What happens if I let the Goblins kill Zevlor in Baldur's Gate 3?
In Baldur's Gate 3, Zevlor is a key character in the early part of the game, serving as the leader of the Tiefling refugees who are seeking safety from the goblin threat. The decision to let the goblins kill Zevlor is a significant one, as it impacts the story, your relationships with other characters, and the overall progression of the game. Here is a detailed explanation of how this scenario can unfold, the mechanics involved, and the consequences of your choices.
To let the goblins kill Zevlor, you need to be in the Goblin Camp, which is located in the Shattered Sanctum. This area is accessible after you have explored the Emerald Grove and interacted with the Tieflings and Druids. The goblins are hostile to the Tieflings, and Zevlor is one of their primary targets. The mechanics of this choice involve dialogue options, combat decisions, and the alignment of your character's actions with the goblins' goals.
First, you need to reach the Goblin Camp. This can be done by traveling west from the Emerald Grove, following the path that leads to the Blighted Village and then further into the goblin-controlled areas. Once you arrive at the Goblin Camp, you will encounter several goblin leaders: Priestess Gut, Dror Ragzlin, and Minthara. These leaders are the key figures in the goblin hierarchy, and your interactions with them will determine the fate of Zevlor and the Tieflings.
To let the goblins kill Zevlor, you need to align yourself with the goblins. This can be done by choosing dialogue options that show your willingness to cooperate with them. For example, when speaking to Minthara, you can express your desire to help the goblins attack the Emerald Grove. This will set the stage for the goblins to launch an assault on the Tieflings, with Zevlor being one of their primary targets.
Once you have aligned with the goblins, you will need to participate in the attack on the Emerald Grove. This is a major combat encounter that involves fighting alongside the goblins against the Tieflings and Druids. During this battle, Zevlor will be present, and the goblins will focus their attacks on him. If you do not intervene to protect Zevlor, the goblins will eventually kill him. This outcome is irreversible, and Zevlor's death will have significant consequences for the story.
One important tip to consider is that aligning with the goblins and allowing Zevlor to be killed will make you enemies with the Tieflings and Druids. This means that you will lose access to certain quests, items, and companions that are tied to these factions. For example, Karlach, a potential companion, is closely associated with the Tieflings, and her storyline may be affected by your decision. Additionally, the Druids will become hostile, and you will no longer be able to trade with them or receive their assistance.
A common mistake to avoid is underestimating the difficulty of the combat encounter at the Emerald Grove. The goblins are numerous, but the Tieflings and Druids are also formidable opponents. If you are not prepared for the battle, you may find yourself overwhelmed. It is important to ensure that your party is well-equipped and that you have a solid strategy in place before engaging in the fight.
Advanced techniques for this scenario include using stealth and deception to manipulate the goblins and Tieflings. For example, you can use the Disguise Self spell to infiltrate the Goblin Camp and gather information without revealing your true intentions. Additionally, you can use dialogue options to sow discord among the goblin leaders, potentially weakening their forces before the battle.
From a D&D rules perspective, the mechanics of this scenario are based on the alignment system and the concept of moral choices. Allowing Zevlor to be killed is an evil act, and it will shift your character's alignment towards evil. This can affect your interactions with other characters and the overall narrative of the game. The combat mechanics are also based on the D&D 5E rules, with turn-based combat, ability checks, and saving throws playing a key role in the outcome of the battle.
In conclusion, letting the goblins kill Zevlor in Baldur's Gate 3 is a significant decision that requires careful consideration of the mechanics, consequences, and strategies involved. By aligning with the goblins and participating in the attack on the Emerald Grove, you can achieve this outcome, but it will have lasting effects on the story and your relationships with other characters. Be prepared for the challenges ahead, and consider the moral implications of your choices as you navigate this complex and dynamic narrative.
To let the goblins kill Zevlor, you need to be in the Goblin Camp, which is located in the Shattered Sanctum. This area is accessible after you have explored the Emerald Grove and interacted with the Tieflings and Druids. The goblins are hostile to the Tieflings, and Zevlor is one of their primary targets. The mechanics of this choice involve dialogue options, combat decisions, and the alignment of your character's actions with the goblins' goals.
First, you need to reach the Goblin Camp. This can be done by traveling west from the Emerald Grove, following the path that leads to the Blighted Village and then further into the goblin-controlled areas. Once you arrive at the Goblin Camp, you will encounter several goblin leaders: Priestess Gut, Dror Ragzlin, and Minthara. These leaders are the key figures in the goblin hierarchy, and your interactions with them will determine the fate of Zevlor and the Tieflings.
To let the goblins kill Zevlor, you need to align yourself with the goblins. This can be done by choosing dialogue options that show your willingness to cooperate with them. For example, when speaking to Minthara, you can express your desire to help the goblins attack the Emerald Grove. This will set the stage for the goblins to launch an assault on the Tieflings, with Zevlor being one of their primary targets.
Once you have aligned with the goblins, you will need to participate in the attack on the Emerald Grove. This is a major combat encounter that involves fighting alongside the goblins against the Tieflings and Druids. During this battle, Zevlor will be present, and the goblins will focus their attacks on him. If you do not intervene to protect Zevlor, the goblins will eventually kill him. This outcome is irreversible, and Zevlor's death will have significant consequences for the story.
One important tip to consider is that aligning with the goblins and allowing Zevlor to be killed will make you enemies with the Tieflings and Druids. This means that you will lose access to certain quests, items, and companions that are tied to these factions. For example, Karlach, a potential companion, is closely associated with the Tieflings, and her storyline may be affected by your decision. Additionally, the Druids will become hostile, and you will no longer be able to trade with them or receive their assistance.
A common mistake to avoid is underestimating the difficulty of the combat encounter at the Emerald Grove. The goblins are numerous, but the Tieflings and Druids are also formidable opponents. If you are not prepared for the battle, you may find yourself overwhelmed. It is important to ensure that your party is well-equipped and that you have a solid strategy in place before engaging in the fight.
Advanced techniques for this scenario include using stealth and deception to manipulate the goblins and Tieflings. For example, you can use the Disguise Self spell to infiltrate the Goblin Camp and gather information without revealing your true intentions. Additionally, you can use dialogue options to sow discord among the goblin leaders, potentially weakening their forces before the battle.
From a D&D rules perspective, the mechanics of this scenario are based on the alignment system and the concept of moral choices. Allowing Zevlor to be killed is an evil act, and it will shift your character's alignment towards evil. This can affect your interactions with other characters and the overall narrative of the game. The combat mechanics are also based on the D&D 5E rules, with turn-based combat, ability checks, and saving throws playing a key role in the outcome of the battle.
In conclusion, letting the goblins kill Zevlor in Baldur's Gate 3 is a significant decision that requires careful consideration of the mechanics, consequences, and strategies involved. By aligning with the goblins and participating in the attack on the Emerald Grove, you can achieve this outcome, but it will have lasting effects on the story and your relationships with other characters. Be prepared for the challenges ahead, and consider the moral implications of your choices as you navigate this complex and dynamic narrative.