What are the consequences of letting the Goblins take over the Grove in Baldur's Gate 3?
Letting the Goblins take over the Grove in Baldur's Gate 3 is a significant story choice that has far-reaching consequences for the game's narrative, your companions, and the world around you. This decision occurs during Act 1, where you are faced with the choice of siding with the Goblins or defending the Druid Grove. If you choose to let the Goblins take over, the consequences are severe and will shape the rest of your playthrough.
To achieve this outcome, you must align yourself with the Goblins and their leaders, Minthara, Dror Ragzlin, and Priestess Gut. This involves completing certain quests for them and ultimately betraying the Tieflings and Druids at the Grove. The first step is to infiltrate the Goblin Camp, which is located to the west of the Blighted Village. You can do this by either fighting your way in or using dialogue to gain their trust. Once inside, you will need to speak with Minthara, who will give you the quest to attack the Grove. You can also speak with Dror Ragzlin and Priestess Gut to gain their support.
When you return to the Grove, you will need to convince the Tieflings and Druids that you are on their side. This can be done by completing quests for them, such as rescuing Halsin or dealing with the Goblin leaders. However, when the time comes to defend the Grove, you must instead side with the Goblins. This will trigger a battle where you fight alongside the Goblins against the Tieflings and Druids. Winning this battle will result in the Goblins taking over the Grove, leading to the deaths of many key characters, including Zevlor, Kagha, and possibly Halsin if he is still alive.
The consequences of this choice are significant. First, the Tieflings will be wiped out, meaning you will lose access to their quests and potential allies later in the game. This includes Dammon, the blacksmith, who plays a crucial role in Karlach's companion quest. Second, the Druids will either be killed or driven out, meaning you will lose access to their support and any quests related to them. Third, your companions will react strongly to this decision. Characters like Wyll and Karlach, who have strong moral compasses, will likely disapprove and may even leave your party. On the other hand, characters like Astarion and Lae'zel may approve, depending on your previous interactions with them.
One important tip is to consider the long-term impact of this decision. While siding with the Goblins may provide short-term benefits, such as loot and experience, it will close off many storylines and opportunities later in the game. Additionally, this choice will affect your reputation with certain factions and characters, making it harder to gain their trust or assistance in the future.
A common mistake to avoid is not fully understanding the consequences of your actions. It is easy to get caught up in the moment and make a decision without considering how it will affect the rest of the game. Take the time to think about the potential outcomes and how they align with your character's goals and morals.
Advanced techniques include using stealth and deception to manipulate both sides. For example, you can pretend to side with the Goblins while secretly working against them, or vice versa. This can lead to unique outcomes and allow you to experience different aspects of the story. However, this approach requires careful planning and a deep understanding of the game's mechanics and dialogue options.
In terms of D&D rules, this choice reflects the alignment system, where your actions determine whether your character is good, evil, or neutral. Siding with the Goblins is generally considered an evil act, as it involves betraying innocent people and causing widespread destruction. This will shift your character's alignment towards evil, which can affect how NPCs and companions perceive you.
Specific examples of the consequences include the loss of potential allies like Halsin, who plays a key role in the fight against the Absolute. Additionally, the Tieflings' questline, which involves helping them reach Baldur's Gate, will be cut short, meaning you will miss out on valuable rewards and story content. On the other hand, siding with the Goblins may open up new opportunities with the Absolute and its followers, providing a different path through the game.
In conclusion, letting the Goblins take over the Grove is a major decision that will significantly impact your playthrough. It requires careful consideration of the consequences, as well as strategic planning to achieve the desired outcome. By understanding the mechanics involved and the potential outcomes, you can make an informed choice that aligns with your character's goals and the story you want to experience.
To achieve this outcome, you must align yourself with the Goblins and their leaders, Minthara, Dror Ragzlin, and Priestess Gut. This involves completing certain quests for them and ultimately betraying the Tieflings and Druids at the Grove. The first step is to infiltrate the Goblin Camp, which is located to the west of the Blighted Village. You can do this by either fighting your way in or using dialogue to gain their trust. Once inside, you will need to speak with Minthara, who will give you the quest to attack the Grove. You can also speak with Dror Ragzlin and Priestess Gut to gain their support.
When you return to the Grove, you will need to convince the Tieflings and Druids that you are on their side. This can be done by completing quests for them, such as rescuing Halsin or dealing with the Goblin leaders. However, when the time comes to defend the Grove, you must instead side with the Goblins. This will trigger a battle where you fight alongside the Goblins against the Tieflings and Druids. Winning this battle will result in the Goblins taking over the Grove, leading to the deaths of many key characters, including Zevlor, Kagha, and possibly Halsin if he is still alive.
The consequences of this choice are significant. First, the Tieflings will be wiped out, meaning you will lose access to their quests and potential allies later in the game. This includes Dammon, the blacksmith, who plays a crucial role in Karlach's companion quest. Second, the Druids will either be killed or driven out, meaning you will lose access to their support and any quests related to them. Third, your companions will react strongly to this decision. Characters like Wyll and Karlach, who have strong moral compasses, will likely disapprove and may even leave your party. On the other hand, characters like Astarion and Lae'zel may approve, depending on your previous interactions with them.
One important tip is to consider the long-term impact of this decision. While siding with the Goblins may provide short-term benefits, such as loot and experience, it will close off many storylines and opportunities later in the game. Additionally, this choice will affect your reputation with certain factions and characters, making it harder to gain their trust or assistance in the future.
A common mistake to avoid is not fully understanding the consequences of your actions. It is easy to get caught up in the moment and make a decision without considering how it will affect the rest of the game. Take the time to think about the potential outcomes and how they align with your character's goals and morals.
Advanced techniques include using stealth and deception to manipulate both sides. For example, you can pretend to side with the Goblins while secretly working against them, or vice versa. This can lead to unique outcomes and allow you to experience different aspects of the story. However, this approach requires careful planning and a deep understanding of the game's mechanics and dialogue options.
In terms of D&D rules, this choice reflects the alignment system, where your actions determine whether your character is good, evil, or neutral. Siding with the Goblins is generally considered an evil act, as it involves betraying innocent people and causing widespread destruction. This will shift your character's alignment towards evil, which can affect how NPCs and companions perceive you.
Specific examples of the consequences include the loss of potential allies like Halsin, who plays a key role in the fight against the Absolute. Additionally, the Tieflings' questline, which involves helping them reach Baldur's Gate, will be cut short, meaning you will miss out on valuable rewards and story content. On the other hand, siding with the Goblins may open up new opportunities with the Absolute and its followers, providing a different path through the game.
In conclusion, letting the Goblins take over the Grove is a major decision that will significantly impact your playthrough. It requires careful consideration of the consequences, as well as strategic planning to achieve the desired outcome. By understanding the mechanics involved and the potential outcomes, you can make an informed choice that aligns with your character's goals and the story you want to experience.