What happens if I let the Absolute control the Netherbrain in Act 2 of Baldur's Gate 3?

In Baldur's Gate 3, the Netherbrain is a central element of the story, particularly in Act 2, where the player is faced with critical decisions that can significantly alter the course of the narrative. Allowing the Absolute to control the Netherbrain is one of the major choices that can lead to a darker outcome, where the Absolute's influence over the world becomes even more pervasive. This choice is deeply tied to the game's themes of power, control, and the consequences of one's actions.

To achieve this outcome, the player must first understand the mechanics involved. The Netherbrain is a powerful entity that serves as a focal point for the Absolute's influence. In Act 2, the player will encounter situations where they can either resist the Absolute's control or succumb to it. The key moment comes when the player is presented with the option to either destroy the Netherbrain or allow the Absolute to take control of it. This decision is not made lightly, as it has far-reaching consequences for the story and the world.

Step-by-step instructions to allow the Absolute to control the Netherbrain involve progressing through the main questline in Act 2. The player must first reach the point where they confront the Netherbrain. This typically involves completing several key quests, such as infiltrating the Moonrise Towers and dealing with the various factions vying for control. Once the player reaches the Netherbrain, they will be given a choice. To allow the Absolute to control it, the player must choose the dialogue option that indicates their willingness to submit to the Absolute's will. This choice will trigger a series of events where the Absolute's influence grows stronger, leading to a darker outcome for the story.

Important tips and considerations include understanding the moral implications of this choice. Allowing the Absolute to control the Netherbrain means that the player is essentially giving up their agency and allowing a malevolent force to dominate the world. This choice will affect the player's relationships with their companions, as many of them will disapprove of such a decision. It is crucial to consider the long-term consequences of this choice, as it will lock the player into a specific narrative path that may limit future options.

Common mistakes to avoid include making this choice without fully understanding its implications. Some players may be tempted to explore this path out of curiosity, but it is important to recognize that this decision will have a significant impact on the story. Additionally, players should be aware that this choice may make certain quests and interactions more difficult, as the Absolute's control over the world will lead to increased hostility from various factions.

Advanced techniques or optimizations involve preparing for the challenges that come with this choice. Players should ensure that their party is well-equipped and leveled up, as the increased difficulty of encounters will require strong combat tactics. It may also be beneficial to focus on building relationships with companions who are more likely to support or at least tolerate this decision, as their disapproval can lead to conflicts within the party.

Related D&D rules and mechanics come into play when considering the nature of the Absolute and the Netherbrain. In D&D 5E, entities like the Absolute are often associated with powerful enchantment and domination magic. The Netherbrain, being a central point of control, can be seen as a manifestation of such magic. The player's choice to allow the Absolute to control it aligns with the concept of succumbing to a powerful enchantment, which in D&D terms would involve failing a saving throw against a domination effect.

Specific examples and scenarios include the player's interactions with key characters such as Ketheric Thorm and the Absolute's Chosen. These characters play a significant role in the events leading up to the confrontation with the Netherbrain. The player's decisions in dealing with these characters will influence the overall narrative and the eventual outcome of the story. For instance, if the player has been cooperative with the Absolute's forces, they may find it easier to justify their decision to allow the Absolute to control the Netherbrain.

In conclusion, allowing the Absolute to control the Netherbrain in Act 2 of Baldur's Gate 3 is a significant choice that leads to a darker narrative path. Players must carefully consider the implications of this decision, prepare for the challenges it brings, and understand the related D&D mechanics. By following the steps outlined above and keeping these considerations in mind, players can explore this path and experience the consequences of their actions in the game.