What are the consequences of letting the goblins raid the grove in Baldur's Gate 3?

Letting the goblins raid the grove in Baldur's Gate 3 is a significant story choice that has far-reaching consequences for the game's narrative, your companions, and the world around you. This decision is tied to the main questline and involves interacting with the goblin leaders, Minthara, Dror Ragzlin, and Priestess Gut, who are based in the Shattered Sanctum. To achieve this outcome, you must align yourself with the goblins and betray the tieflings and druids at the Emerald Grove. Here is a detailed breakdown of how this choice unfolds, its consequences, and strategies to navigate it effectively.

To begin, you must first reach the Shattered Sanctum, which is located in the Goblin Camp. This area is accessible after exploring the Blighted Village and dealing with the goblins there. Once inside the camp, you will encounter the three goblin leaders. To side with the goblins, you need to speak with Minthara, the drow paladin who leads the goblin forces. She will task you with infiltrating the Emerald Grove and providing her with information about its defenses. This is a critical moment where you must decide whether to betray the grove or protect it. If you choose to side with the goblins, you will need to return to Minthara and inform her of the grove's location, which will trigger the raid.

The raid itself is a major event that involves combat and moral choices. When you return to the grove with the goblins, you will be forced to fight against the tieflings and druids who are defending it. This battle is challenging, as the defenders are well-prepared and will use their abilities strategically. You will need to coordinate with the goblin forces and use your party's abilities effectively to overcome the defenders. It is important to note that this choice will alienate certain companions, particularly Wyll and Karlach, who are deeply opposed to the goblins and will leave your party if you proceed with the raid. Additionally, Halsin, the druid leader, will become hostile and must be dealt with if he is still alive.

The consequences of letting the goblins raid the grove are severe and irreversible. The tieflings, including important characters like Zevlor and the children, will be killed, and the druids will either be slaughtered or forced to flee. This will close off several questlines and opportunities, such as helping the tieflings reach Baldur's Gate or resolving the conflict between the druids and tieflings peacefully. Furthermore, your reputation with certain factions will be permanently damaged, making it harder to gain their trust or assistance later in the game. On the other hand, siding with the goblins will earn you favor with Minthara and the Absolute cult, opening up new story paths and potential alliances.

When making this choice, it is important to consider your character's alignment and roleplay goals. If you are playing an evil or morally ambiguous character, siding with the goblins can be a compelling narrative choice that aligns with your character's motivations. However, if you are playing a good-aligned character, this decision will likely conflict with your values and lead to negative outcomes for your party and the world. Additionally, you should think about the long-term implications of this choice, as it will affect your relationships with companions, the availability of certain quests, and the overall direction of the story.

In terms of combat tactics, the raid on the grove requires careful planning and execution. The defenders will use area-of-effect spells, ranged attacks, and healing abilities to protect themselves, so you will need to prioritize targets and use crowd control abilities to disrupt their strategies. Positioning is key, as the grove's defenders will use the environment to their advantage, such as taking cover behind walls or using high ground for ranged attacks. You should also make use of your party's abilities, such as stealth, buffs, and debuffs, to gain the upper hand in combat. For example, a rogue can use sneak attacks to eliminate key targets, while a wizard can cast spells like Fireball to deal massive damage to groups of enemies.

One common mistake to avoid is underestimating the defenders' strength. The tieflings and druids are well-equipped and will put up a fierce fight, so you should not rush into combat without a plan. Additionally, you should be mindful of your party's health and resources, as the battle can be prolonged and draining. Make sure to use healing potions, spells, and short rests to keep your party in fighting shape. Another mistake is failing to consider the consequences of your actions. Once the raid begins, there is no turning back, so you should be certain that this is the path you want to take before committing to it.

Advanced techniques for this scenario include using environmental hazards to your advantage. For example, you can lure enemies into traps or use explosive barrels to deal massive damage. You can also use stealth to position your party before the battle begins, allowing you to ambush the defenders and gain the upper hand. Additionally, you can use charm or persuasion abilities to turn some of the defenders against each other, reducing the number of enemies you need to fight.

In terms of D&D 5E rules, the raid on the grove involves mechanics such as initiative, combat actions, and spellcasting. You will need to roll for initiative to determine the order of combat, and you will use actions like Attack, Cast a Spell, and Use an Object to engage in battle. The defenders will use abilities like Multiattack, Spellcasting, and Healing Word to fight back, so you will need to adapt your strategy based on their actions. Additionally, the raid will involve skill checks, such as Stealth or Persuasion, to navigate certain situations, so you should be prepared to use your character's skills effectively.

In conclusion, letting the goblins raid the grove is a major story choice in Baldur's Gate 3 that has significant consequences for the narrative, your companions, and the world. To achieve this outcome, you must align with the goblin leaders and betray the tieflings and druids at the Emerald Grove. This decision will lead to a challenging battle, the loss of certain companions, and the closure of several questlines. However, it can also open up new story paths and alliances, depending on your character's alignment and goals. When making this choice, it is important to consider the long-term implications, plan your combat strategy carefully, and be mindful of the consequences of your actions. By doing so, you can navigate this complex scenario and shape the story of Baldur's Gate 3 in a way that aligns with your character's journey.