What are the requirements for the Guide NPC to move in Terraria?

The Guide is one of the most important NPCs in Terraria, as he provides essential information about crafting recipes and serves as a starting point for new players. To get the Guide to move into your world, you need to meet a few basic requirements. These requirements are relatively simple compared to other NPCs, but understanding the mechanics and preparing properly will ensure a smooth process.

First, the Guide requires a suitable house to move in. A suitable house must meet specific criteria. It must be at least 6 blocks wide and 10 blocks tall, including walls, a floor, and a ceiling. The house must also have a door, a light source, a flat surface item like a table or workbench, and a comfort item like a chair. The walls must be player-placed and not naturally occurring background walls. You can craft walls using wood or other materials at a workbench. Once you have built a house that meets these criteria, the Guide will automatically move in if no other NPCs are occupying the space.

To build a house, start by gathering wood from trees using an axe. You will need at least 50 wood to craft walls, a door, a table, a chair, and a torch. Place the wood in your inventory and use a workbench to craft these items. Once you have the materials, find a flat area or create one by digging or building platforms. Place the walls, floor, and ceiling, then add the door, table, chair, and torch. Make sure the house is enclosed and has no gaps in the walls. You can check if the house is suitable by opening the housing menu and selecting the question mark icon, then clicking inside the house. If the house is suitable, the game will confirm it.

One common mistake players make is not using player-placed walls. Natural walls, such as those found in caves or underground, do not count as valid housing walls. Always craft and place your own walls to ensure the house is valid. Another mistake is forgetting to add a light source or comfort item. Without these, the house will not be suitable. Double-check your house before expecting the Guide to move in.

Advanced techniques for housing include creating multi-room structures or themed houses. For example, you can build a large building with multiple rooms to house several NPCs at once. This saves space and makes it easier to manage your town. You can also decorate the house with paintings, banners, or other decorative items to increase NPC happiness. Happy NPCs offer discounts on their goods and may provide unique items, so keeping them content is beneficial.

Resource requirements for housing are minimal. You only need wood, which is abundant in the early game. However, if you want to create more advanced houses, you may need stone, glass, or other materials. These can be gathered by mining or crafting. For example, glass is made from sand at a furnace, and stone bricks are made from stone at a furnace. Preparing these materials in advance will save time when building larger or more complex structures.

Class and equipment considerations are not directly relevant to housing the Guide, as building a house does not require combat or specific gear. However, having a pickaxe and axe will make gathering materials easier. If you are playing in a dangerous biome, such as the Corruption or Crimson, you may want to equip armor and weapons to protect yourself while building.

In summary, to get the Guide to move in, build a suitable house with player-placed walls, a door, a light source, a table, and a chair. Gather wood and craft the necessary items at a workbench. Avoid common mistakes like using natural walls or forgetting essential items. Advanced techniques include creating multi-room structures and decorating houses to increase NPC happiness. Resource requirements are minimal, but preparing additional materials can help with more complex builds. With these steps, you will have the Guide in your world, ready to assist you with crafting and progression.