What happens if I let the Emperor control the Absolute in Act 3 of Baldur's Gate 3?

In Baldur's Gate 3, the Emperor is a key figure in the story, particularly in Act 3, where the fate of the Absolute and the world itself hangs in the balance. Allowing the Emperor to control the Absolute is one of the major story choices you can make, and it has significant consequences for the narrative and the ending of the game. Here is a detailed explanation of how this choice unfolds, the mechanics involved, and what you need to consider when making this decision.

To let the Emperor control the Absolute, you must first reach Act 3 and progress through the main questline. The Emperor is a Mind Flayer who has been guiding you throughout the game, and his true intentions become clearer as you approach the climax. The decision to let him control the Absolute is tied to the larger conflict involving the Elder Brain, the Netherstones, and the fate of Baldur's Gate. The mechanics of this choice revolve around dialogue options, trust-building with the Emperor, and your overall alignment with his goals.

The first step is to ensure that you have built a strong relationship with the Emperor. Throughout the game, you will have opportunities to interact with him in your dreams and during key story moments. Choosing dialogue options that show trust and understanding will make it easier to align with him later. For example, when he reveals his true nature as a Mind Flayer, you should avoid antagonizing him or expressing fear. Instead, show curiosity and willingness to work together. This builds a foundation of trust that will be crucial in Act 3.

In Act 3, you will face the Elder Brain, the source of the Absolute's power. The Emperor will propose a plan to dominate the Elder Brain and use its power to control the Absolute. This is where the critical choice comes into play. To let the Emperor control the Absolute, you must agree to his plan and support him in the final confrontation. This involves using the Netherstones to weaken the Elder Brain and then allowing the Emperor to take control. The mechanics here are tied to dialogue choices and your ability to navigate the final battle effectively.

One important tip is to ensure that your party is well-prepared for the final battle. The fight against the Elder Brain is challenging, and you will need strong combat tactics to succeed. Make sure your characters are equipped with powerful gear, and consider using spells and abilities that can control the battlefield or deal high damage. The Emperor will assist you in the fight, but your party's strength will be the deciding factor.

A common mistake to avoid is antagonizing the Emperor or making choices that undermine his trust. If you consistently oppose him or question his motives, he may turn against you, making it impossible to let him control the Absolute. Additionally, failing to prepare for the final battle can lead to defeat, which will prevent you from seeing this outcome. Pay attention to the Emperor's dialogue and respond in a way that aligns with his goals.

Advanced techniques involve optimizing your party composition and strategy for the final battle. Consider bringing characters with high damage output and crowd control abilities. Spells like Hold Monster, Counterspell, and Fireball can be very effective. Additionally, make sure to use the Netherstones strategically to weaken the Elder Brain at the right moments. This will make it easier for the Emperor to take control.

From a D&D rules perspective, the Emperor's ability to control the Elder Brain is tied to the concept of psionic domination, a power often associated with Mind Flayers. In the game, this is represented through the mechanics of the Netherstones and the final battle. The rules of psionics and domination are adapted to fit the narrative, but they are rooted in the lore of Mind Flayers and their abilities to control minds.

In specific scenarios, the Emperor's control over the Absolute can lead to a world where Mind Flayers dominate, but with a more benevolent ruler at the helm. This outcome is one of the possible endings of the game, and it reflects the complex moral choices you must make. By letting the Emperor control the Absolute, you are choosing a path that prioritizes stability and order, even if it comes at the cost of freedom.

In conclusion, letting the Emperor control the Absolute in Baldur's Gate 3 is a major story choice that requires careful planning and trust-building. By following the steps outlined above, you can achieve this outcome and see one of the game's unique endings. Pay attention to dialogue, prepare for the final battle, and consider the long-term consequences of your choices. This path offers a fascinating exploration of power, control, and the nature of leadership in the world of Baldur's Gate.