How do I make the Merchant NPC move in Terraria?
To make the Merchant NPC move into your world in Terraria, you need to meet specific conditions. The Merchant is one of the earliest NPCs you can attract, and he sells useful items like ropes, torches, and basic tools. Understanding the mechanics and requirements for his arrival is essential for efficient progression in the game.
First, the Merchant will only move in if there is an available house and if you have at least 50 silver coins in your inventory. The house must meet the basic requirements for NPC housing, which include being at least 6 blocks wide and 10 blocks tall, having walls, a light source, a table, a chair, and a door. The house must also be in a valid location, meaning it cannot be in a corrupted or Crimson biome, and it must be free of enemies or hazards. Once these conditions are met, the Merchant will move in the next morning.
To prepare for the Merchant's arrival, you should start by gathering resources to build a suitable house. You will need wood, which can be obtained by chopping down trees with an axe. You will also need stone, which can be mined with a pickaxe. Crafting a workbench will allow you to create basic furniture like chairs and tables. Torches can be crafted using wood and gel, which drops from slimes. Make sure to gather enough materials to build a house that meets all the requirements.
Once you have the materials, find a suitable location for the house. It should be close to your spawn point or main base for convenience. Clear the area of any obstacles and build the house according to the size requirements. Place the walls, door, table, chair, and light source inside the house. Make sure the house is fully enclosed and has a solid background wall. You can check if the house is valid by using the housing query tool, which is available in the inventory menu.
After building the house, you need to accumulate at least 50 silver coins. This can be done by defeating enemies, selling items, or mining ores. Enemies like slimes, zombies, and eye monsters drop coins when defeated. You can also sell items like gems, ores, and excess materials to the Guide NPC if he is already in your world. Keep the coins in your inventory, as the Merchant will not move in if the coins are stored in a chest or piggy bank.
Once you have the coins and a valid house, the Merchant will move in the next morning. He will appear in the house you prepared and will start selling items. It is important to note that the Merchant will only move in if there are no other NPCs waiting to move in. If you have met the conditions for another NPC, such as the Nurse or Arms Dealer, they may move in first, delaying the Merchant's arrival.
To optimize the process, you can build multiple houses in advance. This will ensure that you have enough housing for all the NPCs you attract as you progress. You can also place houses in different biomes to take advantage of the NPC happiness system, which affects the prices of their goods. For example, the Merchant prefers the Forest biome and likes to live near the Golfer and Princess NPCs. Keeping him happy will result in lower prices and access to unique items.
Common mistakes to avoid include building houses that are too small or not fully enclosed. Make sure to check the housing validity before expecting an NPC to move in. Another mistake is not keeping the coins in your inventory. Always ensure that you have at least 50 silver coins on hand when waiting for the Merchant to arrive.
In terms of class and equipment considerations, the Merchant's arrival is not dependent on your character class. However, having basic tools like a pickaxe, axe, and sword will make gathering resources and defending yourself easier. As you progress, you can upgrade your tools and weapons to improve efficiency.
In summary, attracting the Merchant NPC in Terraria involves building a valid house, accumulating 50 silver coins, and ensuring no other NPCs are waiting to move in. By following these steps and avoiding common mistakes, you can efficiently bring the Merchant into your world and take advantage of his useful items.
First, the Merchant will only move in if there is an available house and if you have at least 50 silver coins in your inventory. The house must meet the basic requirements for NPC housing, which include being at least 6 blocks wide and 10 blocks tall, having walls, a light source, a table, a chair, and a door. The house must also be in a valid location, meaning it cannot be in a corrupted or Crimson biome, and it must be free of enemies or hazards. Once these conditions are met, the Merchant will move in the next morning.
To prepare for the Merchant's arrival, you should start by gathering resources to build a suitable house. You will need wood, which can be obtained by chopping down trees with an axe. You will also need stone, which can be mined with a pickaxe. Crafting a workbench will allow you to create basic furniture like chairs and tables. Torches can be crafted using wood and gel, which drops from slimes. Make sure to gather enough materials to build a house that meets all the requirements.
Once you have the materials, find a suitable location for the house. It should be close to your spawn point or main base for convenience. Clear the area of any obstacles and build the house according to the size requirements. Place the walls, door, table, chair, and light source inside the house. Make sure the house is fully enclosed and has a solid background wall. You can check if the house is valid by using the housing query tool, which is available in the inventory menu.
After building the house, you need to accumulate at least 50 silver coins. This can be done by defeating enemies, selling items, or mining ores. Enemies like slimes, zombies, and eye monsters drop coins when defeated. You can also sell items like gems, ores, and excess materials to the Guide NPC if he is already in your world. Keep the coins in your inventory, as the Merchant will not move in if the coins are stored in a chest or piggy bank.
Once you have the coins and a valid house, the Merchant will move in the next morning. He will appear in the house you prepared and will start selling items. It is important to note that the Merchant will only move in if there are no other NPCs waiting to move in. If you have met the conditions for another NPC, such as the Nurse or Arms Dealer, they may move in first, delaying the Merchant's arrival.
To optimize the process, you can build multiple houses in advance. This will ensure that you have enough housing for all the NPCs you attract as you progress. You can also place houses in different biomes to take advantage of the NPC happiness system, which affects the prices of their goods. For example, the Merchant prefers the Forest biome and likes to live near the Golfer and Princess NPCs. Keeping him happy will result in lower prices and access to unique items.
Common mistakes to avoid include building houses that are too small or not fully enclosed. Make sure to check the housing validity before expecting an NPC to move in. Another mistake is not keeping the coins in your inventory. Always ensure that you have at least 50 silver coins on hand when waiting for the Merchant to arrive.
In terms of class and equipment considerations, the Merchant's arrival is not dependent on your character class. However, having basic tools like a pickaxe, axe, and sword will make gathering resources and defending yourself easier. As you progress, you can upgrade your tools and weapons to improve efficiency.
In summary, attracting the Merchant NPC in Terraria involves building a valid house, accumulating 50 silver coins, and ensuring no other NPCs are waiting to move in. By following these steps and avoiding common mistakes, you can efficiently bring the Merchant into your world and take advantage of his useful items.