What are the consequences of killing the Absolute in Act 2 of Baldur's Gate 3?

In Baldur's Gate 3, the Absolute is a central figure in the game's narrative, particularly in Act 2. The Absolute represents a powerful force tied to the Mind Flayers and their influence over the world. Killing the Absolute in Act 2 is a significant decision that can have far-reaching consequences for the story, your companions, and the world at large. Here is a detailed explanation of the mechanics, strategies, and considerations involved in this pivotal moment.

To begin, the Absolute is not a single entity but rather a concept tied to the Mind Flayer colony and the Elder Brain. In Act 2, you will encounter the Absolute's influence in the form of the Mind Flayer colony beneath Moonrise Towers. The key to "killing" the Absolute in this context involves disrupting the Elder Brain's control and dismantling the Mind Flayer colony. This is achieved through a series of steps that require careful planning and execution.

First, you must infiltrate Moonrise Towers. This location is heavily guarded by cultists and other enemies loyal to the Absolute. To gain access, you can either fight your way through or use stealth and deception. If you choose the latter, you can disguise yourself as a True Soul, a follower of the Absolute, to avoid detection. This approach requires high Charisma and Deception skills, so consider having a character like a Bard or Sorcerer in your party to facilitate this.

Once inside Moonrise Towers, you will need to gather information and allies. Speak with NPCs like Z'rell and Ketheric Thorm to learn more about the Absolute's plans. You will also encounter companions like Jaheira, who can provide valuable assistance. Building alliances with these characters is crucial, as they can aid you in the final battle against the Elder Brain.

The next step is to descend into the Mind Flayer colony beneath Moonrise Towers. This area is filled with dangerous enemies, including Mind Flayers, Intellect Devourers, and other aberrations. Combat in this area can be challenging, so it's important to prepare your party with spells and abilities that target the mind and psychic vulnerabilities of these creatures. Spells like Mind Blank, Protection from Evil and Good, and Counterspell are particularly effective.

As you progress through the colony, you will eventually confront the Elder Brain. This is the central hub of the Absolute's power, and defeating it will disrupt the Mind Flayer's control. The Elder Brain is a formidable opponent with high health and powerful psychic abilities. To defeat it, focus on dealing consistent damage while protecting your party from its mind-controlling effects. Use abilities like Stunning Strike, Hold Monster, and Disintegrate to incapacitate or deal massive damage to the Elder Brain.

Once the Elder Brain is defeated, the Absolute's influence will begin to wane. This will have several consequences for the story and your companions. For example, characters like Shadowheart and Lae'zel, who have personal stakes in the conflict, may experience significant changes in their story arcs. Additionally, the world will react to the fall of the Absolute, with factions like the Harpers and the Githyanki gaining more influence.

There are several important tips and considerations to keep in mind when attempting to kill the Absolute in Act 2. First, ensure that your party is well-equipped and leveled before entering Moonrise Towers. This area is designed for characters around level 8-10, so make sure you have appropriate gear and abilities. Second, pay attention to your companions' personal quests, as their outcomes can be influenced by your actions in the Mind Flayer colony. Finally, be prepared for multiple combat encounters, and conserve your resources for the final battle against the Elder Brain.

Common mistakes to avoid include underestimating the difficulty of the Mind Flayer colony and failing to prepare for psychic attacks. Additionally, neglecting to build alliances with NPCs like Jaheira can make the final battle more challenging. Advanced techniques include using environmental hazards to your advantage, such as pushing enemies into chasms or using explosive barrels to deal area damage.

In terms of D&D 5E rules, the mechanics of the Elder Brain fight are based on its stat block, which includes abilities like Mind Blast and Psychic Link. Understanding these abilities and how to counter them is key to success. For example, Mind Blast can stun multiple party members, so having abilities like Indomitable or Legendary Resistance can help mitigate its effects.

Specific examples and scenarios include using a Paladin's Smite ability to deal massive damage to the Elder Brain, or a Wizard's Counterspell to negate its psychic attacks. Additionally, using a Cleric's Turn Undead ability can help control the battlefield by incapacitating weaker enemies.

In conclusion, killing the Absolute in Act 2 of Baldur's Gate 3 is a complex and rewarding endeavor that requires careful planning, strategic combat, and attention to story details. By following these steps and considerations, you can successfully disrupt the Mind Flayer's control and shape the future of the game's narrative.