Grove. This will trigger a series of events where you will fight alongside the Goblins against the Tieflings and Druids. Alternatively, if you choose to do nothing, the Goblins will eventually launch their attack on their own, and you can simply watch as the Tieflings are killed.

One important tip is to consider the consequences of this choice. Letting the Goblins kill the Tieflings will result in the deaths of several key characters, including Zevlor, Arabella, and others. This will also affect your relationships with your companions. For example, Wyll and Karlach, who have strong ties to the Tieflings, will likely disapprove of your actions, potentially leading to conflicts or even them leaving your party. On the other hand, if you are playing an evil character or are aligned with the Goblins, this choice might align with your characterÔÇÖs goals.

A common mistake to avoid is not fully understanding the long-term consequences of this decision. While siding with the Goblins might seem like a quick way to gain their favor, it can lock you out of certain quests and storylines later in the game. For example, the Tieflings play a significant role in Act 2, and their survival can lead to additional content and rewards. By letting them die, you may miss out on these opportunities.

Advanced techniques involve manipulating the situation to your advantage. For instance, you can choose to side with the Goblins initially to gain their trust, but then betray them later. This can be a complex strategy, as it requires careful planning and execution. You will need to balance your actions to avoid alienating both the Goblins and your companions.

From a D&D rules perspective, this choice reflects the alignment system and the concept of moral dilemmas. In Dungeons and Dragons, alignment represents a characterÔÇÖs ethical and moral perspective. Choosing to let the Goblins kill the Tieflings would likely shift your character towards an evil alignment, while saving them would align you with good. The gameÔÇÖs implementation of these rules allows for a dynamic and immersive experience, where your choices have real consequences.

Specific examples and scenarios include the aftermath of the GroveÔÇÖs destruction. If the Tieflings are killed, the Druids may seal off the Grove entirely, cutting off access to certain areas and NPCs. Additionally, the Goblins may reward you with loot and information, but this comes at the cost of losing potential allies and resources provided by the Tieflings.

In conclusion, letting the Goblins kill the Tieflings in Act 1 of BaldurÔÇÖs Gate 3 is a weighty decision that impacts the narrative, your companions, and the game world. It involves careful consideration of the mechanics, strategic planning, and an understanding of the long-term consequences. Whether you choose to side with the Goblins, stand by, or find a middle path, your decision will shape the story and your characterÔÇÖs journey in profound ways.