What are the consequences of siding with the Absolute in Baldur's Gate 3?

Siding with the Absolute in Baldur's Gate 3 is a major story decision that significantly impacts the narrative, your relationships with companions, and the overall outcome of the game. The Absolute is a mysterious and powerful force that seeks to dominate the world, and aligning with it means embracing its dark influence. This choice is not made lightly, as it involves a series of key decisions and interactions that shape your journey. Here is a detailed explanation of the mechanics, strategies, and consequences involved in siding with the Absolute.

To begin, siding with the Absolute requires you to engage with the Cult of the Absolute, a group of fanatics who worship this entity. Early in the game, you will encounter members of the cult, such as the goblins at the Goblin Camp and their leaders, Priestess Gut, Dror Ragzlin, and Minthara. These characters play a pivotal role in your decision to align with the Absolute. To side with the cult, you must gain their trust and prove your loyalty. This often involves completing quests for them, such as infiltrating the Druid Grove and aiding in their plans to conquer the region.

One of the most critical moments in siding with the Absolute occurs when you are given the choice to attack the Druid Grove. This decision is irreversible and has far-reaching consequences. If you choose to side with Minthara and the goblins, you will lead an assault on the grove, resulting in the deaths of many innocent people, including the tiefling refugees and the druids. This action solidifies your allegiance to the Absolute but also alienates certain companions, such as Wyll and Karlach, who may leave your party or even turn against you. On the other hand, companions like Minthara, who is a devout follower of the Absolute, will join your party and support your cause.

As you progress through the game, siding with the Absolute will unlock unique dialogue options and story paths. You will gain access to the cult's inner circle and learn more about their plans. However, this also means you will be drawn deeper into their dark influence, which can have negative effects on your character. For example, the tadpole in your brain, which is connected to the Absolute, may grow stronger, granting you new powers but also increasing the risk of losing control. This mechanic is tied to the Illithid Powers system, where using these abilities can lead to moral dilemmas and potential corruption.

Combat tactics when siding with the Absolute may also change, as you will often face enemies who oppose the cult, such as the Harpers, the Flaming Fist, and other resistance groups. It is important to build a party that complements your alignment with the Absolute. Characters like Minthara, who is a Paladin, can provide strong frontline support, while spellcasters like Gale or Shadowheart can offer versatile magic options. However, be mindful of your companions' moral alignments, as some may not approve of your choices and could become difficult to manage.

One common mistake to avoid is underestimating the consequences of your actions. Siding with the Absolute can lead to a darker, more oppressive world, and many NPCs will react negatively to your decisions. This can limit your options for quests and alliances later in the game. Additionally, failing to manage your Illithid Powers properly can result in losing control of your character, leading to unintended outcomes. It is crucial to weigh the benefits of these powers against the risks they pose.

Advanced techniques for optimizing your playthrough when siding with the Absolute include carefully planning your party composition and leveraging the unique abilities granted by the cult. For example, using Minthara's Aura of Hate ability can significantly boost your party's damage output in combat. Additionally, taking advantage of the Illithid Powers can give you an edge in difficult encounters, but be cautious not to overuse them, as this can lead to negative consequences.

In terms of D&D 5E rules, siding with the Absolute aligns your character with an evil alignment, which can affect your interactions with NPCs and the world. The game's implementation of alignment is subtle but impactful, influencing dialogue options and story outcomes. For example, characters with a good alignment may refuse to work with you, while those with an evil alignment may be more willing to cooperate.

Specific examples of siding with the Absolute include the assault on the Druid Grove, where you must choose between saving the refugees or aiding the goblins. Another example is the confrontation with the Absolute's Chosen, where you must decide whether to fully embrace their power or resist it. These moments are pivotal and shape the direction of your story.

In conclusion, siding with the Absolute in Baldur's Gate 3 is a complex and morally challenging decision that significantly impacts the game's narrative and your relationships with companions. It requires careful consideration of the consequences, strategic planning, and a willingness to embrace a darker path. By understanding the mechanics involved, making informed choices, and optimizing your party and abilities, you can navigate this path and experience a unique and compelling story.