What happens if I let the Goblins kill the Tieflings in Baldur's Gate 3?

In Baldur's Gate 3, the decision to let the Goblins kill the Tieflings is a significant story choice that has far-reaching consequences for the game's narrative, your relationships with companions, and the overall world state. This choice occurs during the early stages of the game, specifically in Act 1, when you encounter the Goblin Camp and the Druid Grove. The Tieflings are refugees seeking shelter in the Druid Grove, and the Goblins are part of the Absolute's forces, which are antagonistic to both the Tieflings and the Druids. Letting the Goblins kill the Tieflings is a morally complex decision that can lead to several outcomes, depending on how you approach the situation.

To achieve this outcome, you must align yourself with the Goblins and their leaders, Minthara, Gut, and Dror Ragzlin. This involves completing certain quests and making specific dialogue choices that favor the Goblins over the Tieflings. HereÔÇÖs a step-by-step breakdown of how to let the Goblins kill the Tieflings:

1. Reach the Goblin Camp: After exploring the Druid Grove and speaking with the Tieflings, you will eventually find your way to the Goblin Camp. This is located to the west of the Druid Grove. You can either fight your way in or use dialogue to gain entry. If you choose to fight, be prepared for a challenging encounter, as the Goblins are numerous and well-armed.

2. Speak with the Goblin Leaders: Once inside the Goblin Camp, you will need to speak with the three Goblin leaders: Minthara, Gut, and Dror Ragzlin. Each of these characters has their own quests and motivations. To align yourself with the Goblins, you should agree to help them in their plans to attack the Druid Grove and eliminate the Tieflings.

3. Complete the Goblin Quests: Minthara will ask you to infiltrate the Druid Grove and gather information about its defenses. You can do this by returning to the Grove and speaking with the Tieflings and Druids. Be careful not to reveal your true intentions, as this could lead to combat. Once you have gathered the necessary information, return to Minthara and report your findings.

4. Initiate the Attack: After completing the Goblin quests, Minthara will lead an assault on the Druid Grove. You can choose to join the Goblins in this attack or simply stand by and let the events unfold. If you choose to participate, you will fight alongside the Goblins against the Tieflings and Druids. If you choose to stand by, the Goblins will attack on their own, and the Tieflings will be slaughtered.

5. Deal with the Aftermath: Once the Tieflings are dead, the Druid Grove will be overrun by Goblins. This will have several consequences. First, the Tiefling refugees will no longer be present in the game, which means you will miss out on certain quests and interactions with them. Second, your companions may react negatively to your decision, especially those who have a personal connection to the Tieflings, such as Wyll and Karlach. Third, the balance of power in the region will shift, as the Goblins will now control the area.

There are several important tips and considerations to keep in mind when making this choice. First, consider the moral implications of your decision. Letting the Goblins kill the Tieflings is a dark and ruthless act that will alienate some of your companions and close off certain storylines. Second, think about the long-term consequences. The Tieflings play a significant role in the gameÔÇÖs narrative, and their survival or death can affect the outcome of the story. Third, be prepared for the combat challenges that come with aligning yourself with the Goblins. The assault on the Druid Grove is a difficult battle, and you will need to be well-prepared with strong characters and effective tactics.

Common mistakes to avoid include revealing your true intentions to the Tieflings or Druids too early, which can lead to combat and make it harder to complete the Goblin quests. Additionally, failing to properly prepare for the assault on the Druid Grove can result in a difficult and potentially unwinnable battle. Make sure your party is well-equipped and leveled before engaging in this fight.

Advanced techniques and optimizations include using stealth and deception to gather information without alerting the Tieflings or Druids. You can also use dialogue options to manipulate the Goblin leaders and gain their trust more quickly. Additionally, consider the composition of your party. Characters with high Charisma and Deception skills, such as a Bard or Rogue, can be particularly useful in this scenario.

In terms of related D&D rules and mechanics, the decision to let the Goblins kill the Tieflings is an example of how player choices can shape the narrative and world state in a tabletop RPG. In D&D 5E, alignment and morality play a significant role in character development and story progression. Choosing to side with the Goblins is an evil act that aligns with a Chaotic Evil or Neutral Evil alignment, while saving the Tieflings is a good act that aligns with a Lawful Good or Neutral Good alignment.

Specific examples and scenarios include the potential for betrayal and double-crossing. For instance, you could initially side with the Goblins to gain their trust, then turn on them during the assault on the Druid Grove. This would allow you to save the Tieflings while still completing the Goblin quests. However, this approach requires careful planning and execution, as the Goblins are not easily fooled.

In conclusion, letting the Goblins kill the Tieflings in Baldur's Gate 3 is a complex and morally challenging decision that has significant consequences for the gameÔÇÖs narrative and your relationships with companions. By following the steps outlined above and considering the tips and considerations, you can achieve this outcome and explore the darker side of the gameÔÇÖs story. However, be prepared for the challenges and consequences that come with this choice, and think carefully about the kind of character you want to play.