What are the consequences of letting the hag curse the grove in Baldur's Gate 3?

Letting the hag curse the grove in Baldur's Gate 3 is a significant story choice that can have far-reaching consequences for the game's narrative, your companions, and the world around you. This decision occurs during Act 1, specifically in the quest involving Auntie Ethel, the hag who resides in the Sunlit Wetlands. To understand the mechanics and consequences of this choice, it's important to first explore how the situation unfolds and what options are available to you.

The quest begins when you encounter Auntie Ethel in the Druid Grove. She appears as a seemingly harmless old woman, but as you progress, you discover her true nature as a hag. Hags in Dungeons & Dragons are malevolent fey creatures known for their cunning, deceit, and ability to manipulate others through deals and curses. In Baldur's Gate 3, Auntie Ethel offers to help you remove the tadpole in your head, but her methods are dangerous and come with a price. If you follow her to her lair in the Sunlit Wetlands, you will eventually confront her and have the opportunity to either fight her or negotiate with her.

If you choose to negotiate with Auntie Ethel, she may offer to lift a curse she has placed on the grove in exchange for something valuable, such as your eye or another significant sacrifice. Alternatively, she may offer to help you in some other way, but her assistance always comes with a cost. If you agree to her terms, the grove will be cursed, and the consequences of this decision will ripple throughout the game.

The mechanics of this choice involve dialogue options and skill checks. When negotiating with Auntie Ethel, you will need to pass certain skill checks, such as Persuasion, Intimidation, or Insight, to navigate the conversation successfully. Failing these checks can lead to unfavorable outcomes, such as being tricked into a worse deal or triggering a fight. It's important to save your game before engaging in these conversations, as the outcomes can vary widely based on your choices and rolls.

If you decide to let the hag curse the grove, the immediate consequence is that the grove will become a hostile and dangerous place. The druids and tieflings who reside there will suffer, and the balance of power within the grove will shift. This can lead to the death of key characters, such as Zevlor or Kagha, and may prevent you from completing certain quests that rely on the grove being a safe haven. Additionally, your companions may react negatively to this decision, especially those who have a personal stake in the grove, such as Wyll or Karlach. Their approval of you may decrease, and their personal quests may be affected.

One important tip to consider is that letting the hag curse the grove can lock you out of certain storylines and opportunities. For example, if you plan to side with the tieflings and help them reach Baldur's Gate, cursing the grove may make this impossible. Similarly, if you are pursuing a romance with a companion who has ties to the grove, such as Wyll or Karlach, their relationship with you may suffer as a result of your decision.

A common mistake to avoid is underestimating the long-term consequences of this choice. While it may seem like a quick way to gain power or resolve a conflict, the curse on the grove can have lasting effects that complicate your journey later in the game. For example, if the grove falls into chaos, you may lose access to valuable resources, such as merchants or quest givers, who are essential for progressing through the story.

Advanced techniques for navigating this choice include using spells or abilities that can influence the outcome of the negotiation. For example, if you have a character with high Charisma and proficiency in Persuasion or Deception, you may be able to manipulate Auntie Ethel into offering a better deal or even tricking her into lifting the curse without sacrificing anything. Additionally, if you have a character with the ability to detect magic or see through illusions, you may be able to uncover more information about the hag's true intentions and avoid falling into her traps.

In terms of related D&D rules and mechanics, hags are known for their ability to cast powerful curses and manipulate others through their deals. In Baldur's Gate 3, this is reflected in the way Auntie Ethel interacts with the player. Her offers are often tempting but come with hidden costs, and her curses can have devastating effects on those who fall victim to them. Understanding the nature of hags and their abilities can help you make more informed decisions when dealing with Auntie Ethel.

Specific examples of the consequences of letting the hag curse the grove include the potential death of key NPCs, the loss of access to certain quests and resources, and the negative impact on your relationships with your companions. For instance, if you let the grove be cursed, Wyll may become disillusioned with you and leave the party, or Karlach may refuse to continue traveling with you. These outcomes can significantly alter the course of your playthrough and limit your options as you progress through the game.

In conclusion, letting the hag curse the grove in Baldur's Gate 3 is a complex and impactful decision that requires careful consideration. The mechanics involve dialogue options, skill checks, and the potential for combat, while the consequences can affect the story, your companions, and the world around you. By understanding the risks and rewards of this choice, you can make a more informed decision that aligns with your character's goals and the story you want to experience.