How do I make the Guide NPC move in Terraria?
To make the Guide NPC move into your world in Terraria, you need to create a suitable house for him. The Guide is one of the first NPCs you will encounter, and he plays a crucial role in helping you understand the gameÔÇÖs mechanics, crafting recipes, and progression. HereÔÇÖs a detailed explanation of how to make the Guide move in, along with tips and strategies to ensure everything goes smoothly.
First, you need to understand the basic mechanics of NPC housing in Terraria. NPCs require a valid house to move in, and a house is considered valid if it meets specific criteria. A valid house must have walls, a background, a light source, a flat surface item like a table or workbench, and a comfort item like a chair. The house must also be fully enclosed with a door or other entryway, and it must be a certain sizeÔÇöneither too small nor too large. The Guide, like other NPCs, will move into the first available valid house you build.
To start, gather the necessary resources to build a house. You will need wood, which can be obtained by chopping down trees with an axe. You will also need torches for light, which can be crafted using wood and gel dropped by slimes. Additionally, you will need stone or other building materials for walls and a workbench or table and chair for the furniture. These items are essential for creating a valid house.
Once you have the materials, find a suitable location to build the house. ItÔÇÖs a good idea to build near your spawn point or in a central area of your world for easy access. Start by creating a rectangular room that is at least 6 blocks wide and 10 blocks tall. This size ensures the house is not too small or too large. Place walls inside the room using the wood or stone you gathered. Make sure the walls are fully placed and not missing any sections, as this will invalidate the house.
Next, place a door on one side of the room. Doors can be crafted using wood at a workbench. If you donÔÇÖt have a workbench yet, you can craft one using wood. Place the workbench inside the room along with a chair. These items serve as the flat surface and comfort item required for a valid house. Finally, place a torch on one of the walls to provide light.
After building the house, check if it is valid. You can do this by opening the housing menu, which is accessed by pressing the housing icon in your inventory. Assign the Guide to the house by selecting the house and then selecting the Guide from the list of NPCs. If the house is valid, the Guide will move in shortly.
There are a few common mistakes to avoid when building a house for the Guide. One mistake is not fully enclosing the house. Make sure there are no gaps in the walls or ceiling, as this will prevent the house from being valid. Another mistake is using the wrong type of walls. Only player-placed walls count for housing, so natural walls like dirt or stone walls found in caves will not work. Additionally, ensure the house is not too close to corruption or crimson biomes, as these can prevent NPCs from moving in.
Advanced techniques for housing include creating themed houses or optimizing NPC happiness. The Guide prefers the Forest biome and likes living with the Clothier or Zoologist. Placing him in a Forest biome with these neighbors will increase his happiness, which can lead to discounts on items he sells. You can also create multiple houses in different biomes to take advantage of NPC preferences and maximize happiness.
In terms of resource requirements, building a basic house for the Guide is relatively simple and requires minimal resources. You will need around 50-100 wood for the walls, floor, and ceiling, 10-20 stone for the walls if you choose to use stone, and a few torches for light. Crafting a workbench and chair will require an additional 20-30 wood. These resources are easy to obtain early in the game, making it possible to build a house for the Guide shortly after starting.
Class and equipment considerations are not heavily involved in building a house for the Guide, as this task is more about resource gathering and construction. However, having a good axe can speed up the process of gathering wood, and a pickaxe is useful for mining stone if you choose to use it for walls. Early-game tools like the copper axe and pickaxe are sufficient for this task.
In summary, making the Guide move into your world in Terraria involves building a valid house that meets specific criteria. Gather wood, stone, and other materials to construct a fully enclosed room with walls, a door, furniture, and light. Avoid common mistakes like leaving gaps in the walls or using natural walls. Advanced techniques include optimizing NPC happiness by placing the Guide in a Forest biome with preferred neighbors. With these steps, you can easily create a home for the Guide and ensure he moves in to assist you in your Terraria journey.
First, you need to understand the basic mechanics of NPC housing in Terraria. NPCs require a valid house to move in, and a house is considered valid if it meets specific criteria. A valid house must have walls, a background, a light source, a flat surface item like a table or workbench, and a comfort item like a chair. The house must also be fully enclosed with a door or other entryway, and it must be a certain sizeÔÇöneither too small nor too large. The Guide, like other NPCs, will move into the first available valid house you build.
To start, gather the necessary resources to build a house. You will need wood, which can be obtained by chopping down trees with an axe. You will also need torches for light, which can be crafted using wood and gel dropped by slimes. Additionally, you will need stone or other building materials for walls and a workbench or table and chair for the furniture. These items are essential for creating a valid house.
Once you have the materials, find a suitable location to build the house. ItÔÇÖs a good idea to build near your spawn point or in a central area of your world for easy access. Start by creating a rectangular room that is at least 6 blocks wide and 10 blocks tall. This size ensures the house is not too small or too large. Place walls inside the room using the wood or stone you gathered. Make sure the walls are fully placed and not missing any sections, as this will invalidate the house.
Next, place a door on one side of the room. Doors can be crafted using wood at a workbench. If you donÔÇÖt have a workbench yet, you can craft one using wood. Place the workbench inside the room along with a chair. These items serve as the flat surface and comfort item required for a valid house. Finally, place a torch on one of the walls to provide light.
After building the house, check if it is valid. You can do this by opening the housing menu, which is accessed by pressing the housing icon in your inventory. Assign the Guide to the house by selecting the house and then selecting the Guide from the list of NPCs. If the house is valid, the Guide will move in shortly.
There are a few common mistakes to avoid when building a house for the Guide. One mistake is not fully enclosing the house. Make sure there are no gaps in the walls or ceiling, as this will prevent the house from being valid. Another mistake is using the wrong type of walls. Only player-placed walls count for housing, so natural walls like dirt or stone walls found in caves will not work. Additionally, ensure the house is not too close to corruption or crimson biomes, as these can prevent NPCs from moving in.
Advanced techniques for housing include creating themed houses or optimizing NPC happiness. The Guide prefers the Forest biome and likes living with the Clothier or Zoologist. Placing him in a Forest biome with these neighbors will increase his happiness, which can lead to discounts on items he sells. You can also create multiple houses in different biomes to take advantage of NPC preferences and maximize happiness.
In terms of resource requirements, building a basic house for the Guide is relatively simple and requires minimal resources. You will need around 50-100 wood for the walls, floor, and ceiling, 10-20 stone for the walls if you choose to use stone, and a few torches for light. Crafting a workbench and chair will require an additional 20-30 wood. These resources are easy to obtain early in the game, making it possible to build a house for the Guide shortly after starting.
Class and equipment considerations are not heavily involved in building a house for the Guide, as this task is more about resource gathering and construction. However, having a good axe can speed up the process of gathering wood, and a pickaxe is useful for mining stone if you choose to use it for walls. Early-game tools like the copper axe and pickaxe are sufficient for this task.
In summary, making the Guide move into your world in Terraria involves building a valid house that meets specific criteria. Gather wood, stone, and other materials to construct a fully enclosed room with walls, a door, furniture, and light. Avoid common mistakes like leaving gaps in the walls or using natural walls. Advanced techniques include optimizing NPC happiness by placing the Guide in a Forest biome with preferred neighbors. With these steps, you can easily create a home for the Guide and ensure he moves in to assist you in your Terraria journey.