What are the consequences of siding with the druids in Baldur's Gate 3?

Siding with the druids in Baldur's Gate 3 is a significant story choice that occurs during the early stages of the game, particularly in Act 1. This decision revolves around the conflict between the druids of the Emerald Grove and the tiefling refugees who have sought shelter there. The druids, led by Kagha, are preparing to perform a ritual called the Rite of Thorns, which will seal off the grove from the outside world, effectively abandoning the tieflings to their fate. Your choice to side with the druids will have far-reaching consequences for the story, your companions, and the world around you.

To side with the druids, you must support their decision to complete the Rite of Thorns and expel the tieflings. This can be done by either actively assisting the druids in their efforts or by remaining neutral and allowing events to unfold without intervening. If you choose to side with the druids, you will need to navigate several key interactions and decisions. First, you will encounter Kagha, who is the de facto leader of the druids in the absence of Halsin. Kagha is determined to complete the ritual, and she will ask for your support. You can agree with her plans, which will align you with the druids. Alternatively, you can choose to remain silent or avoid taking a side, which may still result in the druids completing the ritual if you do not actively oppose them.

One important consideration when siding with the druids is the impact on your companions. Several of your party members, such as Wyll and Karlach, have strong ties to the tieflings and may disapprove of your decision to side with the druids. This can lead to tension within the group and may affect your relationships with these characters. Additionally, siding with the druids will result in the tieflings being forced to leave the grove, which can have consequences later in the game. For example, the tieflings play a significant role in Act 2, and their absence may limit your options and allies in that part of the story.

Another consequence of siding with the druids is the impact on the overall narrative. The Rite of Thorns will seal off the grove, making it inaccessible for the rest of the game. This means that you will lose access to certain quests, vendors, and resources that are tied to the grove. Additionally, the druids' decision to isolate themselves may have broader implications for the world, as it reflects a turning inward and a refusal to engage with the larger conflicts that are unfolding.

In terms of gameplay mechanics, siding with the druids will require you to navigate several dialogue options and skill checks. For example, you may need to use Persuasion or Intimidation to convince Kagha to trust you or to persuade other druids to support her decision. These skill checks can be influenced by your character's abilities and proficiencies, so it is important to consider your build and party composition when making these choices. Additionally, you may need to engage in combat if the tieflings or other factions within the grove oppose your decision. This can be challenging, as the grove is a densely populated area with many potential enemies.

One common mistake to avoid when siding with the druids is failing to consider the long-term consequences of your decision. While siding with the druids may seem like a pragmatic choice in the short term, it can limit your options and allies later in the game. It is important to weigh the immediate benefits of siding with the druids against the potential drawbacks, such as the loss of the tieflings as allies and the closure of the grove. Additionally, you should be mindful of the impact on your companions, as their disapproval can affect your ability to build relationships and unlock their personal quests.

Advanced techniques for siding with the druids include leveraging your character's abilities and party composition to maximize your chances of success. For example, if you have a character with high Charisma and proficiency in Persuasion or Intimidation, you can use these skills to influence key NPCs and sway the outcome in your favor. Additionally, you can use stealth and deception to avoid combat and achieve your goals without direct confrontation. For example, you can sneak into the grove and sabotage the tieflings' efforts to resist the druids, or you can use illusions and misdirection to create chaos and confusion.

In terms of D&D rules and mechanics, siding with the druids involves several key elements, including skill checks, dialogue options, and combat encounters. The skill checks are based on your character's abilities and proficiencies, and they can be influenced by factors such as your race, class, and background. For example, a character with the Noble background may have an easier time persuading Kagha to trust them, while a character with the Criminal background may be better suited to using stealth and deception. Additionally, the combat encounters are governed by the standard D&D 5E rules, including initiative, attack rolls, and saving throws.

Specific examples and scenarios of siding with the druids include the confrontation with Kagha in the Inner Sanctum of the grove. Here, you can choose to support her decision to complete the Rite of Thorns, which will align you with the druids and lead to the expulsion of the tieflings. Alternatively, you can oppose her and attempt to stop the ritual, which will result in a different outcome. Another example is the encounter with Zevlor, the leader of the tieflings, who will ask for your help in resisting the druids. If you choose to side with the druids, you will need to navigate this interaction carefully to avoid conflict and achieve your goals.

In conclusion, siding with the druids in Baldur's Gate 3 is a complex and consequential decision that requires careful consideration of the story, your companions, and the gameplay mechanics. By understanding the implications of this choice and using advanced techniques to navigate the challenges, you can achieve your goals and shape the narrative in a way that reflects your character's values and priorities.