What are the consequences of killing the Absolute in Act 1 of Baldur's Gate 3?
In Baldur's Gate 3, the Absolute is a central figure in the game's narrative, representing a powerful and mysterious force that influences the events of the story. Killing the Absolute in Act 1 is not a straightforward task, as the Absolute is not a single entity that can be directly confronted at this stage. Instead, the Absolute is more of a concept or a force that is tied to the Mind Flayer tadpoles and the cult that worships it. However, there are ways to disrupt the Absolute's influence and weaken its hold on the world, which can be seen as a form of "killing" its power in Act 1.
To disrupt the Absolute's influence in Act 1, you will need to focus on the key figures and locations associated with the cult. One of the primary ways to do this is by targeting the leaders of the cult, such as the goblin leaders in the Goblin Camp. These leaders are directly connected to the Absolute and are working to spread its influence. By eliminating them, you can significantly weaken the cult's operations and reduce the Absolute's power in the region.
The first step in this process is to infiltrate the Goblin Camp. This can be done in several ways, depending on your character's abilities and preferences. You can choose to fight your way through the camp, using stealth and combat tactics to take down the goblins and their leaders. Alternatively, you can use deception and persuasion to gain access to the camp and get close to the leaders without raising suspicion. This approach requires a high Charisma score and proficiency in skills like Deception and Persuasion.
Once inside the camp, you will need to locate the three goblin leaders: Priestess Gut, Dror Ragzlin, and Minthara. Each of these leaders has their own strengths and weaknesses, and you will need to plan your approach carefully. Priestess Gut is a powerful spellcaster who can heal herself and her allies, so it is important to focus on her first and prevent her from casting spells. Dror Ragzlin is a strong melee fighter with high hit points, so you will need to use crowd control abilities and ranged attacks to take him down. Minthara is a paladin with powerful melee attacks and divine smites, so you should try to keep her at a distance and use spells or abilities that can disable her.
After defeating the goblin leaders, you will have significantly weakened the Absolute's influence in the region. However, this is not the end of the story. The Absolute is a powerful force, and its influence extends beyond the Goblin Camp. You will need to continue to investigate and disrupt its operations throughout the game, targeting key figures and locations associated with the cult.
One important tip to keep in mind is that your choices in Act 1 will have long-term consequences for the rest of the game. For example, if you choose to side with the goblins and help them spread the Absolute's influence, you will gain access to different story paths and outcomes. On the other hand, if you choose to oppose the Absolute and work against the cult, you will face different challenges and opportunities as the story progresses.
Another consideration is the impact of your actions on your companions. Each companion has their own beliefs and motivations, and your choices in Act 1 will affect their opinions of you. For example, if you choose to side with the goblins, some companions may disapprove of your actions and may even leave your party. On the other hand, if you choose to oppose the Absolute, some companions may approve of your actions and become more loyal to you.
In terms of combat tactics, it is important to use your party's abilities and spells effectively. For example, if you have a wizard or sorcerer in your party, you can use spells like Fireball or Lightning Bolt to deal area-of-effect damage to groups of enemies. If you have a cleric or druid, you can use healing spells and support abilities to keep your party alive during tough fights. It is also important to use crowd control abilities like Sleep or Hold Person to disable powerful enemies and give your party an advantage in combat.
Finally, it is worth noting that the D&D 5E rules are implemented in Baldur's Gate 3, so understanding the mechanics of the game can help you make better decisions in combat and story choices. For example, knowing how advantage and disadvantage work can help you plan your attacks and avoid taking unnecessary risks. Similarly, understanding the rules for spellcasting and ability checks can help you make the most of your character's abilities and succeed in challenging situations.
In conclusion, while you cannot directly kill the Absolute in Act 1 of Baldur's Gate 3, you can significantly weaken its influence by targeting the goblin leaders and disrupting the cult's operations. This requires careful planning, effective combat tactics, and consideration of the long-term consequences of your choices. By taking these steps, you can set the stage for a more challenging and rewarding experience as you continue to oppose the Absolute and uncover the secrets of the game's story.
To disrupt the Absolute's influence in Act 1, you will need to focus on the key figures and locations associated with the cult. One of the primary ways to do this is by targeting the leaders of the cult, such as the goblin leaders in the Goblin Camp. These leaders are directly connected to the Absolute and are working to spread its influence. By eliminating them, you can significantly weaken the cult's operations and reduce the Absolute's power in the region.
The first step in this process is to infiltrate the Goblin Camp. This can be done in several ways, depending on your character's abilities and preferences. You can choose to fight your way through the camp, using stealth and combat tactics to take down the goblins and their leaders. Alternatively, you can use deception and persuasion to gain access to the camp and get close to the leaders without raising suspicion. This approach requires a high Charisma score and proficiency in skills like Deception and Persuasion.
Once inside the camp, you will need to locate the three goblin leaders: Priestess Gut, Dror Ragzlin, and Minthara. Each of these leaders has their own strengths and weaknesses, and you will need to plan your approach carefully. Priestess Gut is a powerful spellcaster who can heal herself and her allies, so it is important to focus on her first and prevent her from casting spells. Dror Ragzlin is a strong melee fighter with high hit points, so you will need to use crowd control abilities and ranged attacks to take him down. Minthara is a paladin with powerful melee attacks and divine smites, so you should try to keep her at a distance and use spells or abilities that can disable her.
After defeating the goblin leaders, you will have significantly weakened the Absolute's influence in the region. However, this is not the end of the story. The Absolute is a powerful force, and its influence extends beyond the Goblin Camp. You will need to continue to investigate and disrupt its operations throughout the game, targeting key figures and locations associated with the cult.
One important tip to keep in mind is that your choices in Act 1 will have long-term consequences for the rest of the game. For example, if you choose to side with the goblins and help them spread the Absolute's influence, you will gain access to different story paths and outcomes. On the other hand, if you choose to oppose the Absolute and work against the cult, you will face different challenges and opportunities as the story progresses.
Another consideration is the impact of your actions on your companions. Each companion has their own beliefs and motivations, and your choices in Act 1 will affect their opinions of you. For example, if you choose to side with the goblins, some companions may disapprove of your actions and may even leave your party. On the other hand, if you choose to oppose the Absolute, some companions may approve of your actions and become more loyal to you.
In terms of combat tactics, it is important to use your party's abilities and spells effectively. For example, if you have a wizard or sorcerer in your party, you can use spells like Fireball or Lightning Bolt to deal area-of-effect damage to groups of enemies. If you have a cleric or druid, you can use healing spells and support abilities to keep your party alive during tough fights. It is also important to use crowd control abilities like Sleep or Hold Person to disable powerful enemies and give your party an advantage in combat.
Finally, it is worth noting that the D&D 5E rules are implemented in Baldur's Gate 3, so understanding the mechanics of the game can help you make better decisions in combat and story choices. For example, knowing how advantage and disadvantage work can help you plan your attacks and avoid taking unnecessary risks. Similarly, understanding the rules for spellcasting and ability checks can help you make the most of your character's abilities and succeed in challenging situations.
In conclusion, while you cannot directly kill the Absolute in Act 1 of Baldur's Gate 3, you can significantly weaken its influence by targeting the goblin leaders and disrupting the cult's operations. This requires careful planning, effective combat tactics, and consideration of the long-term consequences of your choices. By taking these steps, you can set the stage for a more challenging and rewarding experience as you continue to oppose the Absolute and uncover the secrets of the game's story.