What happens if I side with the harpers in Act 3 of Baldur's Gate 3?
In Act 3 of Baldur's Gate 3, siding with the Harpers is a significant story choice that can shape the outcome of the game. The Harpers are a secretive organization dedicated to preserving balance and fighting against evil forces. Aligning with them can lead to unique story developments, quests, and consequences. HereÔÇÖs a detailed breakdown of what happens if you side with the Harpers, how to achieve this, and what to consider.
To side with the Harpers, you must first reach Act 3, where the story takes you to the city of BaldurÔÇÖs Gate. The Harpers are involved in several key quests, particularly those related to the ongoing conflict with the Absolute and the Cult of the Absolute. One of the most critical moments where you can choose to side with the Harpers is during the quest involving the Nightsong and the Shadowfell. If you have already sided with the Harpers in Act 2 by protecting the Nightsong and ensuring her survival, this will naturally lead to a stronger alliance with them in Act 3.
In Act 3, the Harpers will be actively working to undermine the Cult of the Absolute and its influence in BaldurÔÇÖs Gate. You will encounter them in various locations, such as the Elfsong Tavern, where they have set up a base of operations. To solidify your alliance with the Harpers, you will need to assist them in their missions. One such mission involves gathering intelligence on the CultÔÇÖs activities and sabotaging their plans. This may require you to infiltrate enemy strongholds, gather information from key NPCs, and engage in combat with Cult forces.
When siding with the Harpers, itÔÇÖs important to consider the consequences of your actions. The Harpers are a morally good-aligned organization, and aligning with them may put you at odds with other factions, such as the Zhentarim or the Cult of the Absolute. This can lead to conflicts and alter the way certain NPCs interact with you. For example, if you have companions who have ties to these factions, such as Minthara or Astarion, siding with the Harpers may strain your relationship with them.
Combat tactics are crucial when working with the Harpers, as their missions often involve challenging encounters. The Harpers are skilled fighters and spellcasters, and they can provide valuable support in battle. However, you should still ensure that your party is well-prepared for combat. This includes having a balanced party composition, with a mix of melee fighters, ranged attackers, and spellcasters. Additionally, make sure to use the environment to your advantage, such as taking cover behind obstacles or using high ground to gain a tactical edge.
One common mistake to avoid is neglecting your partyÔÇÖs equipment and abilities. The enemies you face in Act 3 are significantly stronger than those in previous acts, so itÔÇÖs important to keep your partyÔÇÖs gear and abilities up to date. This includes upgrading weapons and armor, learning new spells, and using consumables like potions and scrolls. Additionally, make sure to rest frequently to replenish your partyÔÇÖs health and spell slots.
Advanced techniques can further optimize your experience when siding with the Harpers. For example, using stealth and deception can be highly effective in certain missions. You can use spells like Invisibility or Pass Without Trace to sneak past enemies or set up ambushes. Additionally, using charm or persuasion skills can help you gather information or avoid combat altogether. These techniques can be particularly useful when dealing with powerful enemies or when you need to complete objectives without drawing too much attention.
From a D&D rules perspective, siding with the Harpers aligns with the principles of good-aligned characters who seek to protect the innocent and fight against evil. The HarpersÔÇÖ missions often involve elements of espionage, diplomacy, and combat, which are all core aspects of the D&D experience. By working with the Harpers, you are engaging in a classic D&D narrative of heroism and justice.
Specific examples of siding with the Harpers include the quest to rescue prisoners held by the Cult of the Absolute. In this quest, you will need to infiltrate a heavily guarded compound, free the prisoners, and escort them to safety. This mission requires careful planning and execution, as the CultÔÇÖs forces are numerous and well-armed. Another example is the quest to disrupt the CultÔÇÖs supply lines, which involves sabotaging their resources and weakening their hold on the city.
In conclusion, siding with the Harpers in Act 3 of BaldurÔÇÖs Gate 3 is a rewarding choice that can lead to a rich and engaging storyline. By assisting the Harpers in their missions, you can help bring down the Cult of the Absolute and protect the city of BaldurÔÇÖs Gate. However, itÔÇÖs important to consider the consequences of your actions and ensure that your party is well-prepared for the challenges ahead. With careful planning and strategic thinking, you can make the most of your alliance with the Harpers and shape the fate of the gameÔÇÖs world.
To side with the Harpers, you must first reach Act 3, where the story takes you to the city of BaldurÔÇÖs Gate. The Harpers are involved in several key quests, particularly those related to the ongoing conflict with the Absolute and the Cult of the Absolute. One of the most critical moments where you can choose to side with the Harpers is during the quest involving the Nightsong and the Shadowfell. If you have already sided with the Harpers in Act 2 by protecting the Nightsong and ensuring her survival, this will naturally lead to a stronger alliance with them in Act 3.
In Act 3, the Harpers will be actively working to undermine the Cult of the Absolute and its influence in BaldurÔÇÖs Gate. You will encounter them in various locations, such as the Elfsong Tavern, where they have set up a base of operations. To solidify your alliance with the Harpers, you will need to assist them in their missions. One such mission involves gathering intelligence on the CultÔÇÖs activities and sabotaging their plans. This may require you to infiltrate enemy strongholds, gather information from key NPCs, and engage in combat with Cult forces.
When siding with the Harpers, itÔÇÖs important to consider the consequences of your actions. The Harpers are a morally good-aligned organization, and aligning with them may put you at odds with other factions, such as the Zhentarim or the Cult of the Absolute. This can lead to conflicts and alter the way certain NPCs interact with you. For example, if you have companions who have ties to these factions, such as Minthara or Astarion, siding with the Harpers may strain your relationship with them.
Combat tactics are crucial when working with the Harpers, as their missions often involve challenging encounters. The Harpers are skilled fighters and spellcasters, and they can provide valuable support in battle. However, you should still ensure that your party is well-prepared for combat. This includes having a balanced party composition, with a mix of melee fighters, ranged attackers, and spellcasters. Additionally, make sure to use the environment to your advantage, such as taking cover behind obstacles or using high ground to gain a tactical edge.
One common mistake to avoid is neglecting your partyÔÇÖs equipment and abilities. The enemies you face in Act 3 are significantly stronger than those in previous acts, so itÔÇÖs important to keep your partyÔÇÖs gear and abilities up to date. This includes upgrading weapons and armor, learning new spells, and using consumables like potions and scrolls. Additionally, make sure to rest frequently to replenish your partyÔÇÖs health and spell slots.
Advanced techniques can further optimize your experience when siding with the Harpers. For example, using stealth and deception can be highly effective in certain missions. You can use spells like Invisibility or Pass Without Trace to sneak past enemies or set up ambushes. Additionally, using charm or persuasion skills can help you gather information or avoid combat altogether. These techniques can be particularly useful when dealing with powerful enemies or when you need to complete objectives without drawing too much attention.
From a D&D rules perspective, siding with the Harpers aligns with the principles of good-aligned characters who seek to protect the innocent and fight against evil. The HarpersÔÇÖ missions often involve elements of espionage, diplomacy, and combat, which are all core aspects of the D&D experience. By working with the Harpers, you are engaging in a classic D&D narrative of heroism and justice.
Specific examples of siding with the Harpers include the quest to rescue prisoners held by the Cult of the Absolute. In this quest, you will need to infiltrate a heavily guarded compound, free the prisoners, and escort them to safety. This mission requires careful planning and execution, as the CultÔÇÖs forces are numerous and well-armed. Another example is the quest to disrupt the CultÔÇÖs supply lines, which involves sabotaging their resources and weakening their hold on the city.
In conclusion, siding with the Harpers in Act 3 of BaldurÔÇÖs Gate 3 is a rewarding choice that can lead to a rich and engaging storyline. By assisting the Harpers in their missions, you can help bring down the Cult of the Absolute and protect the city of BaldurÔÇÖs Gate. However, itÔÇÖs important to consider the consequences of your actions and ensure that your party is well-prepared for the challenges ahead. With careful planning and strategic thinking, you can make the most of your alliance with the Harpers and shape the fate of the gameÔÇÖs world.