What are the consequences of letting the Goblins take over the Grove in Baldur's Gate 3?
Letting the Goblins take over the Grove in Baldur's Gate 3 is a significant story choice that has far-reaching consequences for the game's narrative, your companions, and the world around you. This decision occurs during Act 1, where you are faced with the choice of siding with the Goblins or defending the Druid Grove. If you choose to let the Goblins take over the Grove, the outcome is devastating for the Tiefling refugees and the Druids, and it will shape the rest of your playthrough in profound ways.
To achieve this outcome, you must align yourself with the Goblins and their leaders, Minthara, Gut, and Dror Ragzlin. The first step is to infiltrate the Goblin Camp, located in the Shattered Sanctum. You can do this by either fighting your way in or using dialogue and deception to gain their trust. If you choose the latter, you will need to pass Persuasion, Deception, or Intimidation checks to convince the Goblins that you are on their side. Once inside, you will need to speak with Minthara, the Drow leader of the Goblins. She will task you with helping her attack the Druid Grove. To proceed, you must agree to her plan and return to the Grove to prepare for the assault.
When you return to the Grove, you will need to sabotage the defenses from within. This can be done by killing key NPCs, such as Zevlor, the leader of the Tiefling refugees, or Kagha, the Druid leader. Alternatively, you can open the gate to the Grove, allowing the Goblins to storm in. Once the Goblins attack, the Grove will be overrun, and the Tieflings and Druids will be slaughtered. This will result in the destruction of the Grove and the death of many innocent people.
The consequences of this choice are severe. First, your companions will react strongly to your decision. Characters like Wyll and Karlach, who have strong moral compasses, will likely disapprove of your actions and may even leave your party. On the other hand, characters like Astarion and Lae'zel may approve, as they are more pragmatic and self-serving. Additionally, the Tiefling refugees, who play a significant role in later acts, will be wiped out, meaning you will miss out on their quests and interactions in Acts 2 and 3. The Druids, who are also important to the story, will be eliminated, and their knowledge and resources will be lost to you.
From a gameplay perspective, letting the Goblins take over the Grove will lock you into a more evil-aligned playthrough. This will affect your reputation with certain factions and NPCs, making it harder to gain their trust or assistance later in the game. It will also limit your options for alliances and quests, as many characters will be dead or hostile towards you. However, siding with the Goblins does have some benefits. You will gain access to Minthara as a potential companion, and you will be able to loot the Grove for valuable items and resources. Additionally, this path can lead to unique story developments and endings that are not available if you side with the Tieflings and Druids.
When making this choice, it is important to consider your character's alignment and motivations. If you are playing an evil or morally ambiguous character, this path may align with your goals. However, if you are playing a good or neutral character, this choice may feel out of character and could lead to a less satisfying playthrough. It is also important to think about the long-term consequences of your actions. While the immediate rewards of siding with the Goblins may be tempting, the loss of key allies and resources could make the game more challenging in the later acts.
In terms of combat tactics, the assault on the Grove will be a difficult battle. The Goblins are numerous and well-armed, but the defenders of the Grove are also strong and determined. To succeed, you will need to use strategic positioning, crowd control spells, and powerful abilities to turn the tide in your favor. It is also important to protect Minthara during the battle, as her survival is crucial to completing the quest.
In conclusion, letting the Goblins take over the Grove is a major decision that will shape the rest of your playthrough. It is a choice that comes with significant consequences, both positive and negative, and should be made with careful consideration of your character's alignment, motivations, and long-term goals. By understanding the mechanics and implications of this choice, you can make an informed decision that aligns with your desired playstyle and story outcomes.
To achieve this outcome, you must align yourself with the Goblins and their leaders, Minthara, Gut, and Dror Ragzlin. The first step is to infiltrate the Goblin Camp, located in the Shattered Sanctum. You can do this by either fighting your way in or using dialogue and deception to gain their trust. If you choose the latter, you will need to pass Persuasion, Deception, or Intimidation checks to convince the Goblins that you are on their side. Once inside, you will need to speak with Minthara, the Drow leader of the Goblins. She will task you with helping her attack the Druid Grove. To proceed, you must agree to her plan and return to the Grove to prepare for the assault.
When you return to the Grove, you will need to sabotage the defenses from within. This can be done by killing key NPCs, such as Zevlor, the leader of the Tiefling refugees, or Kagha, the Druid leader. Alternatively, you can open the gate to the Grove, allowing the Goblins to storm in. Once the Goblins attack, the Grove will be overrun, and the Tieflings and Druids will be slaughtered. This will result in the destruction of the Grove and the death of many innocent people.
The consequences of this choice are severe. First, your companions will react strongly to your decision. Characters like Wyll and Karlach, who have strong moral compasses, will likely disapprove of your actions and may even leave your party. On the other hand, characters like Astarion and Lae'zel may approve, as they are more pragmatic and self-serving. Additionally, the Tiefling refugees, who play a significant role in later acts, will be wiped out, meaning you will miss out on their quests and interactions in Acts 2 and 3. The Druids, who are also important to the story, will be eliminated, and their knowledge and resources will be lost to you.
From a gameplay perspective, letting the Goblins take over the Grove will lock you into a more evil-aligned playthrough. This will affect your reputation with certain factions and NPCs, making it harder to gain their trust or assistance later in the game. It will also limit your options for alliances and quests, as many characters will be dead or hostile towards you. However, siding with the Goblins does have some benefits. You will gain access to Minthara as a potential companion, and you will be able to loot the Grove for valuable items and resources. Additionally, this path can lead to unique story developments and endings that are not available if you side with the Tieflings and Druids.
When making this choice, it is important to consider your character's alignment and motivations. If you are playing an evil or morally ambiguous character, this path may align with your goals. However, if you are playing a good or neutral character, this choice may feel out of character and could lead to a less satisfying playthrough. It is also important to think about the long-term consequences of your actions. While the immediate rewards of siding with the Goblins may be tempting, the loss of key allies and resources could make the game more challenging in the later acts.
In terms of combat tactics, the assault on the Grove will be a difficult battle. The Goblins are numerous and well-armed, but the defenders of the Grove are also strong and determined. To succeed, you will need to use strategic positioning, crowd control spells, and powerful abilities to turn the tide in your favor. It is also important to protect Minthara during the battle, as her survival is crucial to completing the quest.
In conclusion, letting the Goblins take over the Grove is a major decision that will shape the rest of your playthrough. It is a choice that comes with significant consequences, both positive and negative, and should be made with careful consideration of your character's alignment, motivations, and long-term goals. By understanding the mechanics and implications of this choice, you can make an informed decision that aligns with your desired playstyle and story outcomes.