What are the best NPC housing setups for multiplayer Terraria?
In multiplayer Terraria, setting up NPC housing efficiently is crucial for maximizing happiness, reducing prices, and ensuring smooth gameplay for all players. The NPC happiness system introduced in Terraria 1.4 plays a significant role in this. NPCs have preferences for specific biomes and neighbors, and their happiness directly affects the prices of their goods and services. Unhappy NPCs will charge more, while happy NPCs offer discounts and may even sell unique items like pylons, which allow for fast travel between biomes.
To start, you need to understand the basic mechanics of NPC housing. Each NPC requires a valid house, which must meet specific criteria: it must have walls, a light source, a table, a chair, and a door or other entrance. The house must also be in a suitable biome and not too close to corruption, crimson, or hallow. In multiplayer, each player can have their own set of NPCs, but sharing housing can be more efficient, especially in the early game.
Step-by-step, hereÔÇÖs how to set up NPC housing for multiplayer. First, choose a central location for your main base. This should be in a neutral biome like the Forest, as itÔÇÖs the easiest to manage and most NPCs are neutral towards it. Build a large structure with multiple rooms, ensuring each room meets the housing requirements. Each room should be at least 6 blocks wide and 10 blocks tall, with walls, a table, a chair, and a light source. Use platforms or doors for entrances.
Next, consider the happiness system. NPCs have favorite biomes and neighbors, and they dislike certain biomes and neighbors. For example, the Guide likes the Forest biome and prefers to live with the Zoologist or Clothier. The Merchant prefers the Forest but likes to live with the Golfer or Nurse. The Arms Dealer loves the Desert and prefers to live with the Nurse or Steampunker. By placing NPCs in their preferred biomes and with their preferred neighbors, you can maximize their happiness.
In multiplayer, you can create separate housing clusters in different biomes to cater to NPC preferences. For example, build a small village in the Desert for the Arms Dealer and Steampunker, and another in the Snow biome for the Mechanic and Goblin Tinkerer. This way, you can ensure that each NPC is happy and offers discounts.
Important tips include avoiding overcrowding. NPCs dislike being too close to too many others, so spread out their housing. Also, avoid placing NPCs in biomes they dislike, such as the Jungle for the Arms Dealer or the Underground for the Guide. Use pylons to connect these biomes, allowing for fast travel between them.
Common mistakes to avoid include placing NPCs in unsuitable biomes or too close to corruption or crimson. This will make them unhappy and increase their prices. Also, avoid building houses that are too small or lack essential furniture, as this will make them invalid.
Advanced techniques involve optimizing housing for specific NPCs. For example, the Party Girl loves the Hallow biome and prefers to live with the Wizard or Stylist. By placing her in a Hallow biome with these neighbors, you can maximize her happiness and unlock the Hallow Pylon. Similarly, the Truffle loves the Glowing Mushroom biome and prefers to live alone, so build a separate house for him in this biome.
Resource requirements include wood, stone, and other basic building materials. YouÔÇÖll also need specific furniture like tables, chairs, and light sources. Preparation involves gathering these materials early and planning your housing layout before placing NPCs.
Class and equipment considerations are minimal for housing, but having a good pickaxe and building tools can speed up construction. In multiplayer, coordinate with your team to divide tasks, such as gathering materials and building houses.
Specific examples include setting up a Forest village with the Guide, Merchant, and Nurse. Place the Guide and Nurse together, as they like each other, and keep the Merchant nearby. In the Desert, place the Arms Dealer and Steampunker together, as they like each other and the biome. In the Snow biome, place the Mechanic and Goblin Tinkerer together, as they like each other and the biome.
By following these strategies, you can create efficient and happy NPC housing setups in multiplayer Terraria, ensuring discounts, fast travel, and a thriving town.
To start, you need to understand the basic mechanics of NPC housing. Each NPC requires a valid house, which must meet specific criteria: it must have walls, a light source, a table, a chair, and a door or other entrance. The house must also be in a suitable biome and not too close to corruption, crimson, or hallow. In multiplayer, each player can have their own set of NPCs, but sharing housing can be more efficient, especially in the early game.
Step-by-step, hereÔÇÖs how to set up NPC housing for multiplayer. First, choose a central location for your main base. This should be in a neutral biome like the Forest, as itÔÇÖs the easiest to manage and most NPCs are neutral towards it. Build a large structure with multiple rooms, ensuring each room meets the housing requirements. Each room should be at least 6 blocks wide and 10 blocks tall, with walls, a table, a chair, and a light source. Use platforms or doors for entrances.
Next, consider the happiness system. NPCs have favorite biomes and neighbors, and they dislike certain biomes and neighbors. For example, the Guide likes the Forest biome and prefers to live with the Zoologist or Clothier. The Merchant prefers the Forest but likes to live with the Golfer or Nurse. The Arms Dealer loves the Desert and prefers to live with the Nurse or Steampunker. By placing NPCs in their preferred biomes and with their preferred neighbors, you can maximize their happiness.
In multiplayer, you can create separate housing clusters in different biomes to cater to NPC preferences. For example, build a small village in the Desert for the Arms Dealer and Steampunker, and another in the Snow biome for the Mechanic and Goblin Tinkerer. This way, you can ensure that each NPC is happy and offers discounts.
Important tips include avoiding overcrowding. NPCs dislike being too close to too many others, so spread out their housing. Also, avoid placing NPCs in biomes they dislike, such as the Jungle for the Arms Dealer or the Underground for the Guide. Use pylons to connect these biomes, allowing for fast travel between them.
Common mistakes to avoid include placing NPCs in unsuitable biomes or too close to corruption or crimson. This will make them unhappy and increase their prices. Also, avoid building houses that are too small or lack essential furniture, as this will make them invalid.
Advanced techniques involve optimizing housing for specific NPCs. For example, the Party Girl loves the Hallow biome and prefers to live with the Wizard or Stylist. By placing her in a Hallow biome with these neighbors, you can maximize her happiness and unlock the Hallow Pylon. Similarly, the Truffle loves the Glowing Mushroom biome and prefers to live alone, so build a separate house for him in this biome.
Resource requirements include wood, stone, and other basic building materials. YouÔÇÖll also need specific furniture like tables, chairs, and light sources. Preparation involves gathering these materials early and planning your housing layout before placing NPCs.
Class and equipment considerations are minimal for housing, but having a good pickaxe and building tools can speed up construction. In multiplayer, coordinate with your team to divide tasks, such as gathering materials and building houses.
Specific examples include setting up a Forest village with the Guide, Merchant, and Nurse. Place the Guide and Nurse together, as they like each other, and keep the Merchant nearby. In the Desert, place the Arms Dealer and Steampunker together, as they like each other and the biome. In the Snow biome, place the Mechanic and Goblin Tinkerer together, as they like each other and the biome.
By following these strategies, you can create efficient and happy NPC housing setups in multiplayer Terraria, ensuring discounts, fast travel, and a thriving town.