What happens if I let the Goblins kill Halsin in Baldur's Gate 3?

If you choose to let the Goblins kill Halsin in Baldur's Gate 3, it significantly impacts the story and your options moving forward. Halsin is a key character in the game, particularly in Act 1, where he is imprisoned by the Goblins in their camp. His fate is tied to the main questline involving the Druid Grove and the conflict between the Tieflings, Druids, and Goblins. Letting the Goblins kill Halsin is a choice that can be made either through direct action or inaction, and it has several consequences that ripple through the game.

To let the Goblins kill Halsin, you must first reach the Goblin Camp. This is located to the west of the Druid Grove, and you can get there by following the main questline or exploring the map. Once inside the camp, you will find Halsin imprisoned in the Worg Pens, which is a section of the camp guarded by Goblins and their worgs. To let the Goblins kill Halsin, you can either avoid rescuing him or actively side with the Goblins. If you choose to avoid rescuing him, you can simply leave the area without interacting with him, and the Goblins will eventually kill him. Alternatively, if you side with the Goblins, you can participate in his death by attacking him directly or allowing the Goblins to do so.

One important consideration is that Halsin is a powerful ally, and his death removes a significant source of help in dealing with the main quest. Halsin is a Druid, and his knowledge and abilities are crucial for understanding the nature of the parasite in your head and finding a cure. Without him, you will need to rely on other sources of information, such as the Githyanki Creche or the Underdark, to progress the story. Additionally, Halsin's death affects the Druid Grove. If Halsin dies, the Druids will likely seal off the Grove, leading to the Tieflings being expelled or killed. This has further consequences for the Tiefling refugees and their questline, as well as for potential companions like Karlach and Wyll, who are tied to the Tieflings' fate.

A common mistake to avoid is underestimating the impact of Halsin's death on your party dynamics and the overall story. If you are playing a character who values alliances and moral choices, letting Halsin die may not align with your goals. On the other hand, if you are role-playing a character who is more self-serving or aligned with the Goblins, this choice might make sense. It is important to consider how this decision fits into your character's motivations and the type of story you want to experience.

Advanced techniques for this scenario involve manipulating the Goblins and the environment to your advantage. For example, you can use stealth to avoid detection while in the Goblin Camp, allowing you to observe the situation without directly intervening. You can also use dialogue options to manipulate the Goblins into turning on Halsin without your direct involvement. This requires a high Charisma score and proficiency in Persuasion or Deception. Additionally, you can use environmental hazards, such as explosive barrels, to create chaos and distract the Goblins while you make your escape.

From a D&D rules perspective, Halsin's death is a significant event because it removes a potential source of healing and support. Druids in D&D 5E are versatile characters who can heal, deal damage, and control the battlefield with their spells. Losing Halsin means you will need to rely more on your party members for these roles. If you do not have a dedicated healer or support character in your party, this could make combat more challenging. It is important to ensure that your party composition is balanced to compensate for the loss of Halsin's abilities.

In terms of specific examples, letting Halsin die can lead to different outcomes depending on your previous choices. For instance, if you have already sided with the Tieflings and helped them defend the Grove, Halsin's death might lead to a breakdown in the alliance between the Tieflings and Druids. This could result in the Tieflings being forced to leave the Grove, which affects their survival and your ability to recruit certain companions. On the other hand, if you have already decided to side with the Goblins, Halsin's death might be seen as a necessary step in securing their trust and advancing their agenda.

In conclusion, letting the Goblins kill Halsin is a major decision that affects the story, your party dynamics, and your options moving forward. It is important to consider the consequences of this choice and how it aligns with your character's motivations and goals. By understanding the mechanics involved, avoiding common mistakes, and using advanced techniques, you can navigate this scenario in a way that enhances your experience of the game.