How do I save the prisoners in Moonrise Towers in Baldur's Gate 3?
Saving the prisoners in Moonrise Towers in Baldur's Gate 3 is a challenging but rewarding task that requires careful planning, strategic combat, and thoughtful decision-making. The prisoners are held in the dungeon area of Moonrise Towers, and their rescue is tied to the main story, particularly if you are working with the Harpers or other factions to undermine the Absolute's influence. Here is a detailed guide on how to save them, including mechanics, strategies, and tips.
First, you need to reach Moonrise Towers, which is a key location in Act 2. The prisoners are located in the dungeon area, accessible through the main tower or via alternative routes. Before attempting the rescue, it is highly recommended to explore the area, gather information, and prepare your party. This includes stocking up on healing potions, scrolls, and other consumables, as well as ensuring your party is well-equipped for combat. Stealth and deception can be useful tools here, so consider having a character with high Dexterity or Charisma to navigate conversations and avoid unnecessary fights.
Once you are ready, head to the dungeon area. You can enter through the main tower by speaking with the guards and using dialogue options to gain access, or you can find alternative routes, such as using the rafters or hidden passages. If you choose to fight your way in, be prepared for tough encounters with guards, cultists, and other enemies. Combat in the dungeon can be tricky due to the confined spaces and the presence of powerful enemies like the Warden. Use area-of-effect spells like Fireball or Cloud of Daggers to control the battlefield, and focus on taking out high-priority targets first.
When you reach the prisoners, you will find them locked in cells. To free them, you need to find the Warden's Office, where the control lever for the cells is located. The Warden is a formidable opponent, so be prepared for a tough fight. If you can avoid alerting the Warden, you may be able to sneak into the office and use the lever without engaging in combat. Alternatively, you can pick the locks on the cell doors using a character with high Sleight of Hand skill, though this may take time and risk alerting nearby enemies.
Once the prisoners are freed, you need to escort them to safety. This is where things can get complicated, as the prisoners are not combatants and will need protection. Enemies will likely try to intercept you, so be ready to defend the prisoners while moving them toward the exit. Use crowd control spells like Hold Person or Sleep to disable enemies, and position your party members to block choke points and protect the prisoners. If you have a character with high Charisma, you may be able to persuade or intimidate some enemies to stand down, reducing the number of threats you face.
One common mistake is rushing into the dungeon without proper preparation. The enemies in Moonrise Towers are strong, and the confined spaces can make combat difficult. Make sure your party is well-rested and fully equipped before attempting the rescue. Another mistake is neglecting to protect the prisoners once they are freed. They are vulnerable and can easily be killed by enemies, so prioritize their safety during the escape.
Advanced techniques include using invisibility or stealth to bypass enemies entirely. A character with high Stealth and the Invisibility spell can sneak past guards and disable traps, making the rescue smoother. Additionally, using summons like familiars or summoned creatures can distract enemies and draw their attention away from the prisoners. If you have a character with high Charisma, consider using dialogue options to manipulate or deceive enemies, reducing the need for combat.
In terms of D&D rules, the mechanics of stealth, combat, and dialogue are all based on the 5th Edition ruleset. Stealth checks are made using Dexterity (Stealth) against the enemy's passive Perception, while dialogue options often rely on Charisma-based skills like Persuasion, Deception, or Intimidation. Combat follows the standard rules for initiative, attack rolls, and saving throws, so understanding these mechanics can help you plan your strategy.
Specific examples include using a Rogue with high Stealth to sneak into the Warden's Office and disable the lever, or a Wizard with Fireball to clear out groups of enemies quickly. A Paladin with high Charisma can use Smite spells to deal heavy damage to tough enemies like the Warden, while a Cleric can heal and protect the prisoners during the escape.
In conclusion, saving the prisoners in Moonrise Towers requires careful planning, strategic combat, and thoughtful use of skills and abilities. By preparing your party, using stealth and dialogue effectively, and protecting the prisoners during the escape, you can successfully complete this challenging task and influence the story in meaningful ways.
First, you need to reach Moonrise Towers, which is a key location in Act 2. The prisoners are located in the dungeon area, accessible through the main tower or via alternative routes. Before attempting the rescue, it is highly recommended to explore the area, gather information, and prepare your party. This includes stocking up on healing potions, scrolls, and other consumables, as well as ensuring your party is well-equipped for combat. Stealth and deception can be useful tools here, so consider having a character with high Dexterity or Charisma to navigate conversations and avoid unnecessary fights.
Once you are ready, head to the dungeon area. You can enter through the main tower by speaking with the guards and using dialogue options to gain access, or you can find alternative routes, such as using the rafters or hidden passages. If you choose to fight your way in, be prepared for tough encounters with guards, cultists, and other enemies. Combat in the dungeon can be tricky due to the confined spaces and the presence of powerful enemies like the Warden. Use area-of-effect spells like Fireball or Cloud of Daggers to control the battlefield, and focus on taking out high-priority targets first.
When you reach the prisoners, you will find them locked in cells. To free them, you need to find the Warden's Office, where the control lever for the cells is located. The Warden is a formidable opponent, so be prepared for a tough fight. If you can avoid alerting the Warden, you may be able to sneak into the office and use the lever without engaging in combat. Alternatively, you can pick the locks on the cell doors using a character with high Sleight of Hand skill, though this may take time and risk alerting nearby enemies.
Once the prisoners are freed, you need to escort them to safety. This is where things can get complicated, as the prisoners are not combatants and will need protection. Enemies will likely try to intercept you, so be ready to defend the prisoners while moving them toward the exit. Use crowd control spells like Hold Person or Sleep to disable enemies, and position your party members to block choke points and protect the prisoners. If you have a character with high Charisma, you may be able to persuade or intimidate some enemies to stand down, reducing the number of threats you face.
One common mistake is rushing into the dungeon without proper preparation. The enemies in Moonrise Towers are strong, and the confined spaces can make combat difficult. Make sure your party is well-rested and fully equipped before attempting the rescue. Another mistake is neglecting to protect the prisoners once they are freed. They are vulnerable and can easily be killed by enemies, so prioritize their safety during the escape.
Advanced techniques include using invisibility or stealth to bypass enemies entirely. A character with high Stealth and the Invisibility spell can sneak past guards and disable traps, making the rescue smoother. Additionally, using summons like familiars or summoned creatures can distract enemies and draw their attention away from the prisoners. If you have a character with high Charisma, consider using dialogue options to manipulate or deceive enemies, reducing the need for combat.
In terms of D&D rules, the mechanics of stealth, combat, and dialogue are all based on the 5th Edition ruleset. Stealth checks are made using Dexterity (Stealth) against the enemy's passive Perception, while dialogue options often rely on Charisma-based skills like Persuasion, Deception, or Intimidation. Combat follows the standard rules for initiative, attack rolls, and saving throws, so understanding these mechanics can help you plan your strategy.
Specific examples include using a Rogue with high Stealth to sneak into the Warden's Office and disable the lever, or a Wizard with Fireball to clear out groups of enemies quickly. A Paladin with high Charisma can use Smite spells to deal heavy damage to tough enemies like the Warden, while a Cleric can heal and protect the prisoners during the escape.
In conclusion, saving the prisoners in Moonrise Towers requires careful planning, strategic combat, and thoughtful use of skills and abilities. By preparing your party, using stealth and dialogue effectively, and protecting the prisoners during the escape, you can successfully complete this challenging task and influence the story in meaningful ways.