What are the best NPC housing designs for post-Moon Lord Terraria?
In post-Moon Lord Terraria, optimizing NPC housing designs is crucial for maximizing NPC happiness, which directly impacts their prices and the availability of unique items like the Pylon network. The happiness system is based on three main factors: biome preference, neighbor preference, and overcrowding. Each NPC has specific likes and dislikes for biomes and neighbors, and placing them in crowded areas reduces their happiness. To create the best housing designs, you need to balance these factors while ensuring the housing meets the basic requirements for NPCs to live in.
First, letÔÇÖs discuss the mechanics of NPC happiness. Each NPC has a preferred biome and a list of neighbors they like, dislike, or are neutral toward. For example, the Guide prefers the Forest biome and likes the Zoologist and Clothier as neighbors. Placing NPCs in their preferred biome with liked neighbors increases their happiness, while disliked neighbors or incorrect biomes decrease it. Overcrowding occurs when more than three NPCs live within 25 tiles of each other, which also reduces happiness. To avoid this, spread out your NPC housing or create separate villages in different biomes.
To start, identify the preferred biomes and neighbor preferences for each NPC. For example, the Steampunker prefers the Desert biome and likes the Cyborg and Painter as neighbors. The Arms Dealer prefers the Desert or Snow biome and likes the Nurse and Steampunker. The Goblin Tinkerer prefers the Underground biome and likes the Mechanic and Dye Trader. By grouping NPCs with compatible preferences, you can create efficient housing setups.
Next, build housing in the appropriate biomes. For example, create a Desert village with the Steampunker, Arms Dealer, and Painter. Build a Forest village with the Guide, Zoologist, and Clothier. For the Underground biome, place the Goblin Tinkerer and Mechanic near each other. Each house should be at least 25 tiles apart to avoid overcrowding. Use the Pylon system to connect these villages, allowing quick travel between them.
When designing housing, ensure each house meets the basic requirements: a solid background wall, a light source, a flat surface item, a comfort item, and at least 60 tiles of space. Use materials like wood, stone, or themed blocks to match the biome. For example, use sandstone blocks in the Desert or snow blocks in the Snow biome. Add furniture like tables, chairs, and torches to complete the house.
Important tips include using the Housing Query tool to check if a house is valid and ensuring NPCs are assigned to the correct houses. Avoid placing NPCs in biomes they dislike, such as the Truffle in the Desert or the Angler in the Underground. Also, avoid placing too many NPCs in one area, as this reduces happiness and prevents Pylon usage.
Common mistakes include overcrowding, placing NPCs in incorrect biomes, and ignoring neighbor preferences. For example, placing the Arms Dealer in the Jungle or the Goblin Tinkerer in the Forest will reduce their happiness. Another mistake is not using the Pylon system effectively, which can make travel between villages tedious.
Advanced techniques include creating themed villages with unique designs and decorations. For example, build a futuristic Desert village with Martian Conduit Plating and Steampunk furniture. Use teleporters or minecart tracks for additional travel options. Optimize resource management by gathering materials like wood, stone, and biome-specific blocks in advance.
Resource requirements include wood, stone, glass, and biome-specific blocks. For example, youÔÇÖll need sandstone for the Desert or ice blocks for the Snow biome. Craft furniture like tables, chairs, and beds using wood and other materials. Preparation involves gathering these resources and planning the layout of your villages.
Class and equipment considerations are minimal for housing design, but having a good pickaxe and building tools like the Architect Gizmo Pack can speed up construction. Use the Grand Design to place wires for teleporters or traps if needed.
Specific examples include a Forest village with the Guide, Zoologist, and Clothier. Build wooden houses with forest-themed decorations like leaf walls and living wood furniture. Place the houses at least 25 tiles apart and connect them with a Forest Pylon. Another example is a Desert village with the Steampunker, Arms Dealer, and Painter. Use sandstone blocks and Steampunk furniture, and connect the houses with a Desert Pylon.
In conclusion, the best NPC housing designs in post-Moon Lord Terraria involve grouping NPCs by their preferred biomes and neighbors, avoiding overcrowding, and using the Pylon system for efficient travel. By following these strategies, you can maximize NPC happiness, reduce prices, and create thriving villages across your world.
First, letÔÇÖs discuss the mechanics of NPC happiness. Each NPC has a preferred biome and a list of neighbors they like, dislike, or are neutral toward. For example, the Guide prefers the Forest biome and likes the Zoologist and Clothier as neighbors. Placing NPCs in their preferred biome with liked neighbors increases their happiness, while disliked neighbors or incorrect biomes decrease it. Overcrowding occurs when more than three NPCs live within 25 tiles of each other, which also reduces happiness. To avoid this, spread out your NPC housing or create separate villages in different biomes.
To start, identify the preferred biomes and neighbor preferences for each NPC. For example, the Steampunker prefers the Desert biome and likes the Cyborg and Painter as neighbors. The Arms Dealer prefers the Desert or Snow biome and likes the Nurse and Steampunker. The Goblin Tinkerer prefers the Underground biome and likes the Mechanic and Dye Trader. By grouping NPCs with compatible preferences, you can create efficient housing setups.
Next, build housing in the appropriate biomes. For example, create a Desert village with the Steampunker, Arms Dealer, and Painter. Build a Forest village with the Guide, Zoologist, and Clothier. For the Underground biome, place the Goblin Tinkerer and Mechanic near each other. Each house should be at least 25 tiles apart to avoid overcrowding. Use the Pylon system to connect these villages, allowing quick travel between them.
When designing housing, ensure each house meets the basic requirements: a solid background wall, a light source, a flat surface item, a comfort item, and at least 60 tiles of space. Use materials like wood, stone, or themed blocks to match the biome. For example, use sandstone blocks in the Desert or snow blocks in the Snow biome. Add furniture like tables, chairs, and torches to complete the house.
Important tips include using the Housing Query tool to check if a house is valid and ensuring NPCs are assigned to the correct houses. Avoid placing NPCs in biomes they dislike, such as the Truffle in the Desert or the Angler in the Underground. Also, avoid placing too many NPCs in one area, as this reduces happiness and prevents Pylon usage.
Common mistakes include overcrowding, placing NPCs in incorrect biomes, and ignoring neighbor preferences. For example, placing the Arms Dealer in the Jungle or the Goblin Tinkerer in the Forest will reduce their happiness. Another mistake is not using the Pylon system effectively, which can make travel between villages tedious.
Advanced techniques include creating themed villages with unique designs and decorations. For example, build a futuristic Desert village with Martian Conduit Plating and Steampunk furniture. Use teleporters or minecart tracks for additional travel options. Optimize resource management by gathering materials like wood, stone, and biome-specific blocks in advance.
Resource requirements include wood, stone, glass, and biome-specific blocks. For example, youÔÇÖll need sandstone for the Desert or ice blocks for the Snow biome. Craft furniture like tables, chairs, and beds using wood and other materials. Preparation involves gathering these resources and planning the layout of your villages.
Class and equipment considerations are minimal for housing design, but having a good pickaxe and building tools like the Architect Gizmo Pack can speed up construction. Use the Grand Design to place wires for teleporters or traps if needed.
Specific examples include a Forest village with the Guide, Zoologist, and Clothier. Build wooden houses with forest-themed decorations like leaf walls and living wood furniture. Place the houses at least 25 tiles apart and connect them with a Forest Pylon. Another example is a Desert village with the Steampunker, Arms Dealer, and Painter. Use sandstone blocks and Steampunk furniture, and connect the houses with a Desert Pylon.
In conclusion, the best NPC housing designs in post-Moon Lord Terraria involve grouping NPCs by their preferred biomes and neighbors, avoiding overcrowding, and using the Pylon system for efficient travel. By following these strategies, you can maximize NPC happiness, reduce prices, and create thriving villages across your world.