What are the consequences of siding with Raphael in Baldur's Gate 3?

Siding with Raphael in Baldur's Gate 3 is a significant story choice that can have far-reaching consequences for your playthrough. Raphael is a devil who offers to help you remove the Mind Flayer parasite from your brain in exchange for your service. This choice is not to be taken lightly, as it involves making a pact with a powerful and manipulative entity. Here is a detailed explanation of the mechanics, strategies, and consequences involved in siding with Raphael.

To begin with, Raphael first appears in Act 1 when you encounter him in the Druid Grove. He offers to help you with your parasite problem, but his true intentions are unclear. As you progress through the game, you will encounter him again in Act 2, where he makes a more concrete offer. He proposes a deal: he will remove the parasite from your brain if you agree to retrieve the Crown of Karsus for him. The Crown of Karsus is a powerful artifact that can grant immense power, and Raphael wants it to further his own ambitions.

The mechanics of siding with Raphael involve making a pact with him, which is essentially a contract. This pact is binding and cannot be easily broken. Once you agree to his terms, you are committed to fulfilling your end of the bargain. This means that you will need to retrieve the Crown of Karsus and deliver it to Raphael. The process of retrieving the crown involves navigating through dangerous areas, fighting powerful enemies, and solving complex puzzles. It is a challenging task that will test your skills and resources.

One important tip to consider is that siding with Raphael will have significant consequences for your relationships with your companions. Some companions, such as Wyll and Karlach, are likely to disapprove of making a deal with a devil. This can lead to tension within the party and may even result in some companions leaving if they feel strongly enough about your decision. On the other hand, some companions, such as Astarion, may be more pragmatic and see the benefits of making a deal with Raphael. It is important to consider how your choice will affect your party dynamics and plan accordingly.

Another consideration is the long-term consequences of siding with Raphael. While he promises to remove the parasite from your brain, it is unclear what his true intentions are. Devils are known for their cunning and deceit, and it is possible that Raphael has ulterior motives. By giving him the Crown of Karsus, you are granting him immense power, which could have disastrous consequences for the world. It is important to weigh the immediate benefits of removing the parasite against the potential long-term risks of empowering Raphael.

A common mistake to avoid is rushing into the decision without fully understanding the implications. It is easy to be tempted by Raphael's offer, especially if you are struggling with the parasite. However, it is important to take the time to consider all your options and explore alternative solutions. There are other ways to deal with the parasite, such as seeking help from the Githyanki or finding a cure through other means. It is worth exploring these options before committing to a pact with Raphael.

Advanced techniques for dealing with Raphael involve leveraging your knowledge of D&D mechanics and lore. Devils in D&D are bound by strict rules and contracts, and it is possible to outmaneuver them if you are clever enough. For example, you could try to negotiate the terms of the pact to include clauses that protect you from betrayal. Alternatively, you could seek the help of a powerful entity, such as a celestial or a deity, to counterbalance Raphael's influence. These strategies require a deep understanding of the game's mechanics and lore, but they can be highly effective if executed correctly.

In terms of related D&D rules and mechanics, making a pact with a devil is a classic trope in the game. Devils are lawful evil creatures who thrive on making deals and contracts. They are bound by their word, but they are also masters of manipulation and will often twist the terms of a contract to their advantage. When making a deal with a devil, it is important to be precise and clear about the terms to avoid any loopholes that could be exploited.

A specific example of siding with Raphael can be seen in the quest "The Pale Elf" in Act 2. In this quest, Astarion is confronted by his former master, Cazador, who seeks to complete a ritual that will grant him immense power. Raphael offers to help Astarion break free from Cazador's control, but in exchange, Astarion must agree to serve Raphael. This is a difficult choice for Astarion, as it involves making a deal with a devil to gain his freedom. The consequences of this choice can have a significant impact on Astarion's personal storyline and his relationship with the player.

In conclusion, siding with Raphael in Baldur's Gate 3 is a complex and consequential decision that requires careful consideration. It involves making a pact with a powerful and manipulative entity, navigating dangerous challenges, and dealing with the potential fallout from your companions. By understanding the mechanics, considering the long-term consequences, and leveraging advanced techniques, you can make an informed decision that aligns with your playstyle and goals. Whether you choose to side with Raphael or pursue alternative solutions, the choice is yours to make, and it will shape the course of your adventure in Baldur's Gate 3.