What are the best NPC housing designs for post-Moon Lord Terraria?
In post-Moon Lord Terraria, optimizing NPC housing designs is crucial for maximizing NPC happiness, which directly impacts their prices and the availability of unique items like the Pylon network. NPC happiness is determined by three factors: biome preference, neighbor preference, and overcrowding. To create the best housing designs, you need to consider these factors while also ensuring the housing is functional and aesthetically pleasing.
First, letÔÇÖs discuss the mechanics of NPC happiness. Each NPC has a preferred biome and specific neighbors they like or dislike. For example, the Guide prefers the Forest biome and likes living with the Clothier or Zoologist, but dislikes the Merchant. Additionally, NPCs become unhappy if there are too many neighbors nearby, so spacing out houses is essential. Happiness affects the prices of items sold by NPCs, and if an NPC is happy enough, they will sell a Pylon for their biome, allowing fast travel across the map.
To begin, choose a biome for your NPC town. Common choices include the Forest, Desert, Snow, Jungle, and Hallow biomes. Each biome has specific NPCs who prefer it. For example, the Steampunker prefers the Desert, while the Truffle prefers the Mushroom biome. Once youÔÇÖve selected a biome, build houses that meet the basic requirements: a room must be at least 6 blocks wide and 10 blocks tall, with walls, a light source, a table, a chair, and a door or platform entrance. Use materials that match the biomeÔÇÖs aesthetic, such as sandstone for the Desert or boreal wood for the Snow biome.
Next, consider NPC pairings. Place NPCs who like each other nearby but avoid placing those who dislike each other. For example, the Nurse and Arms Dealer like each other, so placing them together in the Snow biome will make them happy. On the other hand, the Goblin Tinkerer and Mechanic dislike each other, so keep them apart. To avoid overcrowding, ensure there are no more than three NPCs within 25 blocks of each other. This spacing is critical for maintaining happiness.
For advanced optimization, create multiple small towns across different biomes. This allows you to place NPCs in their preferred biomes while avoiding overcrowding. Use Pylons to connect these towns, enabling fast travel. For example, you could have a Forest town with the Guide and Zoologist, a Desert town with the Steampunker and Cyborg, and a Snow town with the Nurse and Arms Dealer. This setup ensures all NPCs are happy and provides easy access to their services.
Resource requirements for building NPC housing are minimal. YouÔÇÖll need basic materials like wood, stone, and biome-specific blocks, as well as furniture like tables, chairs, and torches. Preparation involves gathering these materials and scouting locations for your towns. Use the Clentaminator to create or purify biomes if necessary, such as turning an area into a Hallow biome for the Party Girl.
Common mistakes include overcrowding NPCs, ignoring biome preferences, and placing incompatible neighbors together. Avoid these by carefully planning your housing layout and checking the happiness menu regularly. Another mistake is building houses too close to corruption or crimson biomes, which can spread and ruin your town. Use Sunflowers or Hallow blocks to prevent this.
In terms of class and equipment, building NPC housing doesnÔÇÖt require specific gear, but having a good pickaxe or drill can speed up construction. The Architect Gizmo Pack is useful for precise building, and the Grand Design helps with wiring for teleporters or traps.
For specific examples, consider a Desert town with the Steampunker and Cyborg. Build sandstone houses with palm wood furniture and place them near a Pylon. In the Snow biome, create cozy cabins with boreal wood and place the Nurse and Arms Dealer together. In the Jungle, build treehouses for the Witch Doctor and Dryad, using rich mahogany and jungle-themed decorations.
By following these strategies, you can create efficient and happy NPC towns in post-Moon Lord Terraria, ensuring discounts, access to Pylons, and a thriving world.
First, letÔÇÖs discuss the mechanics of NPC happiness. Each NPC has a preferred biome and specific neighbors they like or dislike. For example, the Guide prefers the Forest biome and likes living with the Clothier or Zoologist, but dislikes the Merchant. Additionally, NPCs become unhappy if there are too many neighbors nearby, so spacing out houses is essential. Happiness affects the prices of items sold by NPCs, and if an NPC is happy enough, they will sell a Pylon for their biome, allowing fast travel across the map.
To begin, choose a biome for your NPC town. Common choices include the Forest, Desert, Snow, Jungle, and Hallow biomes. Each biome has specific NPCs who prefer it. For example, the Steampunker prefers the Desert, while the Truffle prefers the Mushroom biome. Once youÔÇÖve selected a biome, build houses that meet the basic requirements: a room must be at least 6 blocks wide and 10 blocks tall, with walls, a light source, a table, a chair, and a door or platform entrance. Use materials that match the biomeÔÇÖs aesthetic, such as sandstone for the Desert or boreal wood for the Snow biome.
Next, consider NPC pairings. Place NPCs who like each other nearby but avoid placing those who dislike each other. For example, the Nurse and Arms Dealer like each other, so placing them together in the Snow biome will make them happy. On the other hand, the Goblin Tinkerer and Mechanic dislike each other, so keep them apart. To avoid overcrowding, ensure there are no more than three NPCs within 25 blocks of each other. This spacing is critical for maintaining happiness.
For advanced optimization, create multiple small towns across different biomes. This allows you to place NPCs in their preferred biomes while avoiding overcrowding. Use Pylons to connect these towns, enabling fast travel. For example, you could have a Forest town with the Guide and Zoologist, a Desert town with the Steampunker and Cyborg, and a Snow town with the Nurse and Arms Dealer. This setup ensures all NPCs are happy and provides easy access to their services.
Resource requirements for building NPC housing are minimal. YouÔÇÖll need basic materials like wood, stone, and biome-specific blocks, as well as furniture like tables, chairs, and torches. Preparation involves gathering these materials and scouting locations for your towns. Use the Clentaminator to create or purify biomes if necessary, such as turning an area into a Hallow biome for the Party Girl.
Common mistakes include overcrowding NPCs, ignoring biome preferences, and placing incompatible neighbors together. Avoid these by carefully planning your housing layout and checking the happiness menu regularly. Another mistake is building houses too close to corruption or crimson biomes, which can spread and ruin your town. Use Sunflowers or Hallow blocks to prevent this.
In terms of class and equipment, building NPC housing doesnÔÇÖt require specific gear, but having a good pickaxe or drill can speed up construction. The Architect Gizmo Pack is useful for precise building, and the Grand Design helps with wiring for teleporters or traps.
For specific examples, consider a Desert town with the Steampunker and Cyborg. Build sandstone houses with palm wood furniture and place them near a Pylon. In the Snow biome, create cozy cabins with boreal wood and place the Nurse and Arms Dealer together. In the Jungle, build treehouses for the Witch Doctor and Dryad, using rich mahogany and jungle-themed decorations.
By following these strategies, you can create efficient and happy NPC towns in post-Moon Lord Terraria, ensuring discounts, access to Pylons, and a thriving world.