What happens if I let the Emperor control the githyanki in Act 2 of Baldur's Gate 3?

In Baldur's Gate 3, the Emperor is a mysterious and powerful entity that plays a significant role in the story, particularly in Act 2. One of the key moments involving the Emperor is the opportunity to let him control the githyanki, which can have profound implications for the narrative and your party's dynamics. This choice is tied to the broader conflict between the githyanki and the mind flayers, as well as the Emperor's own agenda. Here's a detailed breakdown of what happens if you let the Emperor control the githyanki, along with strategies, tips, and considerations.

First, it's important to understand the context of this decision. The Emperor is a mind flayer who has been guiding you through your journey, often appearing in your dreams and offering advice. In Act 2, you will encounter a group of githyanki who are hostile and pose a significant threat. The Emperor offers to use his psionic abilities to control them, effectively turning them into allies or at least neutralizing them as enemies. This choice is not just a combat decision but a narrative one that affects your relationship with the Emperor and the githyanki.

To let the Emperor control the githyanki, you need to be in a situation where the githyanki are present and hostile. This typically occurs during a key encounter in Act 2, where you may be exploring a githyanki stronghold or facing them in a critical battle. When the Emperor offers to take control, you will have the option to accept or refuse his assistance. If you choose to let him control them, the githyanki will immediately fall under his influence, ceasing their attacks and potentially aiding you in combat.

The mechanics of this choice are tied to the Emperor's psionic powers, which are a reflection of his mind flayer abilities. In Dungeons & Dragons 5th Edition, mind flayers are known for their powerful psionic abilities, including Dominate Monster, which allows them to take control of a creature's mind. The Emperor's control over the githyanki is a narrative representation of this ability, and it showcases his immense power. However, this also raises questions about his intentions and whether you can trust him.

One important consideration is the impact this choice has on your companions, particularly Lae'zel, who is a githyanki herself. Lae'zel has a deep connection to her people and their culture, and seeing the Emperor control them could lead to tension or conflict within the party. If you value your relationship with Lae'zel, you may want to consider her reaction before making this decision. Additionally, this choice could affect your standing with other githyanki factions later in the game, potentially closing off certain story paths or alliances.

A common mistake players make is underestimating the long-term consequences of this decision. While letting the Emperor control the githyanki may provide a short-term advantage in combat, it could lead to complications down the line. The Emperor's motives are not always clear, and his control over the githyanki could be a sign of his growing influence over you and your party. It's important to weigh the immediate benefits against the potential risks, especially if you are trying to maintain a balance of power within your group.

Advanced players may consider using this choice as part of a broader strategy to manipulate the story in their favor. For example, if you are planning to align with the Emperor later in the game, letting him control the githyanki could strengthen your alliance and provide you with powerful allies. On the other hand, if you are suspicious of the Emperor and plan to oppose him, refusing his assistance could be a way to assert your independence and limit his influence.

In terms of related D&D rules, the Emperor's control over the githyanki can be seen as an extension of the Dominate Monster spell, which allows a caster to take control of a creature's actions. This spell requires concentration, and the dominated creature can attempt to break free if it takes damage or if the caster's concentration is broken. While the game simplifies this mechanic for narrative purposes, it's worth keeping in mind that the Emperor's control is not absolute and could be challenged under the right circumstances.

Specific examples of this choice in action include the encounter with the githyanki patrol in the Mountain Pass or the confrontation with Vlaakith's forces in the Astral Plane. In both cases, the Emperor's offer to control the githyanki provides a unique solution to a potentially deadly situation. However, the outcomes of these encounters can vary depending on your choices and the relationships you've built with your companions.

In conclusion, letting the Emperor control the githyanki in Act 2 of Baldur's Gate 3 is a significant decision that can shape the course of your story. It offers immediate tactical advantages but also carries long-term consequences for your relationships and the narrative. By understanding the mechanics, considering the impact on your companions, and weighing the potential risks and rewards, you can make an informed choice that aligns with your character's goals and values. Whether you choose to trust the Emperor or assert your independence, this decision will have a lasting impact on your journey through the game.