What happens if I let the Emperor control the Netherbrain in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the Emperor is a key figure tied to the Mind Flayer colony and the Netherbrain, which are central to the game's main storyline. However, the idea of letting the Emperor control the Netherbrain in Act 1 is not something that can actually happen within the game's narrative structure. The Emperor and the Netherbrain are deeply connected to the main plot, but their influence and the choices surrounding them become more prominent in later acts, particularly Act 3. Let me explain why this is the case and provide some context for how the Emperor and the Netherbrain fit into the story.

In Act 1, the Emperor is not yet revealed as a central figure. Instead, the focus is on the Mind Flayer tadpole that has been implanted in your character and your companions. The Emperor's presence is hinted at through dreams and visions, but his true identity and role in the story are not fully unveiled until later. The Netherbrain, which is the source of the Mind Flayer threat, is also not directly encountered in Act 1. Instead, the early acts focus on gathering information, building alliances, and dealing with the immediate consequences of the tadpole infection.

To understand the mechanics and story progression, it's important to know that the Emperor is a Mind Flayer who has broken free from the Netherbrain's control. He becomes a key ally in your quest to resist the Netherbrain's influence and ultimately decide the fate of the world. However, the choices surrounding the Emperor and the Netherbrain are more relevant in Act 3, where you must decide whether to trust the Emperor, side with other factions, or pursue your own path.

In Act 1, your primary goal is to survive and find a way to remove the tadpole. This involves exploring the world, completing quests, and making decisions that will shape your character's journey. While you cannot directly interact with the Emperor or the Netherbrain in Act 1, your choices during this act will influence how the story unfolds in later acts. For example, how you handle the Goblin Camp, the Druid Grove, and other early-game conflicts will impact your relationships with companions and factions, which in turn will affect your options in Act 3.

One common mistake players make in Act 1 is rushing through the story without fully exploring the world or engaging with companions. Taking the time to build relationships with your party members and understanding their backstories will pay off later in the game. Additionally, making thoughtful decisions in Act 1 can lead to different outcomes in Act 3, including how you interact with the Emperor and the Netherbrain.

Advanced techniques in Act 1 involve optimizing your character build and party composition to handle the challenges ahead. For example, having a balanced party with a mix of melee, ranged, and spellcasting abilities will make combat encounters easier. It's also important to manage your resources, such as spell slots and healing potions, to ensure you're prepared for tough fights.

In terms of D&D rules, Baldur's Gate 3 closely follows the 5th Edition mechanics, so understanding how abilities, spells, and combat work in tabletop D&D can help you make better decisions in the game. For example, knowing how to use crowd control spells like Hold Person or area-of-effect spells like Fireball can turn the tide of battle in your favor.

In summary, while you cannot let the Emperor control the Netherbrain in Act 1, the choices you make during this act will influence the story and your options in later acts. Focus on building relationships, exploring the world, and optimizing your party to prepare for the challenges ahead. By doing so, you'll be better equipped to handle the complex decisions involving the Emperor and the Netherbrain when they become central to the story in Act 3.