What happens if I let the Emperor control the Absolute in Act 3 of Baldur's Gate 3?

In Baldur's Gate 3, the Emperor is a mysterious and powerful figure who plays a significant role in the story, particularly in Act 3. Allowing the Emperor to control the Absolute is one of the major decisions you can make, and it has profound consequences for the game's narrative and ending. This choice is tied to the overarching conflict involving the Mind Flayers, the Absolute, and the fate of Baldur's Gate itself. Here's a detailed breakdown of what happens if you let the Emperor control the Absolute, along with strategies, tips, and considerations to help you navigate this path.

To let the Emperor control the Absolute, you must first align yourself with him throughout the game. The Emperor is a Mind Flayer, and his goals are often at odds with those of other factions, such as the Githyanki or the followers of the Absolute. Your relationship with the Emperor is shaped by your choices in dialogue and quests, particularly in Act 3. To achieve this outcome, you need to trust the Emperor and support his plans, even when they seem morally ambiguous or dangerous.

The mechanics of this choice are tied to the game's dialogue system and the decisions you make during key moments. In Act 3, you will face a critical decision where you must choose whether to side with the Emperor or pursue other paths, such as destroying the Absolute or siding with the Githyanki. To let the Emperor control the Absolute, you must actively choose to support him during these moments. This often involves rejecting other alliances and trusting the Emperor's vision for the future.

One of the most important steps is to build a strong relationship with the Emperor. This requires consistent dialogue choices that show trust and willingness to work with him. For example, when the Emperor reveals his true nature as a Mind Flayer, you should avoid expressing fear or hostility. Instead, choose options that indicate understanding and cooperation. This will strengthen your bond and make it easier to align with him later in the game.

Another key moment occurs during the confrontation with the Absolute's forces in Act 3. Here, you will have the opportunity to let the Emperor take control. This decision is irreversible and will lock you into a specific ending. To achieve this, you must choose dialogue options that allow the Emperor to assert his dominance over the Absolute. This often involves rejecting other characters' pleas for help or alternative solutions.

There are several important tips and considerations to keep in mind when pursuing this path. First, be aware that letting the Emperor control the Absolute will alienate certain companions and factions. Characters like Lae'zel, who are deeply opposed to Mind Flayers, may leave your party or turn against you. Similarly, factions like the Githyanki will view you as an enemy. This can make certain quests and battles more challenging, so be prepared for the consequences.

Another consideration is the moral implications of this choice. The Emperor's methods are often ruthless, and his control over the Absolute may lead to a future where Mind Flayers dominate the world. This can be a difficult decision for players who value freedom and autonomy. Think carefully about the kind of ending you want for your character and the world of Baldur's Gate.

Common mistakes to avoid include failing to build a strong relationship with the Emperor or making choices that undermine his trust. For example, if you consistently express doubt or hostility toward the Emperor, he may not offer you the option to let him control the Absolute. Additionally, be cautious about siding with other factions or characters who oppose the Emperor, as this can lock you out of this path.

Advanced techniques for optimizing this path include focusing on character builds and combat tactics that complement the Emperor's abilities. For example, playing as a character with high Charisma and Persuasion can make it easier to convince the Emperor of your loyalty. Similarly, focusing on spells and abilities that enhance mind control or psychic powers can align with the Emperor's theme and make the story feel more cohesive.

In terms of D&D rules and mechanics, the Emperor's control over the Absolute reflects the Mind Flayers' innate abilities to dominate and manipulate others. In D&D 5E, Mind Flayers are known for their psionic powers, including the ability to charm and control creatures. The Emperor's actions in Baldur's Gate 3 are consistent with these rules, as he uses his psionic abilities to assert control over the Absolute and its followers.

Specific examples of this path in action include the final confrontation in Act 3, where the Emperor uses his powers to subdue the Absolute and its forces. This scene is a culmination of your choices throughout the game, and it highlights the consequences of aligning with the Emperor. The ending you receive will reflect the Emperor's vision for the future, with Mind Flayers playing a central role in the world's new order.

In summary, letting the Emperor control the Absolute is a complex and morally ambiguous choice that requires careful planning and consistent decision-making. By building a strong relationship with the Emperor, making supportive dialogue choices, and understanding the consequences of your actions, you can achieve this unique ending. However, be prepared for the challenges and sacrifices that come with this path, as it will fundamentally alter the world of Baldur's Gate and your relationships with its inhabitants.