How do I make the Angler NPC move in Terraria?

To make the Angler NPC move into your world in Terraria, you need to meet specific conditions and follow a series of steps. The Angler is a unique NPC who provides fishing quests, which are essential for obtaining rare items and progressing in the game. HereÔÇÖs a detailed guide on how to get the Angler to move in, along with tips and strategies to ensure success.

First, you need to locate the Angler in your world. The Angler is a child NPC who spawns randomly in the Ocean biome, either on the left or right side of the map. He can be found sleeping on the beach, and you need to wake him up by interacting with him. Once you wake him, he will introduce himself and explain his role as the Angler. After this initial interaction, he will become available to move into your town, provided you have suitable housing.

To make the Angler move in, you need to prepare a suitable house for him. Housing in Terraria requires a few basic elements: walls, a light source, a flat surface item like a table or workbench, a comfort item like a chair, and a door or other entryway. The house must also be enclosed and have a certain amount of space. You can build this house in any biome, but keep in mind that NPCs have preferences for specific biomes and neighbors, which affect their happiness. The Angler prefers the Ocean biome and likes to live with the Pirate or the Tavernkeep. Placing him in the Ocean biome with one of these neighbors will increase his happiness, leading to discounts on his services and potentially unique items.

Once you have built a suitable house, the Angler will move in automatically if there are no other NPCs waiting to occupy the space. If you have other NPCs queued up, you may need to wait until they move in first. You can check if a house is suitable by using the Housing menu, which is accessed by talking to the Guide or by pressing the Housing query button in the inventory menu. This menu allows you to assign NPCs to specific houses and check if a house meets the requirements.

There are a few common mistakes to avoid when trying to get the Angler to move in. One mistake is not having enough suitable housing. If all your houses are occupied or unsuitable, the Angler will not move in. Another mistake is not checking the Housing menu to ensure the house meets all requirements. Additionally, placing the Angler in a biome he dislikes or with neighbors he dislikes can reduce his happiness, so itÔÇÖs important to consider his preferences when building his house.

Advanced techniques for optimizing the AnglerÔÇÖs happiness include building multiple houses in the Ocean biome and experimenting with different neighbors. You can also use pylons to create a network of fast travel points, making it easier to access the Angler and other NPCs. Pylons are special items that allow instant travel between biomes, but they require at least two NPCs to be happy in the same biome to function. By placing the Angler and another NPC who likes the Ocean biome near a pylon, you can create a convenient travel point.

Resource requirements for building a house for the Angler are minimal. You will need basic building materials like wood, stone, or other blocks for the walls and floor. You will also need a light source like a torch, a flat surface item like a table, and a comfort item like a chair. These materials are easy to gather early in the game, so you should be able to prepare a house for the Angler without much difficulty.

In terms of class and equipment considerations, there are no specific requirements for getting the Angler to move in. However, having a strong character with good equipment can make it easier to explore the Ocean biome and locate the Angler. The Ocean biome can be dangerous, especially at night, so itÔÇÖs a good idea to bring weapons, armor, and healing items when searching for the Angler.

A specific example scenario would be starting a new world and exploring the Ocean biome early in the game. Once you find the Angler, you can build a simple house near the beach using wood and basic furniture. Assign the Angler to this house and ensure it meets all housing requirements. If you want to optimize his happiness, you can later move him to a more elaborate house in the Ocean biome with a preferred neighbor like the Pirate.

In summary, getting the Angler to move in involves locating him in the Ocean biome, building a suitable house, and ensuring he has a happy environment. By following these steps and avoiding common mistakes, you can successfully add the Angler to your town and start completing his fishing quests for valuable rewards.