How do I convince the tieflings to stay and fight in Baldur's Gate 3?
Convincing the tieflings to stay and fight in Baldur's Gate 3 is a pivotal moment in the game, particularly during Act 1 when the tiefling refugees are debating whether to leave the Emerald Grove or stay and defend it against the goblin threat. This decision not only impacts the immediate story but also has long-term consequences for the tieflings, the druids, and your relationships with key characters like Zevlor, Kagha, and the companions in your party. To successfully convince the tieflings to stay, you need to navigate a series of dialogue choices, skill checks, and story decisions. HereÔÇÖs a detailed breakdown of how to achieve this.
First, you need to understand the context. The tieflings are refugees from Elturel, a city that was dragged into Avernus, the first layer of the Nine Hells. They are seeking safety in the Emerald Grove, but the druids, led by Kagha, are pushing them to leave. The tieflings, led by Zevlor, are considering fleeing to BaldurÔÇÖs Gate, but they are also willing to fight if they believe they have a chance to defend the grove. Your goal is to convince them that staying and fighting is the better option.
The mechanics involved in this decision revolve around dialogue choices, persuasion checks, and your overall reputation with the tieflings. To influence the tieflings, you need to build trust with Zevlor and other key tiefling characters. This can be done by completing quests that benefit them, such as rescuing the tiefling child Mol from the harpies, or helping Arabella, another tiefling child, who is in danger due to KaghaÔÇÖs actions. These quests not only improve your standing with the tieflings but also provide opportunities to demonstrate your leadership and combat skills.
When you speak to Zevlor, you will have the opportunity to discuss the goblin threat and the possibility of staying to fight. To convince him, you need to pass a persuasion check. The difficulty of this check can vary depending on your previous actions. If you have already helped the tieflings, the check will be easier. If you have not, it will be more challenging. A high Charisma score and proficiency in Persuasion will significantly increase your chances of success. If you are playing a character with low Charisma, consider using spells like Enhance Ability to gain advantage on the check, or bring a companion like Wyll or Shadowheart, who have high Charisma and can assist in dialogue.
One important tip is to avoid antagonizing the druids or Kagha. If you side with Kagha or make decisions that harm the tieflings, it will be much harder to convince Zevlor to stay. Instead, focus on building a positive relationship with both the tieflings and the druids. This can be tricky, as the two groups are in conflict, but it is possible to navigate this by choosing dialogue options that emphasize cooperation and mutual benefit.
A common mistake is rushing through the dialogue without considering the long-term consequences. For example, if you immediately side with the druids and push the tieflings to leave, you may miss out on important storylines and character development. Take your time to explore all dialogue options and consider how your choices will impact the story.
Advanced techniques include using your companions to influence the outcome. For example, if you have Wyll in your party, he will often advocate for the tieflings, which can help sway ZevlorÔÇÖs decision. Similarly, if you have Shadowheart, her diplomatic skills can be useful in navigating the tense situation. Additionally, if you have already defeated the goblin leaders, you can use this as leverage in your conversation with Zevlor, demonstrating that the goblin threat can be managed.
From a D&D rules perspective, the persuasion check is a Charisma-based skill check. The difficulty class (DC) for this check is determined by the game based on your previous actions and the current state of the story. If you have a high Charisma score and proficiency in Persuasion, you will have a better chance of passing the check. If you fail the check, you may need to reload a previous save and try again, or find another way to influence the outcome.
In specific scenarios, such as when Arabella is in danger, your actions can have a direct impact on ZevlorÔÇÖs decision. If you save Arabella and confront Kagha, you can demonstrate your commitment to the tieflings, which will make Zevlor more likely to trust your advice. Similarly, if you have already defeated the goblin leaders, you can use this as evidence that the goblins are not an insurmountable threat.
In conclusion, convincing the tieflings to stay and fight requires a combination of strategic dialogue choices, skill checks, and careful consideration of your previous actions. By building trust with the tieflings, avoiding conflict with the druids, and using your companions effectively, you can successfully persuade Zevlor to stay and defend the grove. This decision will have significant consequences for the rest of the game, so it is important to approach it thoughtfully and with a clear understanding of the mechanics involved.
First, you need to understand the context. The tieflings are refugees from Elturel, a city that was dragged into Avernus, the first layer of the Nine Hells. They are seeking safety in the Emerald Grove, but the druids, led by Kagha, are pushing them to leave. The tieflings, led by Zevlor, are considering fleeing to BaldurÔÇÖs Gate, but they are also willing to fight if they believe they have a chance to defend the grove. Your goal is to convince them that staying and fighting is the better option.
The mechanics involved in this decision revolve around dialogue choices, persuasion checks, and your overall reputation with the tieflings. To influence the tieflings, you need to build trust with Zevlor and other key tiefling characters. This can be done by completing quests that benefit them, such as rescuing the tiefling child Mol from the harpies, or helping Arabella, another tiefling child, who is in danger due to KaghaÔÇÖs actions. These quests not only improve your standing with the tieflings but also provide opportunities to demonstrate your leadership and combat skills.
When you speak to Zevlor, you will have the opportunity to discuss the goblin threat and the possibility of staying to fight. To convince him, you need to pass a persuasion check. The difficulty of this check can vary depending on your previous actions. If you have already helped the tieflings, the check will be easier. If you have not, it will be more challenging. A high Charisma score and proficiency in Persuasion will significantly increase your chances of success. If you are playing a character with low Charisma, consider using spells like Enhance Ability to gain advantage on the check, or bring a companion like Wyll or Shadowheart, who have high Charisma and can assist in dialogue.
One important tip is to avoid antagonizing the druids or Kagha. If you side with Kagha or make decisions that harm the tieflings, it will be much harder to convince Zevlor to stay. Instead, focus on building a positive relationship with both the tieflings and the druids. This can be tricky, as the two groups are in conflict, but it is possible to navigate this by choosing dialogue options that emphasize cooperation and mutual benefit.
A common mistake is rushing through the dialogue without considering the long-term consequences. For example, if you immediately side with the druids and push the tieflings to leave, you may miss out on important storylines and character development. Take your time to explore all dialogue options and consider how your choices will impact the story.
Advanced techniques include using your companions to influence the outcome. For example, if you have Wyll in your party, he will often advocate for the tieflings, which can help sway ZevlorÔÇÖs decision. Similarly, if you have Shadowheart, her diplomatic skills can be useful in navigating the tense situation. Additionally, if you have already defeated the goblin leaders, you can use this as leverage in your conversation with Zevlor, demonstrating that the goblin threat can be managed.
From a D&D rules perspective, the persuasion check is a Charisma-based skill check. The difficulty class (DC) for this check is determined by the game based on your previous actions and the current state of the story. If you have a high Charisma score and proficiency in Persuasion, you will have a better chance of passing the check. If you fail the check, you may need to reload a previous save and try again, or find another way to influence the outcome.
In specific scenarios, such as when Arabella is in danger, your actions can have a direct impact on ZevlorÔÇÖs decision. If you save Arabella and confront Kagha, you can demonstrate your commitment to the tieflings, which will make Zevlor more likely to trust your advice. Similarly, if you have already defeated the goblin leaders, you can use this as evidence that the goblins are not an insurmountable threat.
In conclusion, convincing the tieflings to stay and fight requires a combination of strategic dialogue choices, skill checks, and careful consideration of your previous actions. By building trust with the tieflings, avoiding conflict with the druids, and using your companions effectively, you can successfully persuade Zevlor to stay and defend the grove. This decision will have significant consequences for the rest of the game, so it is important to approach it thoughtfully and with a clear understanding of the mechanics involved.