What are the consequences of letting the hag live and take Mayrina's child in Act 3 of Baldur's Gate 3?

In Baldur's Gate 3, the encounter with Auntie Ethel, the hag, in Act 1 is a pivotal moment that can have lasting consequences, especially if you choose to let her live and take Mayrina's child. This decision not only affects the immediate outcome of the quest but also has repercussions that carry over into Act 3. HereÔÇÖs a detailed breakdown of what happens and how to navigate this choice.

First, letÔÇÖs discuss the mechanics involved. When you confront Auntie Ethel in her lair, you have the option to fight her or negotiate. If you choose to negotiate, you can strike a deal where she agrees to let Mayrina go but demands the unborn child in return. This choice is morally complex and has significant narrative weight. If you agree to her terms, Mayrina will be freed, but the child will be taken by the hag, setting up a future encounter in Act 3.

To achieve this outcome, you need to approach the situation carefully. When you first meet Auntie Ethel in her lair, she will offer you a deal. You must choose dialogue options that indicate you are willing to negotiate rather than fight. This involves selecting responses that show you are open to her terms. Once the deal is struck, Mayrina will be released, and the hag will disappear with the child. This decision is irreversible, so itÔÇÖs important to consider the long-term implications.

One important tip is to ensure that your party is well-prepared for the encounter. Even if you plan to negotiate, having a strong party can help you handle any unexpected combat. Make sure your characters are leveled up and equipped with appropriate gear. Additionally, having characters with high Charisma can be beneficial, as it may help you navigate the dialogue more effectively.

A common mistake to avoid is rushing into the decision without fully understanding the consequences. Letting the hag take the child may seem like a quick solution, but it has far-reaching effects. In Act 3, you will encounter Mayrina again, and she will be deeply affected by the loss of her child. This can lead to additional quests and interactions that are shaped by your earlier decision. ItÔÇÖs important to weigh the moral implications and consider how this choice aligns with your characterÔÇÖs values and the overall story you want to experience.

Advanced techniques involve exploring alternative outcomes. For example, you can choose to fight the hag and save both Mayrina and her child. This requires careful planning and execution, as Auntie Ethel is a formidable opponent. Using crowd control spells, positioning your party strategically, and exploiting her weaknesses can help you defeat her. If you succeed, Mayrina will be grateful, and the child will be saved, leading to a different set of consequences in Act 3.

From a D&D rules perspective, the encounter with Auntie Ethel is a classic example of a moral dilemma. The gameÔÇÖs implementation of these rules allows for a wide range of player choices and consequences. The hagÔÇÖs ability to manipulate and deceive is rooted in her nature as a fey creature, and her powers reflect the cunning and malevolence typical of such beings in D&D lore. Understanding these rules can help you make more informed decisions and appreciate the depth of the narrative.

In summary, letting the hag live and take MayrinaÔÇÖs child in Act 1 of BaldurÔÇÖs Gate 3 is a choice that has significant consequences. It requires careful consideration of the moral implications and long-term effects on the story. By preparing your party, choosing dialogue options wisely, and understanding the underlying mechanics, you can navigate this complex decision and shape the narrative in a way that aligns with your characterÔÇÖs journey. Whether you choose to negotiate or fight, the encounter with Auntie Ethel is a memorable and impactful moment in the game.