What happens if I let the Emperor control the Absolute in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the concept of the Emperor controlling the Absolute is a central plot point that unfolds over the course of the game, particularly in Act 3. However, in Act 1, the idea of the Emperor controlling the Absolute is not directly addressed, as the Emperor's true nature and intentions are not fully revealed until later in the story. Instead, Act 1 sets the stage for the player's journey and introduces the mind flayer tadpole that is central to the plot. The Emperor, who is revealed to be a mind flayer, plays a significant role in the story, but his connection to the Absolute becomes clearer as the narrative progresses.

In Act 1, the player is introduced to the concept of the Absolute, a mysterious and powerful force that is influencing the world and the creatures within it. The Absolute is tied to the mind flayer tadpole that has been implanted in the player character and their companions. The tadpole grants the player certain psionic abilities, but it also poses a threat, as it could eventually transform the player into a mind flayer. The Emperor, who is initially encountered in a dream-like state, appears to be guiding the player and offering advice on how to manage the tadpole's influence. However, his true motives are not immediately clear.

To understand the mechanics of the Emperor's potential control over the Absolute, it is important to consider the broader narrative context. The Absolute is a collective consciousness created by the mind flayers, and it serves as a means of controlling other creatures, particularly those who have been implanted with tadpoles. The Emperor, being a mind flayer, has a deep connection to this collective consciousness. As the story progresses, the player learns that the Emperor has his own agenda, which may or may not align with the player's goals. The Emperor's control over the Absolute becomes a key point of conflict in Act 3, where the player must decide whether to trust him or oppose him.

In Act 1, the player's interactions with the Emperor are limited to dream sequences and visions. These sequences provide hints about the Emperor's nature and his connection to the Absolute, but they do not offer a direct path to allowing him to control the Absolute. Instead, the player's choices in Act 1 set the stage for the decisions they will face later in the game. For example, the player can choose to embrace the powers granted by the tadpole, which may align them more closely with the Emperor's goals, or they can resist the tadpole's influence, which could lead to a different outcome.

One important consideration in Act 1 is how the player manages their relationship with their companions. The companions in Baldur's Gate 3 each have their own reactions to the tadpole and the powers it grants. Some companions, like Lae'zel, are deeply suspicious of the tadpole and may urge the player to seek a cure as quickly as possible. Others, like Astarion, may be more open to using the tadpole's powers to their advantage. The player's choices in how they interact with their companions can influence their relationships and the overall direction of the story.

A common mistake in Act 1 is to focus too much on the immediate threat of the tadpole without considering the broader implications of the story. While it is important to address the tadpole's influence, the player should also pay attention to the clues and hints provided by the Emperor and other characters. These clues can help the player understand the larger narrative and prepare for the decisions they will face in later acts.

Advanced techniques in Act 1 involve carefully managing the player's use of the tadpole's powers. The tadpole grants access to psionic abilities, but using these abilities too frequently can have consequences. For example, using the tadpole's powers in combat can make the player more powerful, but it can also increase the risk of the tadpole taking control. The player should weigh the benefits and risks of using these powers and consider how their choices will affect the story.

In terms of D&D rules and mechanics, the tadpole's powers are based on the psionic abilities found in the Dungeons & Dragons 5th Edition rules. These abilities allow the player to manipulate the minds of others, gain telepathic communication, and even control the actions of enemies. However, these powers come with a cost, as they draw on the player's mental energy and can lead to unintended consequences. The player should be aware of the rules governing psionic abilities and consider how they fit into their overall strategy.

In summary, while the Emperor's control over the Absolute is not directly addressed in Act 1 of Baldur's Gate 3, the player's choices in this act set the stage for the decisions they will face later in the game. By carefully managing their use of the tadpole's powers, paying attention to the clues provided by the Emperor, and considering the reactions of their companions, the player can prepare for the complex narrative that unfolds in Acts 2 and 3. The story of the Emperor and the Absolute is a central part of Baldur's Gate 3, and the player's choices will have a significant impact on the outcome of the game.