What happens if I let the Emperor control the Absolute in Act 3 of Baldur's Gate 3?

In Baldur's Gate 3, the Emperor is a mysterious and powerful figure who plays a significant role in the story, particularly in Act 3. Allowing the Emperor to control the Absolute is one of the major decisions you can make, and it has profound consequences for the narrative and the world. This choice is tied to the game's central conflict involving the Mind Flayers, the Absolute, and the fate of Baldur's Gate itself. HereÔÇÖs a detailed breakdown of what happens if you let the Emperor control the Absolute, along with strategies, tips, and considerations to help you navigate this path.

To let the Emperor control the Absolute, you must first reach Act 3 and progress through the main story quests. The Emperor is revealed to be a Mind Flayer who has been guiding you from the shadows, and his true intentions become clearer as you approach the climax of the game. The decision to let him control the Absolute is not a single choice but rather the culmination of several key decisions and interactions throughout the game. You must align yourself with the Emperor, trust his guidance, and reject other potential allies or paths, such as siding with Orpheus or the Githyanki.

The mechanics of this choice involve dialogue options, trust-building with the Emperor, and rejecting alternative paths. Throughout the game, you will have opportunities to communicate with the Emperor through the Astral Plane. These interactions are crucial, as they determine your relationship with him. To let him control the Absolute, you must consistently choose dialogue options that show trust and willingness to work with him. This includes agreeing to his plans, defending his actions, and rejecting offers from other factions or characters who oppose him. For example, when confronted by Orpheus or the Githyanki, you must side with the Emperor and refuse to free Orpheus from his imprisonment.

One of the most critical moments occurs during the final stages of Act 3, when you must decide whether to let the Emperor dominate the Absolute or pursue other options. If you have built a strong alliance with the Emperor, he will offer you the chance to join him in controlling the Absolute. Accepting this offer leads to a unique ending where the Emperor uses the AbsoluteÔÇÖs power to reshape the world according to his vision. This ending is morally ambiguous, as it involves sacrificing freedom and individuality for the sake of order and control.

When pursuing this path, itÔÇÖs important to consider the consequences for your companions and the world. Many of your companions may oppose the EmperorÔÇÖs plans, especially those who value freedom and autonomy, such as LaeÔÇÖzel and the Githyanki. If you choose to side with the Emperor, you risk alienating these companions and potentially losing their support. Additionally, the world of BaldurÔÇÖs Gate will be fundamentally altered, with the EmperorÔÇÖs influence spreading far and wide. This ending is darker and more authoritarian, so itÔÇÖs important to weigh the moral implications before making your decision.

To optimize this path, focus on building a character who aligns with the EmperorÔÇÖs goals. A character with high Intelligence and Wisdom is ideal, as these stats will help you navigate the complex dialogue and moral dilemmas involved. Additionally, consider choosing a class or background that complements the EmperorÔÇÖs philosophy, such as a Wizard or Sorcerer who values knowledge and power. In combat, prioritize abilities and spells that enhance control and manipulation, such as Dominate Person or Hold Monster, as these align with the EmperorÔÇÖs methods.

Common mistakes to avoid include failing to build trust with the Emperor or making choices that undermine his authority. For example, if you free Orpheus or side with the Githyanki, you will lose the opportunity to let the Emperor control the Absolute. Additionally, be cautious when interacting with other factions, such as the Harpers or the AbsoluteÔÇÖs cultists, as their goals may conflict with the EmperorÔÇÖs plans. Always prioritize the EmperorÔÇÖs interests and avoid actions that could jeopardize your alliance.

Advanced techniques involve leveraging the EmperorÔÇÖs abilities and knowledge to gain an advantage in combat and exploration. The Emperor can provide valuable insights and assistance, so make use of his guidance whenever possible. Additionally, consider using Illithid powers, as these are tied to the EmperorÔÇÖs influence and can give you an edge in difficult situations. However, be mindful of the risks, as overusing these powers can have negative consequences for your character and companions.

In terms of D&D rules, the EmperorÔÇÖs control over the Absolute reflects the concept of domination and mind control, which are central to the Mind FlayerÔÇÖs abilities. In D&D 5E, Mind Flayers are known for their psionic powers, including Dominate Monster and Mind Blast. These abilities are reflected in the gameÔÇÖs mechanics, and the EmperorÔÇÖs control over the Absolute can be seen as an extension of these powers. Understanding these rules can help you better navigate the story and make informed decisions.

Specific examples of this path include the final confrontation with the Absolute, where the Emperor uses his powers to dominate the creature and reshape the world. This moment is a culmination of your choices and reflects the consequences of aligning with the Emperor. Another example is the reaction of your companions, who may express fear, anger, or resignation depending on their personalities and beliefs. These interactions add depth to the story and highlight the moral complexity of your decision.

In conclusion, letting the Emperor control the Absolute is a significant and morally complex choice in BaldurÔÇÖs Gate 3. It requires careful planning, trust-building, and a willingness to embrace the darker aspects of the story. By following the strategies and tips outlined above, you can successfully navigate this path and experience one of the gameÔÇÖs most unique and impactful endings.