How do I make the Golfer NPC happy in Terraria?

To make the Golfer NPC happy in Terraria, you need to understand the NPC happiness system, which was introduced in the 1.4 update. This system allows NPCs to have preferences for specific biomes and neighbors, which directly affects their happiness. A happy NPC will offer discounts on their items and, in some cases, sell unique items. For the Golfer, his happiness is influenced by the biome he lives in and the NPCs he is housed near.

The Golfer prefers the Forest biome, which is the default biome where you start the game. This is the most straightforward biome to place him in, as it requires no special preparation. However, if you want to maximize his happiness, you should also consider his preferred neighbors. The Golfer likes to be near the Zoologist and the Angler. The Zoologist is another NPC who can be found in the Forest biome, and the Angler is typically found near the Ocean biome. Placing the Golfer in a house in the Forest biome with the Zoologist as a neighbor will make him very happy. If you can also place the Angler nearby, his happiness will be even higher.

To achieve this, you need to build suitable housing for the Golfer, Zoologist, and Angler. Housing in Terraria requires a few basic elements: walls, a light source, a flat surface item, a comfort item, and a door or entrance. You can use wood or other materials to build the walls and furniture. Make sure each house is at least 6 blocks wide and 10 blocks tall to meet the minimum size requirements. Place a table and chair in each house for the flat surface and comfort items, and add a torch or other light source. Finally, ensure there is a door or other entrance for the NPCs to enter and exit.

Once you have built the houses, assign the Golfer to the Forest biome house, the Zoologist to a nearby house in the same biome, and the Angler to a house in the Ocean biome. If you want to keep the Angler close to the Golfer, you can create a small Ocean biome near your Forest biome by placing enough sand blocks and water to create a mini-Ocean. This will allow the Angler to live close to the Golfer and Zoologist, maximizing the Golfer's happiness.

There are a few common mistakes to avoid when trying to make the Golfer happy. One mistake is placing him in a biome he dislikes, such as the Desert or Snow biome. This will make him unhappy and increase the prices of his items. Another mistake is housing him near NPCs he dislikes, such as the Arms Dealer or the Nurse. These NPCs will decrease his happiness, so it's important to avoid placing them near the Golfer.

Advanced techniques for maximizing the Golfer's happiness include creating a custom biome that combines elements of the Forest and Ocean biomes. This can be done by placing a large number of Forest biome blocks, such as grass and trees, near an Ocean biome. This will allow you to house the Golfer, Zoologist, and Angler in close proximity while keeping them in their preferred biomes. Additionally, you can use the Pylon system to create fast travel points between biomes, making it easier to manage your NPCs and keep them happy.

Resource requirements for making the Golfer happy are relatively low. You will need wood, stone, and other basic building materials to create the houses. If you want to create a custom biome, you may need additional resources like sand and water. Preparation involves gathering these materials and planning the layout of your town to ensure the Golfer, Zoologist, and Angler are housed in their preferred biomes and near each other.

Class and equipment considerations are not directly related to making the Golfer happy, but having a strong character will help you gather resources and build houses more efficiently. A melee class with high defense and damage output can quickly gather materials and defend against enemies while building. A ranged or magic class can also be effective, especially if you need to clear out enemies in the Ocean biome.

In summary, making the Golfer happy in Terraria involves placing him in the Forest biome with the Zoologist as a neighbor and the Angler nearby. Build suitable houses for each NPC, avoid placing him in disliked biomes or near disliked NPCs, and consider creating a custom biome to maximize happiness. With proper planning and resource management, you can keep the Golfer happy and enjoy the benefits of discounted items and unique goods.