How do I make the Golfer NPC happy in Terraria?
To make the Golfer NPC happy in Terraria, you need to understand the NPC happiness system, which was introduced in the 1.4 update. This system allows NPCs to have preferences for specific biomes and neighbors, which directly affects their happiness. A happy NPC will offer discounts on their items and, in some cases, sell unique items. For the Golfer, his happiness is influenced by the biome he lives in and the NPCs he is housed near. HereÔÇÖs a detailed guide on how to maximize his happiness.
First, letÔÇÖs talk about the mechanics. The Golfer prefers the Forest biome, which is the default surface biome where you start the game. If you place him in any other biome, his happiness will decrease. Additionally, the Golfer likes to be near the Zoologist and the Angler. These NPCs are his preferred neighbors, and having them nearby will increase his happiness. On the other hand, he dislikes being near the Painter and the Tavernkeep, so avoid placing him near these NPCs. If you place him in a biome he dislikes or near NPCs he dislikes, his happiness will drop, and he will charge higher prices for his items.
To start, you need to ensure you have the Golfer in your world. The Golfer can be found in the Underground Desert biome, where he is trapped in a sand block. You need to dig him out and provide him with a suitable house. Once he moves in, you can begin optimizing his happiness. First, build a house for him in the Forest biome. This can be done by placing wooden walls, a table, a chair, and a light source in a small structure. Make sure the house is valid by checking the housing menu. Once the house is ready, assign the Golfer to it.
Next, you need to place the Zoologist and the Angler nearby. The Zoologist can be unlocked by filling out at least 10% of the Bestiary, which is done by encountering and defeating various enemies. The Angler is found near the ocean biome, usually sleeping on the beach. Once you complete his fishing quests, he will move into a house. Build houses for these NPCs close to the GolferÔÇÖs house, ideally within 25 tiles. This will ensure they are considered neighbors and will boost the GolferÔÇÖs happiness.
ItÔÇÖs important to avoid placing the Painter or the Tavernkeep near the Golfer. The Painter can be unlocked by having at least 8 other NPCs in your world, and the Tavernkeep is unlocked by defeating the Eater of Worlds or Brain of Cthulhu. If these NPCs are placed too close to the Golfer, his happiness will decrease. To prevent this, you can place the Painter and Tavernkeep in a different biome or far enough away that they are not considered neighbors.
One common mistake is placing the Golfer in a biome he dislikes, such as the Desert or Snow biome. This will significantly reduce his happiness, and he will charge higher prices for his items. Another mistake is not paying attention to the NPCs nearby. Even if you place him in the Forest biome, having the wrong neighbors can still make him unhappy. Always check the housing menu to see which NPCs are nearby and adjust accordingly.
For advanced optimization, you can create a dedicated Forest biome town for the Golfer, Zoologist, and Angler. This can be done by planting Forest biome-specific trees and grass seeds to ensure the area is recognized as a Forest biome. You can also use the Pylon system to create a fast travel network between different biomes. By placing a Forest Pylon in this town, you can easily travel to and from the area, making it convenient to access the Golfer and his discounted items.
In terms of resource requirements, you will need basic building materials like wood, stone, and torches to create houses. You may also need to gather biome-specific materials like grass seeds to create a Forest biome if you are building in an area that is not naturally a Forest. For the Zoologist, you will need to defeat various enemies to fill out the Bestiary, and for the Angler, you will need to complete fishing quests.
Class and equipment considerations are not directly related to NPC happiness, but having a well-equipped character can make it easier to gather resources and build houses. For example, a character with a good pickaxe and axe will make it easier to gather wood and stone. Additionally, having a grappling hook or wings can make it easier to navigate and build in different biomes.
In summary, to make the Golfer happy, place him in the Forest biome with the Zoologist and Angler as neighbors. Avoid placing him near the Painter or Tavernkeep, and ensure his house is valid. By following these steps, you can maximize his happiness, get discounts on his items, and enjoy the benefits of a well-managed NPC town.
First, letÔÇÖs talk about the mechanics. The Golfer prefers the Forest biome, which is the default surface biome where you start the game. If you place him in any other biome, his happiness will decrease. Additionally, the Golfer likes to be near the Zoologist and the Angler. These NPCs are his preferred neighbors, and having them nearby will increase his happiness. On the other hand, he dislikes being near the Painter and the Tavernkeep, so avoid placing him near these NPCs. If you place him in a biome he dislikes or near NPCs he dislikes, his happiness will drop, and he will charge higher prices for his items.
To start, you need to ensure you have the Golfer in your world. The Golfer can be found in the Underground Desert biome, where he is trapped in a sand block. You need to dig him out and provide him with a suitable house. Once he moves in, you can begin optimizing his happiness. First, build a house for him in the Forest biome. This can be done by placing wooden walls, a table, a chair, and a light source in a small structure. Make sure the house is valid by checking the housing menu. Once the house is ready, assign the Golfer to it.
Next, you need to place the Zoologist and the Angler nearby. The Zoologist can be unlocked by filling out at least 10% of the Bestiary, which is done by encountering and defeating various enemies. The Angler is found near the ocean biome, usually sleeping on the beach. Once you complete his fishing quests, he will move into a house. Build houses for these NPCs close to the GolferÔÇÖs house, ideally within 25 tiles. This will ensure they are considered neighbors and will boost the GolferÔÇÖs happiness.
ItÔÇÖs important to avoid placing the Painter or the Tavernkeep near the Golfer. The Painter can be unlocked by having at least 8 other NPCs in your world, and the Tavernkeep is unlocked by defeating the Eater of Worlds or Brain of Cthulhu. If these NPCs are placed too close to the Golfer, his happiness will decrease. To prevent this, you can place the Painter and Tavernkeep in a different biome or far enough away that they are not considered neighbors.
One common mistake is placing the Golfer in a biome he dislikes, such as the Desert or Snow biome. This will significantly reduce his happiness, and he will charge higher prices for his items. Another mistake is not paying attention to the NPCs nearby. Even if you place him in the Forest biome, having the wrong neighbors can still make him unhappy. Always check the housing menu to see which NPCs are nearby and adjust accordingly.
For advanced optimization, you can create a dedicated Forest biome town for the Golfer, Zoologist, and Angler. This can be done by planting Forest biome-specific trees and grass seeds to ensure the area is recognized as a Forest biome. You can also use the Pylon system to create a fast travel network between different biomes. By placing a Forest Pylon in this town, you can easily travel to and from the area, making it convenient to access the Golfer and his discounted items.
In terms of resource requirements, you will need basic building materials like wood, stone, and torches to create houses. You may also need to gather biome-specific materials like grass seeds to create a Forest biome if you are building in an area that is not naturally a Forest. For the Zoologist, you will need to defeat various enemies to fill out the Bestiary, and for the Angler, you will need to complete fishing quests.
Class and equipment considerations are not directly related to NPC happiness, but having a well-equipped character can make it easier to gather resources and build houses. For example, a character with a good pickaxe and axe will make it easier to gather wood and stone. Additionally, having a grappling hook or wings can make it easier to navigate and build in different biomes.
In summary, to make the Golfer happy, place him in the Forest biome with the Zoologist and Angler as neighbors. Avoid placing him near the Painter or Tavernkeep, and ensure his house is valid. By following these steps, you can maximize his happiness, get discounts on his items, and enjoy the benefits of a well-managed NPC town.