What happens if I let the Absolute take over the Shadow-Cursed Lands in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the Shadow-Cursed Lands are a significant area in Act 2, not Act 1, and the concept of letting the Absolute take over is tied to the broader narrative involving the Cult of the Absolute and the dark forces at play. The Shadow-Cursed Lands are a region shrouded in darkness and corruption, and the choices you make here can have profound consequences on the story and the world. Letting the Absolute take over the Shadow-Cursed Lands is not a straightforward decision but rather a culmination of choices that align you with the Cult of the Absolute and its goals.

To understand how this outcome can be achieved, it is important to first grasp the mechanics of the story and the choices that lead to this path. The Cult of the Absolute is a central antagonist in the game, and their influence is pervasive throughout the narrative. Aligning with them means embracing their ideology and working towards their goal of domination and control. This path is not the default or heroic route, but rather a darker, more morally ambiguous one that can lead to unique story outcomes.

To let the Absolute take over the Shadow-Cursed Lands, you must first align yourself with the Cult of the Absolute. This begins in Act 1, where you encounter the cult and its followers. Key moments include your interactions with the goblin leaders at the Goblin Camp and the decisions you make regarding the Druid Grove. If you choose to side with the goblins and help them raid the Druid Grove, you are taking the first steps towards aligning with the Absolute. This decision will have immediate consequences, such as turning the Tiefling refugees and the Druids against you, but it sets the stage for further alignment with the cult.

As you progress into Act 2 and enter the Shadow-Cursed Lands, your alignment with the Absolute will influence your interactions with key characters and factions. One of the most important figures in this act is Ketheric Thorm, a powerful necromancer and one of the chosen of the Absolute. Ketheric is a central antagonist in the Shadow-Cursed Lands, and your interactions with him will determine the fate of the region. If you have aligned with the Absolute, you may have the option to support Ketheric and his plans, furthering the cult's control over the area.

To achieve this outcome, you must carefully navigate your dialogue and choices when dealing with Ketheric and other cultists. This may involve making morally questionable decisions, such as sacrificing innocent lives or betraying allies. For example, when you encounter the Harpers and the Last Light Inn, siding with the Absolute may require you to turn against these groups and aid Ketheric in his efforts to spread the Shadow Curse. This could involve sabotaging their defenses, revealing their plans to the cult, or even directly attacking them.

One important tip is to ensure that your character build and party composition are suited to this path. Aligning with the Absolute often means engaging in combat against former allies, so having a strong and versatile party is crucial. Consider building characters with high damage output and crowd control abilities to handle the increased difficulty of these encounters. Additionally, having characters with high Charisma and Persuasion skills can help you navigate the dialogue options and convince others to join or support the Absolute.

A common mistake to avoid is failing to fully commit to the path of the Absolute. The game is designed to present moral dilemmas, and wavering between choices can lead to unintended consequences. If you decide to align with the Absolute, it is important to stay consistent in your decisions and avoid actions that undermine the cult's goals. For example, helping the Harpers or resisting Ketheric's influence at critical moments can derail your progress towards letting the Absolute take over the Shadow-Cursed Lands.

Advanced techniques involve leveraging the game's mechanics to maximize your influence with the Absolute. This includes using the Tadpole powers granted by the Mind Flayer parasite to gain an edge in combat and dialogue. These powers can provide unique abilities that enhance your effectiveness in battle and allow you to manipulate others to your advantage. Additionally, exploring the Shadow-Cursed Lands thoroughly and completing quests that benefit the Absolute can strengthen your position and open up new opportunities to further their control.

In terms of D&D rules and mechanics, the path of the Absolute aligns with the concept of an evil campaign, where players embrace darker alignments and work towards malevolent goals. This path involves making choices that prioritize power and control over morality and compassion, and it can lead to unique story outcomes that differ from the traditional heroic narrative. The game's implementation of these rules allows for a deep and immersive experience, where your choices have meaningful and lasting consequences.

Specific examples of scenarios where you can further the Absolute's control include the confrontation with Ketheric Thorm at Moonrise Towers. If you have aligned with the Absolute, you may have the option to support Ketheric in his final battle, ensuring his victory and the spread of the Shadow Curse. Another example is the decision to use the Tadpole powers to dominate the minds of key characters, bending them to your will and furthering the cult's influence.

In conclusion, letting the Absolute take over the Shadow-Cursed Lands is a complex and morally ambiguous path that requires careful planning and commitment. By aligning with the Cult of the Absolute, making strategic choices, and leveraging the game's mechanics, you can achieve this outcome and experience a unique and darker narrative in Baldur's Gate 3.