What are the consequences of siding with the Cult of the Absolute in Baldur's Gate 3 for companion relationships?

Siding with the Cult of the Absolute in Baldur's Gate 3 has significant consequences for your relationships with your companions. The Cult of the Absolute is a central antagonistic force in the game, and aligning with them can lead to major shifts in how your companions perceive you. This decision is not just a narrative choice but also a mechanical one, as it affects companion approval, loyalty, and even their willingness to stay in your party. HereÔÇÖs a detailed breakdown of what happens when you side with the Cult and how it impacts your companions.

First, letÔÇÖs discuss the mechanics involved. Each companion in Baldur's Gate 3 has an approval rating that reflects how they feel about your character. This rating is influenced by your dialogue choices, actions, and decisions throughout the game. Siding with the Cult of the Absolute is a major decision that will likely cause a significant drop in approval for most companions, as they generally oppose the CultÔÇÖs goals. For example, Shadowheart, who is deeply connected to the goddess Shar, may have mixed feelings, but even she is unlikely to support the CultÔÇÖs destructive ambitions. Astarion, who is more morally ambiguous, might tolerate your decision if it benefits him, but others like Gale, Wyll, and LaeÔÇÖzel will likely disapprove strongly.

To side with the Cult, you will need to make specific choices during key story moments. For instance, when you encounter the Goblin Camp in Act 1, you can choose to ally with the Goblins and their leaders, who are aligned with the Cult. This involves completing quests for them, such as helping them attack the Druid Grove. These actions will immediately impact your companionsÔÇÖ approval. Gale, Wyll, and Karlach, who are more morally upright, will likely disapprove of these choices, while Astarion might be more indifferent or even supportive if he sees personal gain.

One important tip is to consider the long-term consequences of your decision. Siding with the Cult can lock you into a specific path that may limit your options later in the game. For example, if you choose to support the Cult early on, you may find that certain companions leave your party or become hostile. This can make certain quests more difficult, as youÔÇÖll lose access to their unique abilities and skills. Additionally, some companions have personal quests that may become unavailable if they leave or if their approval drops too low.

A common mistake is underestimating the impact of your choices on companion relationships. While it might seem tempting to side with the Cult for short-term gains, such as access to powerful items or allies, the long-term consequences can be severe. For example, if Wyll leaves your party, you lose access to his Warlock abilities, which can be crucial in certain combat scenarios. Similarly, if GaleÔÇÖs approval drops too low, he may refuse to help you in critical moments, or even leave the party altogether.

Advanced techniques involve managing your companionsÔÇÖ approval carefully. If youÔÇÖre set on siding with the Cult, you can try to mitigate the negative impact by making choices that align with your companionsÔÇÖ personal goals. For example, if you know that Astarion values personal freedom and power, you can frame your decision to side with the Cult as a way to gain more power for yourself and your party. This might help maintain his approval, even if others disapprove. Similarly, you can use dialogue options to justify your actions in a way that aligns with a companionÔÇÖs worldview, even if itÔÇÖs a stretch.

In terms of D&D rules, the approval system in Baldur's Gate 3 is a simplified version of the relationship mechanics found in tabletop D&D. In tabletop games, the Dungeon Master might track how NPCs feel about the players based on their actions, but in Baldur's Gate 3, this is automated through the approval system. This means that your choices have immediate and measurable effects on your companionsÔÇÖ attitudes, which can influence their behavior in combat, dialogue, and story progression.

Specific examples include the Druid Grove conflict in Act 1. If you side with the Goblins and attack the Grove, Wyll will likely leave your party, as his personal quest involves protecting the innocent. Similarly, Karlach, who has a strong moral compass, will disapprove of your actions and may also leave. On the other hand, Astarion might stay if he sees an opportunity for personal gain, but his loyalty will be tenuous at best.

In conclusion, siding with the Cult of the Absolute in Baldur's Gate 3 has profound consequences for your companions. ItÔÇÖs a decision that should not be taken lightly, as it can lead to the loss of key allies and make certain parts of the game more challenging. By understanding the mechanics involved, managing your companionsÔÇÖ approval, and considering the long-term impact of your choices, you can navigate this complex decision and its repercussions. Whether you choose to side with the Cult or oppose them, your companionsÔÇÖ reactions will shape your journey through the game in meaningful ways.