What are the best NPC housing designs for mid-game Terraria?

In mid-game Terraria, NPC housing design becomes more important as you start to focus on maximizing NPC happiness, which affects their prices and unlocks unique items like the Pylon system. NPC happiness is determined by three factors: biome preference, neighbor preference, and overcrowding. To create the best housing designs, you need to balance these factors while ensuring your NPCs are safe and have proper living conditions.

First, letÔÇÖs discuss the mechanics of NPC happiness. Each NPC has a preferred biome and specific neighbors they like or dislike. For example, the Arms Dealer loves the Desert biome and likes living with the Nurse, but he dislikes the Steampunker. Overcrowding occurs when too many NPCs are in the same area, which reduces happiness. To avoid this, spread out your NPCs into smaller groups across different biomes. The Pylon system is a great way to facilitate fast travel between these biomes, but it requires at least two NPCs in a biome who are happy enough to sell the Pylon.

For mid-game housing, you should aim to create small, efficient towns in at least three biomes: Forest, Desert, and Snow. These biomes are easy to access and have NPCs with clear preferences. Start by building simple houses using wood, stone, or other materials. Each house must meet the basic requirements: at least 60 tiles of space, walls, a light source, a table, a chair, and a door or platform entrance. Avoid making houses too large, as this can lead to inefficiency and wasted space.

To optimize happiness, pair NPCs who like each other. For example, in the Forest biome, place the Guide and the Zoologist together, as they like each other. In the Desert, pair the Arms Dealer and the Nurse. In the Snow biome, the Mechanic and the Goblin Tinkerer make a good pair. Avoid placing NPCs near those they dislike, as this will lower their happiness. For example, the Merchant dislikes the Tax Collector, so keep them apart.

One common mistake is overcrowding. Even if NPCs like each other, having too many in one area will reduce happiness. To avoid this, limit each town to 2-3 NPCs. Another mistake is ignoring biome preferences. For example, placing the Dryad in the Desert will make her unhappy, even if she likes her neighbors. Always check the NPCÔÇÖs preferred biome before building their house.

Advanced techniques include creating themed towns that match the biomeÔÇÖs aesthetic. For example, in the Desert, use sandstone blocks and palm wood to create a cohesive look. In the Snow biome, use ice blocks and boreal wood. This not only improves the visual appeal but also helps you stay organized. Additionally, you can use platforms and background walls creatively to make multi-level houses, saving space while keeping NPCs happy.

Resource requirements for mid-game housing are minimal. Wood, stone, and basic crafting materials are usually enough. However, if you want to create themed houses, you may need biome-specific materials like cactus, sandstone, or ice blocks. Preparation involves gathering these materials and planning your town layouts in advance. Use the housing menu to check if a house is valid before moving NPCs in.

Class and equipment considerations are less important for housing design, but having a good pickaxe or drill can speed up construction. If youÔÇÖre playing as a summoner, consider building a safe area for your minions to protect your NPCs during events. For other classes, focus on creating defensive structures like walls or traps to keep your towns safe during invasions.

A specific example of a mid-game housing setup could be a Forest town with the Guide and Zoologist, a Desert town with the Arms Dealer and Nurse, and a Snow town with the Mechanic and Goblin Tinkerer. Each town should have at least two houses, a Pylon, and basic defenses like walls or traps. This setup ensures high happiness, fast travel, and safety for your NPCs.

In summary, mid-game NPC housing design in Terraria revolves around maximizing happiness by considering biome preferences, neighbor preferences, and overcrowding. Build small, efficient towns in preferred biomes, pair NPCs who like each other, and avoid common mistakes like overcrowding or ignoring biome preferences. Use advanced techniques like themed towns and multi-level houses to optimize space and aesthetics. With proper planning and resource management, you can create thriving NPC towns that enhance your gameplay experience.