What happens if I let the Absolute control the Netherbrain in Baldur's Gate 3?
If you choose to let the Absolute control the Netherbrain in Baldur's Gate 3, you are essentially siding with the Absolute and allowing it to dominate the world. This decision is one of the major story branches in the game and leads to a specific ending where the Absolute's influence spreads unchecked, resulting in a dark and oppressive outcome for the world. Here is a detailed explanation of how this choice plays out, the mechanics involved, and what you need to consider when making this decision.
To achieve this ending, you must first progress through the main story until you reach the final act of the game. This involves completing key quests, such as infiltrating Moonrise Towers, dealing with the Githyanki Creche, and confronting the Elder Brain in the city of Baldur's Gate. Throughout these quests, you will encounter the Absolute's influence and the Mind Flayers, who are central to the plot. Your choices in these quests will shape your relationship with the Absolute and determine whether you can ultimately side with it.
When you reach the final confrontation with the Netherbrain, you will have the option to either destroy it or allow the Absolute to take control. To let the Absolute control the Netherbrain, you must choose dialogue options that align with the Absolute's goals and reject the idea of destroying it. This decision is influenced by your previous actions and choices throughout the game. If you have consistently supported the Absolute or made decisions that align with its agenda, it will be easier to convince your companions and allies to go along with this plan. However, if you have opposed the Absolute at every turn, your companions may resist this choice, and you may need to persuade or intimidate them to follow your lead.
One important consideration is the role of the Mind Flayer tadpole in your character's head. Throughout the game, you have the option to use the powers granted by the tadpole or resist them. If you have embraced the tadpole's powers and used them frequently, you will have an easier time aligning with the Absolute and controlling the Netherbrain. On the other hand, if you have resisted the tadpole's influence, your character may struggle with this decision, and it may require a high Persuasion or Intimidation check to convince your party to go along with it.
In terms of combat tactics, the final battle against the Netherbrain is challenging, and you will need to prepare your party for a difficult fight. Make sure your characters are well-equipped with powerful weapons, armor, and spells. Focus on crowd control and area-of-effect spells to deal with the numerous enemies you will face. If you have companions who can summon creatures or cast buffs, use them to your advantage. Additionally, positioning is key in this battle, so try to keep your party members spread out to avoid being overwhelmed by enemy attacks.
A common mistake to avoid is underestimating the Netherbrain's abilities. It has powerful psychic attacks and can summon reinforcements, so you need to be prepared for a long and grueling fight. Make sure to use healing potions and spells to keep your party alive, and don't be afraid to retreat and regroup if necessary. Another mistake is neglecting your companions' abilities. Each companion has unique skills and spells that can be crucial in this battle, so make sure to use them effectively.
Advanced techniques for this ending include using the tadpole's powers to gain an edge in combat. If you have unlocked the full potential of the tadpole, you can use its abilities to dominate enemies, deal extra damage, or gain temporary buffs. Additionally, if you have built your character with high Charisma and Persuasion, you can use these skills to convince your companions and allies to support your decision to let the Absolute control the Netherbrain. This can make the final battle easier and ensure that your party is united in this choice.
From a D&D rules perspective, the Netherbrain is a powerful entity with high Intelligence and Wisdom scores, making it resistant to many spells and abilities. It also has legendary actions, which allow it to take additional actions outside of its turn. This means you need to be strategic in your approach and focus on dealing consistent damage while avoiding its attacks. The Mind Flayer tadpole mechanics are unique to Baldur's Gate 3 and are not part of the standard D&D rules, but they add an interesting layer of complexity to the game.
In conclusion, letting the Absolute control the Netherbrain is a major story choice that leads to a dark and oppressive ending. To achieve this, you need to align with the Absolute throughout the game, embrace the tadpole's powers, and prepare for a challenging final battle. Use your companions' abilities effectively, avoid common mistakes, and consider advanced techniques to gain an edge in combat. This ending is a testament to the game's rich storytelling and the impact of your choices on the world and its inhabitants.
To achieve this ending, you must first progress through the main story until you reach the final act of the game. This involves completing key quests, such as infiltrating Moonrise Towers, dealing with the Githyanki Creche, and confronting the Elder Brain in the city of Baldur's Gate. Throughout these quests, you will encounter the Absolute's influence and the Mind Flayers, who are central to the plot. Your choices in these quests will shape your relationship with the Absolute and determine whether you can ultimately side with it.
When you reach the final confrontation with the Netherbrain, you will have the option to either destroy it or allow the Absolute to take control. To let the Absolute control the Netherbrain, you must choose dialogue options that align with the Absolute's goals and reject the idea of destroying it. This decision is influenced by your previous actions and choices throughout the game. If you have consistently supported the Absolute or made decisions that align with its agenda, it will be easier to convince your companions and allies to go along with this plan. However, if you have opposed the Absolute at every turn, your companions may resist this choice, and you may need to persuade or intimidate them to follow your lead.
One important consideration is the role of the Mind Flayer tadpole in your character's head. Throughout the game, you have the option to use the powers granted by the tadpole or resist them. If you have embraced the tadpole's powers and used them frequently, you will have an easier time aligning with the Absolute and controlling the Netherbrain. On the other hand, if you have resisted the tadpole's influence, your character may struggle with this decision, and it may require a high Persuasion or Intimidation check to convince your party to go along with it.
In terms of combat tactics, the final battle against the Netherbrain is challenging, and you will need to prepare your party for a difficult fight. Make sure your characters are well-equipped with powerful weapons, armor, and spells. Focus on crowd control and area-of-effect spells to deal with the numerous enemies you will face. If you have companions who can summon creatures or cast buffs, use them to your advantage. Additionally, positioning is key in this battle, so try to keep your party members spread out to avoid being overwhelmed by enemy attacks.
A common mistake to avoid is underestimating the Netherbrain's abilities. It has powerful psychic attacks and can summon reinforcements, so you need to be prepared for a long and grueling fight. Make sure to use healing potions and spells to keep your party alive, and don't be afraid to retreat and regroup if necessary. Another mistake is neglecting your companions' abilities. Each companion has unique skills and spells that can be crucial in this battle, so make sure to use them effectively.
Advanced techniques for this ending include using the tadpole's powers to gain an edge in combat. If you have unlocked the full potential of the tadpole, you can use its abilities to dominate enemies, deal extra damage, or gain temporary buffs. Additionally, if you have built your character with high Charisma and Persuasion, you can use these skills to convince your companions and allies to support your decision to let the Absolute control the Netherbrain. This can make the final battle easier and ensure that your party is united in this choice.
From a D&D rules perspective, the Netherbrain is a powerful entity with high Intelligence and Wisdom scores, making it resistant to many spells and abilities. It also has legendary actions, which allow it to take additional actions outside of its turn. This means you need to be strategic in your approach and focus on dealing consistent damage while avoiding its attacks. The Mind Flayer tadpole mechanics are unique to Baldur's Gate 3 and are not part of the standard D&D rules, but they add an interesting layer of complexity to the game.
In conclusion, letting the Absolute control the Netherbrain is a major story choice that leads to a dark and oppressive ending. To achieve this, you need to align with the Absolute throughout the game, embrace the tadpole's powers, and prepare for a challenging final battle. Use your companions' abilities effectively, avoid common mistakes, and consider advanced techniques to gain an edge in combat. This ending is a testament to the game's rich storytelling and the impact of your choices on the world and its inhabitants.