How do I make the Painter NPC move in Terraria?

To make the Painter NPC move into your world in Terraria, you need to meet specific conditions and follow a series of steps. The Painter is one of the many NPCs in Terraria who can provide useful services, such as selling decorative items like paint, wallpaper, and paint tools. HereÔÇÖs a detailed guide on how to get the Painter to move in, along with tips and strategies to ensure success.

First, you need to understand the basic mechanics of NPC housing in Terraria. NPCs require suitable housing to move in, which means you must build a valid house. A valid house consists of walls, a background, a light source, a flat surface item like a table or workbench, and a comfort item like a chair. The house must also be enclosed with walls and a door or platform entrance. Once you have a suitable house, NPCs will move in as long as their specific conditions are met.

For the Painter, the condition is relatively simple. You need to have at least 8 other NPCs already living in your world. This means you must first attract and house other NPCs like the Guide, Merchant, Nurse, Demolitionist, and others. Each of these NPCs has their own requirements, such as the Merchant needing at least 50 silver coins in your inventory, or the Demolitionist requiring you to have explosives in your inventory. Once you have 8 NPCs living in your world, the Painter will automatically move into an available house.

To prepare for the Painter, you should focus on building multiple houses early in the game. Start by gathering wood from trees and stone from underground. Use these materials to craft walls, tables, chairs, and torches. Build a row of small houses, each meeting the basic housing requirements. Place these houses in a central location, such as near your spawn point, to make it easier to access NPCs and their services.

When building houses, avoid common mistakes like leaving gaps in the walls or forgetting to place a light source. These errors can make a house invalid, preventing NPCs from moving in. Also, ensure that the houses are not too close to corruption or crimson biomes, as these can prevent NPCs from living there. If youÔÇÖre playing in a world with these biomes, consider building a barrier or relocating your houses to a safer area.

Once you have 8 NPCs living in your world, the Painter will move into the next available house. If you want to optimize NPC happiness, consider placing the Painter in a biome he prefers. The Painter likes the Jungle biome and enjoys living near the Dryad or the Party Girl. Keeping NPCs happy reduces the prices of their items and can lead to unique benefits, such as the ability to purchase pylons for fast travel.

In terms of resource requirements, youÔÇÖll need basic building materials like wood, stone, and torches. These are easy to gather early in the game, so you shouldnÔÇÖt have much trouble preparing multiple houses. If youÔÇÖre playing in a harder difficulty mode, consider building defenses around your houses to protect NPCs from enemies during events like Blood Moons or Goblin Invasions.

Class and equipment considerations are not directly related to attracting the Painter, but having a strong character can help you gather resources and defend your base more effectively. For example, a melee class with high defense can make it easier to mine stone and wood without being overwhelmed by enemies. A ranged class can help you clear out enemies quickly during events, ensuring your NPCs remain safe.

In summary, to make the Painter NPC move in, you need to build suitable houses, attract at least 8 other NPCs, and ensure the Painter has a valid house to move into. Focus on gathering basic resources, building multiple houses, and optimizing NPC happiness for the best results. Avoid common mistakes like invalid housing or placing houses near corruption, and consider your characterÔÇÖs class and equipment to make the process smoother. With these steps, youÔÇÖll have the Painter in your world, ready to provide decorative items and enhance your Terraria experience.