What happens if I side with the harpers in Act 2 of Baldur's Gate 3?
In Act 2 of Baldur's Gate 3, siding with the Harpers is a significant story choice that can shape the narrative and your relationships with key characters. The Harpers are a faction dedicated to preserving balance and fighting against evil, and aligning with them can lead to specific outcomes in the game. HereÔÇÖs a detailed breakdown of what happens if you side with the Harpers, how to achieve this, and what to consider.
To side with the Harpers, you will encounter them in the Shadow-Cursed Lands, specifically at the Last Light Inn. This is a safe haven for the Harpers and other allies, and itÔÇÖs where youÔÇÖll meet Jaheira, a prominent Harper leader. The main questline involving the Harpers revolves around protecting the Inn and its inhabitants from the forces of darkness, particularly the Absolute and its minions. One of the key moments where you can side with the Harpers is during the defense of the Last Light Inn. This event is triggered after you progress through the main quest and interact with key characters like Isobel, who is crucial to maintaining the protective barrier around the Inn.
When the Inn is attacked, youÔÇÖll need to defend it from waves of enemies. This is a challenging combat encounter, and your success here will determine the fate of the Harpers and their allies. If you successfully defend the Inn, the Harpers will remain a strong ally, and youÔÇÖll gain their support in future battles. However, if the Inn falls, the Harpers will be scattered, and their influence in the region will diminish. To ensure victory, itÔÇÖs important to prepare your party for this fight. Make sure your characters are well-equipped with healing potions, scrolls, and powerful spells. Positioning is also crucial; place your tankier characters near the entrance to absorb damage, while your ranged and spellcasters should stay back to deal damage from a safe distance.
One common mistake players make is underestimating the enemies during the attack on the Last Light Inn. The enemies are numerous and can overwhelm your party if youÔÇÖre not careful. Focus on taking out the most dangerous foes first, such as spellcasters or enemies with high damage output. Use crowd control spells like Hold Person or Web to immobilize enemies and reduce the number of threats you face at once. Additionally, make sure to protect Isobel at all costs. If she falls, the protective barrier around the Inn will collapse, leading to a much more difficult fight.
After successfully defending the Inn, youÔÇÖll have the opportunity to further align with the Harpers by assisting them in their missions. One such mission involves infiltrating Moonrise Towers, the stronghold of the Absolute. The Harpers will provide you with valuable information and support, making this infiltration easier. However, siding with the Harpers may also put you at odds with other factions, such as the AbsoluteÔÇÖs followers or the Dark Justiciars. This can lead to more challenging encounters later in the game, as these factions will view you as an enemy.
In terms of character building, having a well-rounded party is essential when siding with the Harpers. A balanced mix of melee, ranged, and spellcasting abilities will help you handle the various challenges youÔÇÖll face. Consider having a cleric or paladin in your party for healing and support, as well as a rogue or ranger for dealing with traps and scouting ahead. Spells like Bless, Shield of Faith, and Healing Word can be lifesavers during tough battles.
From a D&D rules perspective, the mechanics of defending the Last Light Inn involve managing resources like spell slots, hit points, and action economy. Make sure to use your abilities wisely and conserve resources for the most critical moments. For example, donÔÇÖt waste high-level spell slots on weaker enemies when you might need them later for tougher foes. Similarly, use short rests to recover hit points and abilities between waves of enemies.
In summary, siding with the Harpers in Act 2 of Baldur's Gate 3 involves defending the Last Light Inn, protecting key characters like Isobel, and assisting the Harpers in their missions. Preparation, strategic combat, and resource management are key to succeeding in this path. By aligning with the Harpers, youÔÇÖll gain powerful allies and influence the story in a way that aligns with their goals of fighting against evil and preserving balance. However, be prepared for the consequences of your choices, as siding with the Harpers may lead to conflicts with other factions and more challenging encounters later in the game.
To side with the Harpers, you will encounter them in the Shadow-Cursed Lands, specifically at the Last Light Inn. This is a safe haven for the Harpers and other allies, and itÔÇÖs where youÔÇÖll meet Jaheira, a prominent Harper leader. The main questline involving the Harpers revolves around protecting the Inn and its inhabitants from the forces of darkness, particularly the Absolute and its minions. One of the key moments where you can side with the Harpers is during the defense of the Last Light Inn. This event is triggered after you progress through the main quest and interact with key characters like Isobel, who is crucial to maintaining the protective barrier around the Inn.
When the Inn is attacked, youÔÇÖll need to defend it from waves of enemies. This is a challenging combat encounter, and your success here will determine the fate of the Harpers and their allies. If you successfully defend the Inn, the Harpers will remain a strong ally, and youÔÇÖll gain their support in future battles. However, if the Inn falls, the Harpers will be scattered, and their influence in the region will diminish. To ensure victory, itÔÇÖs important to prepare your party for this fight. Make sure your characters are well-equipped with healing potions, scrolls, and powerful spells. Positioning is also crucial; place your tankier characters near the entrance to absorb damage, while your ranged and spellcasters should stay back to deal damage from a safe distance.
One common mistake players make is underestimating the enemies during the attack on the Last Light Inn. The enemies are numerous and can overwhelm your party if youÔÇÖre not careful. Focus on taking out the most dangerous foes first, such as spellcasters or enemies with high damage output. Use crowd control spells like Hold Person or Web to immobilize enemies and reduce the number of threats you face at once. Additionally, make sure to protect Isobel at all costs. If she falls, the protective barrier around the Inn will collapse, leading to a much more difficult fight.
After successfully defending the Inn, youÔÇÖll have the opportunity to further align with the Harpers by assisting them in their missions. One such mission involves infiltrating Moonrise Towers, the stronghold of the Absolute. The Harpers will provide you with valuable information and support, making this infiltration easier. However, siding with the Harpers may also put you at odds with other factions, such as the AbsoluteÔÇÖs followers or the Dark Justiciars. This can lead to more challenging encounters later in the game, as these factions will view you as an enemy.
In terms of character building, having a well-rounded party is essential when siding with the Harpers. A balanced mix of melee, ranged, and spellcasting abilities will help you handle the various challenges youÔÇÖll face. Consider having a cleric or paladin in your party for healing and support, as well as a rogue or ranger for dealing with traps and scouting ahead. Spells like Bless, Shield of Faith, and Healing Word can be lifesavers during tough battles.
From a D&D rules perspective, the mechanics of defending the Last Light Inn involve managing resources like spell slots, hit points, and action economy. Make sure to use your abilities wisely and conserve resources for the most critical moments. For example, donÔÇÖt waste high-level spell slots on weaker enemies when you might need them later for tougher foes. Similarly, use short rests to recover hit points and abilities between waves of enemies.
In summary, siding with the Harpers in Act 2 of Baldur's Gate 3 involves defending the Last Light Inn, protecting key characters like Isobel, and assisting the Harpers in their missions. Preparation, strategic combat, and resource management are key to succeeding in this path. By aligning with the Harpers, youÔÇÖll gain powerful allies and influence the story in a way that aligns with their goals of fighting against evil and preserving balance. However, be prepared for the consequences of your choices, as siding with the Harpers may lead to conflicts with other factions and more challenging encounters later in the game.