How do I make the Angler NPC move in Terraria?

To make the Angler NPC move into your world in Terraria, you need to meet specific conditions and follow a series of steps. The Angler is a unique NPC who provides fishing quests, which are essential for obtaining rare items and progressing in the game. HereÔÇÖs a detailed guide on how to get the Angler to move in, along with tips and strategies to ensure success.

First, you need to locate the Angler in your world. The Angler is a child NPC who spawns randomly in the Ocean biome, either on the left or right side of the map. He can be found sleeping on the beach, and you need to wake him up by interacting with him. Once you wake him, he will introduce himself and explain his role as the Angler. After this interaction, he will become available to move into your town, provided you have suitable housing.

To create suitable housing for the Angler, you need to build a room that meets the basic requirements for NPC housing. The room must be at least 6 blocks wide and 10 blocks tall, with walls, a door, a table, a chair, and a light source. The walls must be player-placed and not naturally occurring, and the room must be fully enclosed. You can use any type of material for the walls, floor, and ceiling, as long as they are solid blocks. Once the room is ready, the Angler will move in automatically if there are no other NPCs occupying the space.

One important consideration is the AnglerÔÇÖs happiness. NPCs in Terraria have a happiness system that affects their behavior and the prices of their goods. The Angler prefers to live in the Ocean biome and likes to be near the Pirate and the Tax Collector. If you place him in the Ocean biome with these NPCs nearby, he will be happier, and his prices will be lower. However, if you place him in a biome he dislikes or near NPCs he dislikes, such as the Arms Dealer or the Nurse, his happiness will decrease, and his prices will increase.

A common mistake players make is not checking the housing requirements before trying to move the Angler in. If the room is too small, missing a piece of furniture, or not fully enclosed, the Angler will not move in. Always double-check the room to ensure it meets all the requirements. Another mistake is placing the Angler in a biome he dislikes, which can lead to higher prices and less efficient gameplay.

Advanced techniques for optimizing the AnglerÔÇÖs happiness include creating a dedicated Ocean biome town. You can build multiple houses in the Ocean biome and place the Pirate and Tax Collector nearby. This setup will maximize the AnglerÔÇÖs happiness and provide you with the best prices for his goods. Additionally, you can use teleporters or minecart tracks to quickly travel between your main base and the Ocean biome, making it easier to complete fishing quests and manage your NPCs.

Resource requirements for building the AnglerÔÇÖs house are minimal. You will need basic building materials like wood, stone, or any other block type, along with a few pieces of furniture. If you are playing in Hardmode, you might want to use stronger materials like stone bricks or dungeon bricks to protect your NPCs from enemies. However, in pre-Hardmode, basic materials are sufficient.

Class and equipment considerations are not directly related to moving the Angler in, but having a good set of tools and weapons can make the process easier. For example, a pickaxe or drill will help you gather materials quickly, and a weapon like a sword or bow will protect you from enemies while you build. If you are playing as a Ranger, you might want to use a ranged weapon to deal with enemies from a distance, while a Melee character can use a sword or spear for close combat.

In specific scenarios, such as multiplayer games, you might need to coordinate with other players to ensure the AnglerÔÇÖs house is built correctly. Communication is key, as multiple players can work together to gather materials and build the house faster. Additionally, in Expert or Master mode, enemies are stronger, so you might need to prepare better defenses for your Ocean biome town.

In conclusion, moving the Angler into your world in Terraria involves locating him in the Ocean biome, building a suitable house, and ensuring his happiness by placing him in the right biome and near preferred NPCs. By following these steps and avoiding common mistakes, you can successfully move the Angler in and start completing fishing quests to obtain rare items and progress in the game. Advanced techniques like creating a dedicated Ocean biome town and using teleporters can further optimize your gameplay experience.