Questions tagged with "goblin grove" (Page 4)

What happens if I side with the harpers in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, siding with the Harpers in Act 1 is a significant story choice that can shape your experience and the outcomes of certain quests. The Harpers are a secretive organization dedicated to preserving balance and fighting against evil forces. Aligning with them can lead to unique rewards, story developments, and alliances later in the game. HereÔÇÖs a detailed breakdown of how to side with the Harpers, the mechanics involved, and what to expect. To side with the Harpers, youÔÇÖll ...

What are the consequences of siding with the Cult of the Absolute in Baldur's Gate 3 for companion relationships?

Siding with the Cult of the Absolute in Baldur's Gate 3 has significant consequences for your relationships with your companions. The Cult of the Absolute is a central antagonistic force in the game, and aligning with them can lead to major shifts in how your companions perceive you. This decision is not just a narrative choice but also a mechanical one, as it affects companion approval, loyalty, and even their willingness to stay in your party. HereÔÇÖs a detailed breakdown of what happens when...

What are the consequences of killing the tieflings in Baldur's Gate 3?

Killing the tieflings in Baldur's Gate 3 is a significant decision that can have far-reaching consequences on the story, your relationships with companions, and the overall world state. The tieflings are a group of refugees who are trying to survive in a hostile world, and they play a key role in several quests and interactions throughout the game. Deciding to kill them is not a choice to be taken lightly, as it will impact your playthrough in multiple ways. First, let's discuss the mechanics i...

What are the consequences of letting the Goblins take over the Grove in Baldur's Gate 3?

Letting the Goblins take over the Grove in Baldur's Gate 3 is a significant story choice that has far-reaching consequences for the game's narrative, your companions, and the world around you. This decision occurs during the early stages of the game, specifically in Act 1, when you are faced with the conflict between the Druids of the Emerald Grove and the invading Goblin forces. Choosing to side with the Goblins and allowing them to take over the Grove is a morally complex decision that will sh...

What are the consequences of siding with the Goblins in Act 1 of Baldur's Gate 3?

Siding with the Goblins in Act 1 of Baldur's Gate 3 is a significant decision that can drastically alter the course of the game. This choice is presented when you reach the Goblin Camp, located in the Shattered Sanctum. The Goblins are led by three leaders: Priestess Gut, Dror Ragzlin, and Minthara. Each of these leaders has their own motivations and methods, but they all share a common goal of serving the Absolute, a mysterious and powerful force. By choosing to side with the Goblins, you align...

What are the consequences of siding with the Harpers in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, siding with the Harpers in Act 1 is a significant decision that can shape the course of your playthrough. The Harpers are a secretive organization dedicated to preserving balance and fighting against evil forces. When you encounter them in Act 1, you are presented with a choice that can influence your relationships, the story, and the world around you. Here is a detailed explanation of the mechanics, strategies, and consequences of siding with the Harpers. The Harpers are fi...

What happens if I let the Goblins kill the Tieflings in Baldur's Gate 3?

In Baldur's Gate 3, the decision to let the Goblins kill the Tieflings is a significant story choice that can have far-reaching consequences for the game's narrative, your relationships with companions, and the overall world state. This choice occurs during the early stages of the game, specifically in Act 1, when you encounter the Goblin Camp and the Druid Grove. The Tieflings are refugees seeking shelter in the Druid Grove, and the Goblins are part of a larger force that is hostile to both the...

Can I save the tiefling children in Baldur's Gate 3?

Saving the tiefling children in Baldur's Gate 3 is a challenging but rewarding endeavor that requires careful planning, strategic decision-making, and a good understanding of the game's mechanics. The tiefling children are primarily found in the Druid Grove, where they are refugees seeking safety from the dangers of the outside world. Their safety is threatened by various factors, including the goblin threat, the internal conflict within the Druid Grove, and the actions of the player. Here is a ...

Can I recruit Zevlor in Baldur's Gate 3?

In Baldur's Gate 3, Zevlor is a significant character who plays a key role in the early stages of the game, particularly during the conflict between the tieflings and the goblins. However, Zevlor is not a recruitable companion in the traditional sense. Unlike characters such as Shadowheart, Astarion, Gale, or Lae'zel, Zevlor does not join your party as a full-time companion. Instead, he serves as an important NPC who aids you in certain quests and storylines. This distinction is crucial to under...

How do I get the best ending for the harpers in Act 1 of Baldur's Gate 3?

To achieve the best ending for the Harpers in Act 1 of Baldur's Gate 3, you need to carefully navigate the story choices and combat encounters that involve them. The Harpers are a key faction in the game, and their fate is tied to your decisions during the questline involving the Druid Grove and the Goblin Camp. HereÔÇÖs a detailed guide on how to ensure the best outcome for the Harpers. First, itÔÇÖs important to understand the context. The Harpers are a group of rangers and druids who are try...