What are the consequences of letting Astarion kill the Gur in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the decision to let Astarion kill the Gur hunter in Act 1 has significant consequences that ripple through the story, particularly in relation to Astarion's personal questline and the broader narrative. The Gur hunter, Gandrel, is searching for Astarion because he is a vampire spawn, and the Gur have been tasked with capturing him. When you encounter Gandrel in the Sunlit Wetlands, he will ask for information about Astarion's whereabouts. Depending on your choices, you can either protect Astarion or reveal his location, leading to a confrontation.

If you choose to let Astarion kill Gandrel, the immediate consequence is that the Gur hunter is dead, and Astarion will express satisfaction at having eliminated a threat. This decision aligns with Astarion's darker tendencies and can strengthen your relationship with him if you are pursuing a morally ambiguous or evil playthrough. However, it also means that you lose the opportunity to learn more about the Gur and their motivations, as well as potentially missing out on future interactions with them.

From a mechanical standpoint, letting Astarion kill Gandrel involves a few key steps. First, you need to have Astarion in your party when you encounter Gandrel. This is important because if Astarion is not present, the dialogue options related to him will not be available. When you speak to Gandrel, you will have the option to reveal Astarion's presence or keep it hidden. If you choose to reveal Astarion, he will confront Gandrel, and you will have the choice to either intervene or let Astarion handle the situation. If you choose to let Astarion handle it, he will kill Gandrel, and the encounter will end with Gandrel's death.

One important tip to consider is that this decision can have long-term consequences for your relationship with Astarion. If you consistently support his darker impulses, he will become more loyal to you, but this may also lead to conflicts with other party members who have more moral or ethical concerns. For example, characters like Wyll or Karlach may disapprove of your decision to let Astarion kill Gandrel, which could strain your relationships with them.

A common mistake to avoid is not considering the broader implications of your choices. While letting Astarion kill Gandrel may seem like a quick way to resolve the situation, it can close off certain storylines and opportunities later in the game. For example, if you spare Gandrel, he may reappear in future acts, providing additional context and depth to the story. Additionally, sparing Gandrel can lead to different outcomes in Astarion's personal questline, particularly in relation to his struggle with his vampiric nature and his desire for freedom.

From a D&D rules perspective, the encounter with Gandrel is a good example of how the game implements the moral and ethical dilemmas that are central to the tabletop experience. The decision to kill or spare Gandrel is not just a mechanical choice but a narrative one that reflects your character's values and the kind of story you want to tell. In D&D, alignment and character motivation play a significant role in shaping the narrative, and Baldur's Gate 3 captures this dynamic well by allowing players to make choices that have meaningful consequences.

In terms of advanced techniques, you can optimize this encounter by considering your party composition and the skills of your characters. For example, if you have a character with high Charisma, you may be able to persuade Gandrel to leave without violence, which can be a more diplomatic solution. Alternatively, if you have a character with high Perception or Insight, you may be able to uncover more information about Gandrel's intentions, which can inform your decision-making.

Specific examples of how this choice plays out can be seen in the different endings for Astarion's questline. If you consistently support his darker impulses, he may embrace his vampiric nature more fully, leading to a darker outcome for his character. On the other hand, if you encourage him to resist his darker urges, he may find a way to break free from his master's control and achieve a more positive resolution.

In conclusion, the decision to let Astarion kill the Gur hunter in Act 1 is a significant one that can shape the narrative and your relationships with the characters in Baldur's Gate 3. By considering the mechanics, consequences, and broader implications of your choices, you can create a more immersive and personalized experience that reflects your character's values and the kind of story you want to tell.