How do I make the Angler NPC move in Terraria?

To make the Angler NPC move into your world in Terraria, you need to meet specific conditions and follow a series of steps. The Angler is a unique NPC who provides fishing quests, which are essential for obtaining rare items and progressing in the game. HereÔÇÖs a detailed guide on how to get the Angler to move in, along with tips and strategies to make the process easier.

First, you need to locate the Angler in your world. The Angler is a child NPC who spawns randomly in the Ocean biome, either on the left or right side of the map. He is usually found sleeping on the beach, and you need to wake him up by interacting with him. Once you talk to him, he will introduce himself and ask for your help with fishing quests. After this initial interaction, he will become available to move into your world.

To make the Angler move in, you need to provide him with suitable housing. Housing in Terraria requires a room that meets specific criteria. The room must be at least 6 blocks wide and 10 blocks tall, with walls, a chair, a table, and a light source. The walls must be player-placed and not naturally occurring. You can use any type of block for the walls and floor, but they must be fully enclosed. The room must also have a door or other entrance, such as a platform, to allow the NPC to enter and exit.

Once you have prepared a suitable house, you need to assign the Angler to it. Open the housing menu by pressing the housing icon in your inventory, then click on the room you want to assign to the Angler. The Angler will move in automatically if the room meets all the requirements. If the room is not suitable, the game will notify you of the missing elements, such as walls, furniture, or light.

There are a few important tips to consider when trying to get the Angler to move in. First, make sure your house is in a safe location, away from hostile enemies. The Angler, like other NPCs, can be killed by enemies if they invade your base. Building your house in a secure area, such as near other NPCs or with defensive structures, can help protect him. Second, consider the AnglerÔÇÖs happiness. NPCs in Terraria have preferences for biomes and neighbors, which affect their happiness and the prices of their goods. The Angler prefers the Ocean biome and likes living with the Pirate and Tavernkeep. Placing him in the Ocean biome with these neighbors will increase his happiness and provide discounts on his items.

Common mistakes to avoid include not providing a suitable house or placing the Angler in a biome he dislikes. If the house is too small, missing walls, or lacks furniture, the Angler will not move in. Additionally, placing him in a biome he dislikes, such as the Corruption or Crimson, will decrease his happiness and make him less useful. Always double-check the housing requirements and biome preferences to avoid these issues.

Advanced techniques for optimizing the AnglerÔÇÖs placement include creating a dedicated fishing area near his house. This can include a small pond for fishing, storage for fishing gear, and easy access to the Ocean biome. You can also build a teleporter network to quickly travel between your base and the Ocean biome, making it easier to complete fishing quests and manage the AnglerÔÇÖs needs.

Resource requirements for housing the Angler are minimal. You will need basic building materials like wood, stone, or any other block type for the walls and floor. Furniture such as a chair, table, and light source can be crafted from wood or purchased from other NPCs. If you are playing in Hardmode, you may want to use stronger materials like stone bricks or dungeon bricks to protect the house from stronger enemies.

Class and equipment considerations are not directly related to housing the Angler, but having good mobility and combat gear can help you explore the Ocean biome safely. Items like the Hermes Boots or Rocket Boots can help you move quickly, while weapons like the Minishark or Molten Fury can protect you from Ocean enemies like Sharks and Jellyfish.

In summary, to make the Angler move in, locate him in the Ocean biome, prepare a suitable house, and assign him to it. Ensure the house meets all requirements and consider his happiness by placing him in the Ocean biome with preferred neighbors. Avoid common mistakes like unsuitable housing or disliked biomes, and use advanced techniques like teleporters and dedicated fishing areas to optimize his placement. With these steps, you can successfully house the Angler and start completing his fishing quests for valuable rewards.