What are the consequences of letting the hag live and take Mayrina's child in Act 2 of Baldur's Gate 3?

In Baldur's Gate 3, the encounter with Auntie Ethel, the hag, in Act 1 and Act 2 presents players with a moral dilemma that has significant consequences for the story and the characters involved. One of the key decisions players face is whether to let the hag live and allow her to take Mayrina's child, or to kill her and save the child. This choice has far-reaching implications for the narrative, character relationships, and the world at large.

To understand the consequences of letting the hag live and take Mayrina's child, it's important to first understand the context of the situation. In Act 1, players encounter Auntie Ethel in the Sunlit Wetlands, where she has taken Mayrina captive. Mayrina is pregnant, and Ethel plans to take the unborn child as part of a dark bargain. Players can choose to confront Ethel, leading to a battle in her lair. If players defeat her, they can save Mayrina and her child. However, if players choose to let Ethel live, she will take the child and disappear, leaving Mayrina distraught.

The consequences of letting the hag live and take Mayrina's child are primarily narrative and moral in nature. From a story perspective, allowing Ethel to take the child means that Mayrina will be left without her baby, and she will be deeply affected by this loss. This choice can lead to different outcomes for Mayrina's character arc, depending on how players interact with her later in the game. For example, if players choose to let Ethel take the child, Mayrina may become more desperate and willing to make further deals with dark forces to get her child back. This could lead to additional quests or storylines involving Mayrina and her attempts to reclaim her child.

From a moral standpoint, letting the hag take the child is a difficult decision that raises questions about the value of life, the consequences of one's actions, and the nature of evil. Players who choose to let Ethel live may be doing so out of a desire to avoid further conflict, or because they believe that the child's fate is sealed and that fighting Ethel would only lead to more suffering. However, this choice also means that the player is complicit in the suffering of Mayrina and the loss of her child, which can have an impact on the player's relationship with other characters and the overall tone of the story.

In terms of gameplay mechanics, letting the hag live and take Mayrina's child does not have a direct impact on combat or character progression. However, it can influence the player's reputation with certain factions or characters, depending on how they view the player's decision. For example, characters who value life and justice may disapprove of the player's choice to let Ethel live, while those who are more pragmatic or self-serving may see it as a necessary evil. This can affect the player's ability to form alliances or gain support from certain characters later in the game.

One important consideration when making this choice is the potential long-term consequences for the story. Letting the hag live means that she will continue to exist in the world, and her actions may have further repercussions down the line. For example, Ethel may return later in the game to cause more trouble, or her influence may be felt in other parts of the story. Players who choose to let her live should be prepared for the possibility that their decision will come back to haunt them in some way.

Another consideration is the impact on Mayrina's character. If players choose to let Ethel take the child, Mayrina may become a more tragic figure, driven by grief and desperation. This could lead to interesting story developments, but it also means that players will have to deal with the emotional fallout of their decision. Mayrina may seek revenge, or she may turn to dark forces in an attempt to get her child back, leading to further moral dilemmas for the player.

In terms of advanced techniques or optimizations, players who are considering letting the hag live should think carefully about their long-term goals and how this decision fits into their overall strategy. For example, if the player is trying to build a reputation as a hero who always does the right thing, letting Ethel live may not align with that goal. On the other hand, if the player is more focused on survival and pragmatism, letting Ethel live may be seen as a necessary sacrifice.

In conclusion, the decision to let the hag live and take Mayrina's child in Baldur's Gate 3 is a complex one with significant narrative and moral consequences. Players should weigh the potential outcomes carefully, considering the impact on Mayrina, the player's reputation, and the overall story. While there is no right or wrong answer, the choice will have a lasting impact on the game world and the player's experience.