What happens if I let the Emperor kill Orpheus in Baldur's Gate 3?

In Baldur's Gate 3, the decision to let the Emperor kill Orpheus is a pivotal moment in the game's story, with significant consequences for the narrative and the fate of key characters. This choice occurs during the late stages of the game, specifically in Act 3, when the player is faced with the dilemma of whether to side with the Emperor, a mind flayer who has been guiding the party, or to free Orpheus, a Githyanki prince who has the potential to unite his people against the mind flayer threat. Letting the Emperor kill Orpheus is one of the possible outcomes, and it has far-reaching implications for the story and the ending.

To reach this point, the player must first progress through the main questline, which involves uncovering the truth about the mind flayer tadpoles implanted in the party members and the larger threat posed by the Absolute. As the story unfolds, the player will encounter the Emperor, who reveals himself as a mind flayer but claims to be an ally in the fight against the Absolute. The Emperor has been manipulating events to some extent, and his true motives are a subject of debate. Meanwhile, Orpheus is introduced as a powerful Githyanki figure who has been imprisoned by the mind flayers. His freedom could shift the balance of power in the conflict.

The decision to let the Emperor kill Orpheus arises when the player is given the choice to either trust the Emperor and allow him to consume Orpheus's power or to free Orpheus and potentially turn against the Emperor. If the player chooses to side with the Emperor, they must convince him to take Orpheus's power, which involves a series of dialogue choices. The player must navigate these conversations carefully, as the Emperor is a complex character with his own agenda. Trusting him requires the player to believe that his actions are ultimately for the greater good, despite his manipulative nature.

One important consideration is the impact this decision has on the Githyanki companion, Lae'zel. Lae'zel is deeply connected to Orpheus and the Githyanki cause, and her personal questline revolves around freeing him. If the player chooses to let the Emperor kill Orpheus, Lae'zel will likely react with anger and betrayal, potentially leading to her leaving the party or even turning against the player. This can have significant consequences for the party's dynamics and the overall story, as Lae'zel is a powerful ally with unique abilities.

Another factor to consider is the moral implications of the choice. Orpheus represents hope for the Githyanki people and a chance to break free from the mind flayers' influence. By allowing the Emperor to kill him, the player is effectively siding with a mind flayer and potentially dooming the Githyanki to continued subjugation. This choice raises questions about the greater good and whether the ends justify the means. The player must weigh the immediate benefits of the Emperor's power against the long-term consequences of Orpheus's death.

In terms of gameplay mechanics, the decision to let the Emperor kill Orpheus is primarily driven by dialogue choices and narrative consequences rather than combat or skill checks. However, the player's relationship with the Emperor and their companions will play a crucial role in how this choice unfolds. Building trust with the Emperor throughout the game can make it easier to convince him to take Orpheus's power, while neglecting this relationship may lead to conflict. Similarly, maintaining a strong bond with Lae'zel and other companions can help mitigate the fallout from this decision, though it may not prevent all negative outcomes.

A common mistake players make is underestimating the impact of this choice on the game's ending. Letting the Emperor kill Orpheus can lead to a darker, more ambiguous conclusion, where the player's alliance with the mind flayer raises questions about their own morality and the future of the world. It is important to consider how this decision aligns with the player's overall goals and the kind of story they want to experience. For players who value loyalty and redemption, freeing Orpheus may be the more appealing option, while those who prioritize pragmatism and power may find the Emperor's path more compelling.

Advanced players may explore the nuances of this choice by replaying the game and experimenting with different outcomes. This can provide a deeper understanding of the game's narrative complexity and the ways in which player decisions shape the world. Additionally, players can optimize their character builds and party composition to better handle the challenges that arise from this choice, such as potential conflicts with Lae'zel or other companions.

In terms of D&D 5E rules, the Emperor's ability to consume Orpheus's power can be seen as a reflection of the mind flayer's innate abilities, such as their Mind Blast and Extract Brain features. These abilities are tied to their psionic powers and their role as manipulative, otherworldly beings. The narrative consequences of this choice also align with the themes of morality and choice that are central to Dungeons & Dragons, where players must often make difficult decisions with far-reaching consequences.

In conclusion, letting the Emperor kill Orpheus in Baldur's Gate 3 is a significant story choice that requires careful consideration of the narrative, character relationships, and moral implications. By understanding the mechanics involved, the potential consequences, and the broader context of the game's story, players can make an informed decision that aligns with their desired outcome. Whether siding with the Emperor or freeing Orpheus, this choice is a testament to the depth and complexity of Baldur's Gate 3's storytelling.