What are the consequences of letting the Goblins take over the Grove in Baldur's Gate 3?

Letting the Goblins take over the Grove in Baldur's Gate 3 is a significant story choice that has far-reaching consequences for the game's narrative, your companions, and the world around you. This decision occurs during Act 1, when you are faced with the conflict between the Tiefling refugees and the Goblins. If you side with the Goblins or allow them to overrun the Grove, the outcome will drastically alter the course of the game. Here is a detailed breakdown of the mechanics, strategies, and consequences involved in this choice.

To let the Goblins take over the Grove, you must either actively assist them or passively allow them to succeed. If you choose to side with the Goblins, you will need to align yourself with their leaders, such as Minthara, and participate in their plans to attack the Grove. This involves infiltrating the Grove, sabotaging its defenses, or directly aiding the Goblins in combat. Alternatively, you can simply avoid helping the Tieflings and Druids, which may lead to the Goblins overwhelming the Grove on their own. However, this passive approach can be riskier, as the Goblins may not succeed without your direct intervention.

One key mechanic to consider is the alignment system, which is influenced by your choices. Siding with the Goblins will shift your character toward a more evil or chaotic alignment, affecting how certain NPCs and companions perceive you. For example, companions like Wyll and Karlach, who have strong moral convictions, may disapprove of your actions or even leave your party if you choose to harm the Grove. On the other hand, characters like Astarion or Minthara may approve of your ruthless decisions, strengthening your relationship with them.

When preparing for this choice, it is important to consider your party composition and character builds. If you plan to engage in combat with the Tieflings and Druids, ensure your party is well-equipped and leveled. Classes like Fighters, Barbarians, and Rogues can excel in direct combat, while spellcasters like Wizards and Sorcerers can provide crowd control and area-of-effect damage. Additionally, having a Cleric or Paladin for healing and support can be crucial in prolonged battles. Make sure to stock up on healing potions, scrolls, and other consumables to sustain your party during the assault.

A common mistake to avoid is underestimating the strength of the Tieflings and Druids. While the Goblins may have numbers on their side, the defenders of the Grove are skilled fighters and spellcasters. The Druids, in particular, can summon powerful creatures and cast devastating spells like Entangle and Call Lightning. To counter this, focus on eliminating key targets, such as the Druid leaders, to disrupt their defenses. Using stealth and ambush tactics can also give you an advantage, allowing you to pick off enemies before they can mount a coordinated defense.

Advanced techniques include manipulating the battlefield to your advantage. For example, you can use environmental hazards like explosive barrels or chokepoints to funnel enemies into traps. Spells like Grease or Web can slow down enemy movements, giving your party more time to deal with threats. Additionally, consider using charm or persuasion abilities to turn some of the defenders against each other, reducing the number of enemies you need to fight directly.

From a D&D rules perspective, this choice reflects the alignment and morality system inherent in the game. Siding with the Goblins is typically considered an evil or chaotic action, as it involves betraying innocent refugees and causing widespread destruction. This can affect your character's reputation and how NPCs interact with you throughout the game. For example, merchants in the Grove may refuse to trade with you, and certain quests tied to the Tieflings will become unavailable.

Specific examples of consequences include the death of key characters like Zevlor, the Tiefling leader, and the Druid Halsin, who plays a significant role in later acts. The Tiefling refugees will either be killed or scattered, impacting future storylines and quests. Additionally, the Goblins' victory may lead to a more hostile environment in the surrounding areas, as their influence spreads. This can make travel and exploration more dangerous, as you may encounter more aggressive enemies and fewer friendly NPCs.

In summary, letting the Goblins take over the Grove is a major decision that shapes the narrative and world of Baldur's Gate 3. It requires careful planning, strategic combat, and an understanding of the game's alignment system. While it can lead to unique story outcomes and character interactions, it also comes with significant moral and practical consequences. By considering your party's strengths, using advanced tactics, and being mindful of the long-term effects, you can navigate this choice and its repercussions effectively.