What happens if I side with the goblins in Baldur's Gate 3?
Siding with the goblins in Baldur's Gate 3 is a significant story choice that can drastically alter the course of the game. This decision is part of the main questline and involves aligning yourself with the goblin leadersÔÇöPriestess Gut, Dror Ragzlin, and MintharaÔÇöwho are based in the Shattered Sanctum within the Goblin Camp. Choosing to side with the goblins means you will be working against the tieflings and druids at the Emerald Grove, which has far-reaching consequences for the story, your companions, and the world around you.
To side with the goblins, you must first reach the Goblin Camp, which is located to the west of the Emerald Grove. You can enter the camp peacefully by passing dialogue checks or by using deception, or you can fight your way in. Once inside, you will need to speak with the three goblin leaders. Each leader has their own personality and approach, so your interactions with them will vary. Priestess Gut is a cleric who may offer to help you with your tadpole problem, Dror Ragzlin is a warlord who values strength, and Minthara is a drow who is focused on the Absolute's plans.
To align with the goblins, you will need to gain their trust. This can be done by completing tasks for them, such as infiltrating the Emerald Grove and convincing the tieflings to leave or by directly attacking the grove. If you choose to infiltrate, you will need to return to the grove and speak with Zevlor, the tiefling leader. You can either persuade him to leave or betray him by revealing your alliance with the goblins. If you choose to attack the grove, you will need to fight your way through the tieflings and druids, which can be a challenging battle.
Once you have proven your loyalty to the goblins, they will accept you as an ally. This will lead to a major shift in the story, as the tieflings and druids will be driven out or killed, and the goblins will gain control of the area. This decision will also affect your companions. Some companions, like Astarion and Lae'zel, may approve of your choice to side with the goblins, while others, like Wyll and Karlach, will strongly disapprove and may even leave your party.
There are several important tips and considerations to keep in mind when deciding to side with the goblins. First, this choice will lock you out of certain quests and storylines, such as helping the tieflings reach Baldur's Gate or resolving the conflict between the tieflings and druids. Second, siding with the goblins will make you enemies with several factions, including the tieflings, druids, and potentially the Harpers. This can make certain areas of the game more difficult to navigate, as you will be attacked on sight by these groups.
A common mistake to avoid is not considering the long-term consequences of your decision. While siding with the goblins may seem like a quick way to gain power or resources, it can have negative effects on your party dynamics and the overall story. Additionally, some players may not realize that this choice will prevent them from recruiting certain companions, such as Halsin, who is a key character in the druid storyline.
Advanced techniques for siding with the goblins include using stealth and deception to manipulate the goblin leaders and avoid unnecessary combat. For example, you can use the Disguise Self spell or other illusion magic to blend in with the goblins and gain their trust without revealing your true intentions. You can also use persuasion or intimidation to convince the goblin leaders to follow your plans, which can make the process smoother and more efficient.
In terms of D&D rules and mechanics, siding with the goblins involves a lot of role-playing and decision-making. The game uses the D&D 5th edition ruleset, so your character's abilities, skills, and alignment will play a significant role in how you interact with the goblins and other factions. For example, a character with high Charisma and proficiency in Persuasion or Deception will have an easier time convincing the goblin leaders to trust them, while a character with high Strength and combat abilities may find it easier to intimidate or fight their way through.
Specific examples and scenarios include the moment when you first meet Minthara. She will ask you to prove your loyalty by attacking the Emerald Grove. If you agree, she will lead the goblin forces in an assault on the grove, and you will need to fight alongside them. Alternatively, if you choose to infiltrate the grove, you will need to navigate a complex web of alliances and betrayals, as you try to convince the tieflings to leave without revealing your true intentions.
In conclusion, siding with the goblins in Baldur's Gate 3 is a major story choice that can have significant consequences for the game. It requires careful planning, strategic thinking, and a willingness to embrace the darker side of the story. By understanding the mechanics involved, following the step-by-step instructions, and considering the tips and considerations, you can successfully align with the goblins and experience a unique and challenging path through the game.
To side with the goblins, you must first reach the Goblin Camp, which is located to the west of the Emerald Grove. You can enter the camp peacefully by passing dialogue checks or by using deception, or you can fight your way in. Once inside, you will need to speak with the three goblin leaders. Each leader has their own personality and approach, so your interactions with them will vary. Priestess Gut is a cleric who may offer to help you with your tadpole problem, Dror Ragzlin is a warlord who values strength, and Minthara is a drow who is focused on the Absolute's plans.
To align with the goblins, you will need to gain their trust. This can be done by completing tasks for them, such as infiltrating the Emerald Grove and convincing the tieflings to leave or by directly attacking the grove. If you choose to infiltrate, you will need to return to the grove and speak with Zevlor, the tiefling leader. You can either persuade him to leave or betray him by revealing your alliance with the goblins. If you choose to attack the grove, you will need to fight your way through the tieflings and druids, which can be a challenging battle.
Once you have proven your loyalty to the goblins, they will accept you as an ally. This will lead to a major shift in the story, as the tieflings and druids will be driven out or killed, and the goblins will gain control of the area. This decision will also affect your companions. Some companions, like Astarion and Lae'zel, may approve of your choice to side with the goblins, while others, like Wyll and Karlach, will strongly disapprove and may even leave your party.
There are several important tips and considerations to keep in mind when deciding to side with the goblins. First, this choice will lock you out of certain quests and storylines, such as helping the tieflings reach Baldur's Gate or resolving the conflict between the tieflings and druids. Second, siding with the goblins will make you enemies with several factions, including the tieflings, druids, and potentially the Harpers. This can make certain areas of the game more difficult to navigate, as you will be attacked on sight by these groups.
A common mistake to avoid is not considering the long-term consequences of your decision. While siding with the goblins may seem like a quick way to gain power or resources, it can have negative effects on your party dynamics and the overall story. Additionally, some players may not realize that this choice will prevent them from recruiting certain companions, such as Halsin, who is a key character in the druid storyline.
Advanced techniques for siding with the goblins include using stealth and deception to manipulate the goblin leaders and avoid unnecessary combat. For example, you can use the Disguise Self spell or other illusion magic to blend in with the goblins and gain their trust without revealing your true intentions. You can also use persuasion or intimidation to convince the goblin leaders to follow your plans, which can make the process smoother and more efficient.
In terms of D&D rules and mechanics, siding with the goblins involves a lot of role-playing and decision-making. The game uses the D&D 5th edition ruleset, so your character's abilities, skills, and alignment will play a significant role in how you interact with the goblins and other factions. For example, a character with high Charisma and proficiency in Persuasion or Deception will have an easier time convincing the goblin leaders to trust them, while a character with high Strength and combat abilities may find it easier to intimidate or fight their way through.
Specific examples and scenarios include the moment when you first meet Minthara. She will ask you to prove your loyalty by attacking the Emerald Grove. If you agree, she will lead the goblin forces in an assault on the grove, and you will need to fight alongside them. Alternatively, if you choose to infiltrate the grove, you will need to navigate a complex web of alliances and betrayals, as you try to convince the tieflings to leave without revealing your true intentions.
In conclusion, siding with the goblins in Baldur's Gate 3 is a major story choice that can have significant consequences for the game. It requires careful planning, strategic thinking, and a willingness to embrace the darker side of the story. By understanding the mechanics involved, following the step-by-step instructions, and considering the tips and considerations, you can successfully align with the goblins and experience a unique and challenging path through the game.