What happens if I let the Emperor control the Absolute in Act 2 of Baldur's Gate 3?

In Baldur's Gate 3, the Emperor is a mysterious and powerful figure who plays a significant role in the story, particularly in Act 2. Allowing the Emperor to control the Absolute is a major decision that can have far-reaching consequences for the narrative and your party. This choice is tied to the game's central conflict involving the Mind Flayers, the Absolute, and the fate of the world. HereÔÇÖs a detailed explanation of what happens if you let the Emperor control the Absolute, along with strategies, tips, and considerations.

To let the Emperor control the Absolute, you must first progress through the main story in Act 2. This involves completing key quests such as infiltrating Moonrise Towers, dealing with Ketheric Thorm, and uncovering the truth about the Absolute. The Emperor will reveal more about his intentions and powers as you progress. At a critical juncture, you will be presented with a choice: allow the Emperor to take control of the Absolute or resist his influence. Choosing to let him control the Absolute means trusting his vision for the future, which involves using the AbsoluteÔÇÖs power to reshape the world according to his will.

The mechanics of this choice are tied to dialogue options and story progression. When the Emperor presents his plan, you must select dialogue options that indicate your willingness to let him take control. This decision is irreversible and will lock you into a specific story path. The EmperorÔÇÖs control over the Absolute will lead to a series of events where he consolidates power, potentially altering the balance of power in the world. This can result in significant changes to the gameÔÇÖs ending, as the EmperorÔÇÖs vision may conflict with the goals of other factions and characters.

One important tip is to carefully consider the implications of this choice. Allowing the Emperor to control the Absolute may grant you access to powerful abilities and resources, but it also means aligning yourself with a being whose motives are not entirely clear. This decision can affect your relationships with your companions, especially those who are wary of the EmperorÔÇÖs influence. For example, characters like LaeÔÇÖzel and Shadowheart may have strong reactions to this choice, potentially leading to conflicts or even their departure from the party.

A common mistake to avoid is making this decision without fully understanding the consequences. The EmperorÔÇÖs control over the Absolute can lead to unforeseen outcomes, including the potential loss of allies or the escalation of conflicts with other factions. ItÔÇÖs important to weigh the benefits of this choice against the potential risks. Additionally, players should be aware that this decision may lock them out of other story paths, limiting their ability to explore alternative endings.

Advanced techniques for optimizing this choice involve building a character who is well-suited to navigating the moral and strategic complexities of the situation. A character with high Charisma and Wisdom may be better equipped to handle the EmperorÔÇÖs influence and negotiate favorable outcomes. Additionally, investing in skills like Persuasion and Insight can help you better understand the EmperorÔÇÖs true intentions and make informed decisions.

From a D&D rules perspective, the EmperorÔÇÖs control over the Absolute can be seen as a form of domination or manipulation, akin to high-level enchantment magic. This aligns with the Mind FlayersÔÇÖ natural abilities, which include mind control and psychic manipulation. Understanding these mechanics can help you anticipate the EmperorÔÇÖs actions and prepare for the challenges that come with aligning yourself with such a powerful being.

Specific examples of scenarios where this choice comes into play include key moments in Act 2, such as the confrontation with Ketheric Thorm and the revelations about the AbsoluteÔÇÖs true nature. In these moments, the Emperor will present his case for taking control, and your response will shape the direction of the story. For instance, if you choose to let the Emperor control the Absolute, you may gain access to powerful Mind Flayer abilities, but you may also face resistance from other characters who view the Emperor as a threat.

In conclusion, allowing the Emperor to control the Absolute in Act 2 of BaldurÔÇÖs Gate 3 is a significant decision with major narrative and gameplay implications. It requires careful consideration of the consequences, strategic character building, and an understanding of the underlying D&D mechanics. By following these tips and strategies, you can navigate this complex choice and shape the story according to your vision.