How do I convince the tieflings to stay and fight in the final act of Baldur's Gate 3?

Convincing the tieflings to stay and fight in the final act of Baldur's Gate 3 is a significant narrative choice that can impact the outcome of the game. This decision is tied to the broader story arc involving the tiefling refugees, who have been a recurring group throughout the game. Their willingness to stay and fight depends on several factors, including your previous interactions with them, your reputation, and the choices you make during key moments in the story. HereÔÇÖs a detailed breakdown of how to achieve this outcome.

First, itÔÇÖs important to understand the mechanics behind this decision. The tieflingsÔÇÖ decision to stay and fight is influenced by their trust in you and their perception of your leadership. This trust is built over the course of the game through various interactions, quests, and dialogue choices. If you have consistently supported the tieflings, helped them in their time of need, and made choices that align with their values, they are more likely to stand by you in the final act. Conversely, if you have neglected or betrayed them, they may choose to flee or abandon the fight.

To ensure the tieflings stay and fight, you need to focus on building a strong relationship with them from the beginning of the game. This starts in Act 1, where you encounter the tiefling refugees at the Druid Grove. Completing quests such as saving Arabella, helping Zevlor with the goblin threat, and ensuring the safety of the grove will earn their trust. Additionally, siding with the tieflings during the conflict between them and the druids is crucial. These early decisions set the foundation for your relationship with the tieflings and influence their willingness to support you later.

In Act 2, the tieflings face new challenges, particularly in the Shadow-Cursed Lands. Your actions here will further shape their perception of you. For example, helping them reach Last Light Inn safely, protecting them from the shadow curse, and aiding in their defense against the AbsoluteÔÇÖs forces will strengthen your bond. ItÔÇÖs also important to resolve conflicts peacefully when possible, as violence or betrayal can erode their trust. If you have companions like Wyll or Karlach, who have personal ties to the tieflings, their presence and support can also positively influence the tieflingsÔÇÖ decision.

When you reach the final act, the tieflingsÔÇÖ decision to stay and fight will be influenced by a key conversation with Zevlor, their leader. During this conversation, you must appeal to their sense of duty, loyalty, and hope. Emphasize the importance of standing together against the Absolute and remind them of the sacrifices they have already made. If you have built a strong relationship with them, they will be more receptive to your arguments. However, if your relationship is strained, you may need to use persuasion checks to convince them. Having a high Charisma score and proficiency in Persuasion can be beneficial here.

There are several important tips and considerations to keep in mind. First, consistency is key. Your actions throughout the game should align with the values of the tieflings. Avoid making choices that prioritize personal gain over their well-being. Second, pay attention to the needs and concerns of individual tieflings. Helping characters like Mol, Dammon, or Alfira in their personal quests can have a positive impact on the group as a whole. Third, be mindful of the consequences of your actions. Even seemingly minor decisions can have long-term effects on your relationship with the tieflings.

Common mistakes to avoid include neglecting the tieflingsÔÇÖ needs, siding against them in conflicts, or making choices that prioritize other factions over them. For example, if you side with the goblins in Act 1 or fail to protect the tieflings in Act 2, it will be much harder to convince them to stay and fight in the final act. Additionally, avoid using intimidation or deception in your interactions with them, as these approaches can damage your relationship.

Advanced techniques and optimizations involve leveraging your companions and their abilities to strengthen your relationship with the tieflings. For example, having Wyll or Karlach in your party can provide additional dialogue options and support during key moments. Additionally, using spells or abilities that enhance your Charisma or Persuasion skills can improve your chances of success in critical conversations. ItÔÇÖs also helpful to complete all relevant side quests and explore every opportunity to aid the tieflings, as these actions contribute to your overall reputation with them.

In terms of related D&D rules and mechanics, the persuasion checks involved in convincing the tieflings to stay and fight are based on your Charisma modifier and proficiency bonus. If you have expertise in Persuasion or access to spells like Enhance Ability, you can increase your chances of success. Additionally, the gameÔÇÖs narrative system takes into account your previous actions and reputation, which aligns with the D&D concept of alignment and character development.

Specific examples and scenarios include the confrontation with Zevlor in the final act. If you have consistently supported the tieflings, Zevlor will express his trust in you and agree to stand by your side. However, if your relationship is strained, you may need to pass a high DC Persuasion check to convince him. Another example is the defense of Last Light Inn in Act 2. Successfully protecting the tieflings during this battle will significantly boost their trust in you, making it easier to convince them to stay and fight later.

In conclusion, convincing the tieflings to stay and fight in the final act of BaldurÔÇÖs Gate 3 requires a combination of consistent support, thoughtful decision-making, and strategic use of your characterÔÇÖs abilities. By building a strong relationship with the tieflings throughout the game and appealing to their sense of duty and loyalty, you can ensure they stand by you in the final battle against the Absolute.